Optimized screen draw. Only update needed rects

This commit is contained in:
Ander
2014-11-14 11:18:59 +01:00
parent 08da4995f1
commit 00b50c5202
10 changed files with 70 additions and 55 deletions

View File

@@ -6,7 +6,6 @@ import mopidy.core
import pygame
from pkg_resources import Requirement, resource_filename
from .dynamic_background import DynamicBackground
from .library_screen import LibraryScreen
from .main_screen import MainScreen
from .menu_screen import MenuScreen
@@ -24,7 +23,6 @@ class ScreenManager():
self.core = core
self.backend = backend
self.fonts = {}
self.background = DynamicBackground()
self.current_screen = 0
self.base_size = self.size[1] / 8
font = resource_filename(Requirement.parse("mopidy-touchscreen"),
@@ -44,6 +42,7 @@ class ScreenManager():
self.top_bar_objects = ScreenObjectsManager()
self.down_bar_objects = ScreenObjectsManager()
self.selected_zone = self.top_bar_objects
self.dirty_area = []
# Top bar
self.top_bar = pygame.Surface((self.size[0], self.base_size),
@@ -135,7 +134,7 @@ class ScreenManager():
def update(self):
surface = pygame.Surface(self.size)
self.background.draw_background(surface)
surface.fill([200,200,200])
self.screens[self.current_screen].update(surface)
surface.blit(self.top_bar, (0, 0))
surface.blit(self.down_bar, (0, self.base_size * 7))
@@ -148,6 +147,14 @@ class ScreenManager():
self.screens[0].track_started(track.track)
self.screens[1].track_started(track)
def get_dirty_area(self):
self.dirty_area = self.dirty_area + self.top_bar_objects.get_dirty_area()
self.dirty_area = self.dirty_area + self.down_bar_objects.get_dirty_area()
self.dirty_area = self.dirty_area + self.screens[self.current_screen].get_dirty_area()
dirty_area = self.dirty_area
self.dirty_area = []
return dirty_area
def track_playback_ended(self, tl_track, time_position):
self.screens[0].track_playback_ended(tl_track, time_position)
@@ -261,6 +268,7 @@ class ScreenManager():
self.current_screen = new_screen
self.down_bar_objects.get_touch_object(
"menu_" + str(new_screen)).set_active(True)
self.dirty_area.append(pygame.Rect(0,0,self.size[0],self.size[1]))
def playlists_loaded(self):
self.screens[3].playlists_loaded()
@@ -286,4 +294,4 @@ class ScreenManager():
pos = self.down_bar_objects.selected.pos
self.selected_zone = self.top_bar_objects
self.down_bar_objects.set_selected(None)
self.change_selection(event, pos)
self.change_selection(event, pos)