mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-05 06:35:43 +00:00
Optimized screen draw. Only update needed rects
This commit is contained in:
@@ -1,42 +0,0 @@
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import logging
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import random
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logger = logging.getLogger(__name__)
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class DynamicBackground():
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def __init__(self):
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self.current = get_valid_color()
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self.target = get_valid_color()
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def draw_background(self, surface):
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same = True
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for x in range(0, 3):
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if self.current[x] > self.target[x]:
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self.current[x] -= 1
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elif self.current[x] < self.target[x]:
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self.current[x] += 1
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if self.current != self.target:
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same = False
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if same:
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self.target = get_valid_color()
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surface.fill(self.current)
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# Returns an array with 3 integers in range of 0-255
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# The sum of the three integers will be lower than 255*2
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# (510) to avoid very bright colors
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# White text should be seen ok with this background color
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def get_valid_color():
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color = [0, 0, 0]
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total = 0
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for i in range(0, 3):
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color[i] = random.randint(0, 255)
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total += color[i]
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extra = total - 510
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if extra > 0:
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i = random.randint(0, 2)
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color[i] -= extra
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return color
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@@ -22,6 +22,9 @@ class LibraryScreen():
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self.library_strings = None
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self.library_strings = None
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self.lookup_uri(None)
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self.lookup_uri(None)
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def get_dirty_area(self):
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return self.list_view.get_dirty_area()
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def go_inside_directory(self, uri):
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def go_inside_directory(self, uri):
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self.directory_list.append(self.current_directory)
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self.directory_list.append(self.current_directory)
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self.current_directory = uri
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self.current_directory = uri
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@@ -21,8 +21,12 @@ class ListView():
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self.set_list([])
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self.set_list([])
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self.selected = []
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self.selected = []
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def get_dirty_area(self):
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return self.screen_objects.get_dirty_area()
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# Sets the list for the lisview. It should be an iterable of strings
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# Sets the list for the lisview. It should be an iterable of strings
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def set_list(self, item_list):
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def set_list(self, item_list):
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self.screen_objects.clear()
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self.list = item_list
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self.list = item_list
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self.list_size = len(item_list)
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self.list_size = len(item_list)
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if self.max_rows < self.list_size:
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if self.max_rows < self.list_size:
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@@ -108,6 +108,9 @@ class MainScreen():
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else:
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else:
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self.load_image()
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self.load_image()
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def get_dirty_area(self):
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return self.touch_text_manager.get_dirty_area()
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def get_artist_string(self):
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def get_artist_string(self):
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artists_string = ''
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artists_string = ''
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for artist in self.artists:
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for artist in self.artists:
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@@ -50,6 +50,9 @@ class MenuScreen():
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def update(self, screen):
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def update(self, screen):
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self.screen_objects.render(screen)
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self.screen_objects.render(screen)
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def get_dirty_area(self):
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self.screen_objects.get_dirty_area()
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def touch_event(self, event):
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def touch_event(self, event):
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if event.type == InputManager.click:
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if event.type == InputManager.click:
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clicked = self.screen_objects.get_touch_objects_in_pos(
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clicked = self.screen_objects.get_touch_objects_in_pos(
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@@ -13,6 +13,9 @@ class PlaylistScreen():
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self.playlists = []
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self.playlists = []
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self.playlists_loaded()
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self.playlists_loaded()
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def get_dirty_area(self):
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return self.list_view.get_dirty_area()
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def update(self, screen):
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def update(self, screen):
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self.list_view.render(screen)
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self.list_view.render(screen)
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@@ -6,7 +6,6 @@ import mopidy.core
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import pygame
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import pygame
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from pkg_resources import Requirement, resource_filename
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from pkg_resources import Requirement, resource_filename
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from .dynamic_background import DynamicBackground
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from .library_screen import LibraryScreen
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from .library_screen import LibraryScreen
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from .main_screen import MainScreen
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from .main_screen import MainScreen
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from .menu_screen import MenuScreen
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from .menu_screen import MenuScreen
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@@ -24,7 +23,6 @@ class ScreenManager():
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self.core = core
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self.core = core
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self.backend = backend
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self.backend = backend
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self.fonts = {}
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self.fonts = {}
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self.background = DynamicBackground()
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self.current_screen = 0
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self.current_screen = 0
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self.base_size = self.size[1] / 8
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self.base_size = self.size[1] / 8
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font = resource_filename(Requirement.parse("mopidy-touchscreen"),
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font = resource_filename(Requirement.parse("mopidy-touchscreen"),
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@@ -44,6 +42,7 @@ class ScreenManager():
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self.top_bar_objects = ScreenObjectsManager()
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self.top_bar_objects = ScreenObjectsManager()
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self.down_bar_objects = ScreenObjectsManager()
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self.down_bar_objects = ScreenObjectsManager()
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self.selected_zone = self.top_bar_objects
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self.selected_zone = self.top_bar_objects
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self.dirty_area = []
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# Top bar
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# Top bar
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self.top_bar = pygame.Surface((self.size[0], self.base_size),
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self.top_bar = pygame.Surface((self.size[0], self.base_size),
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@@ -135,7 +134,7 @@ class ScreenManager():
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def update(self):
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def update(self):
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surface = pygame.Surface(self.size)
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surface = pygame.Surface(self.size)
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self.background.draw_background(surface)
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surface.fill([200,200,200])
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self.screens[self.current_screen].update(surface)
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self.screens[self.current_screen].update(surface)
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surface.blit(self.top_bar, (0, 0))
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surface.blit(self.top_bar, (0, 0))
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surface.blit(self.down_bar, (0, self.base_size * 7))
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surface.blit(self.down_bar, (0, self.base_size * 7))
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@@ -148,6 +147,14 @@ class ScreenManager():
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self.screens[0].track_started(track.track)
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self.screens[0].track_started(track.track)
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self.screens[1].track_started(track)
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self.screens[1].track_started(track)
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def get_dirty_area(self):
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self.dirty_area = self.dirty_area + self.top_bar_objects.get_dirty_area()
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self.dirty_area = self.dirty_area + self.down_bar_objects.get_dirty_area()
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self.dirty_area = self.dirty_area + self.screens[self.current_screen].get_dirty_area()
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dirty_area = self.dirty_area
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self.dirty_area = []
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return dirty_area
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def track_playback_ended(self, tl_track, time_position):
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def track_playback_ended(self, tl_track, time_position):
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self.screens[0].track_playback_ended(tl_track, time_position)
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self.screens[0].track_playback_ended(tl_track, time_position)
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@@ -261,6 +268,7 @@ class ScreenManager():
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self.current_screen = new_screen
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self.current_screen = new_screen
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self.down_bar_objects.get_touch_object(
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self.down_bar_objects.get_touch_object(
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"menu_" + str(new_screen)).set_active(True)
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"menu_" + str(new_screen)).set_active(True)
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self.dirty_area.append(pygame.Rect(0,0,self.size[0],self.size[1]))
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def playlists_loaded(self):
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def playlists_loaded(self):
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self.screens[3].playlists_loaded()
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self.screens[3].playlists_loaded()
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@@ -286,4 +294,4 @@ class ScreenManager():
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pos = self.down_bar_objects.selected.pos
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pos = self.down_bar_objects.selected.pos
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self.selected_zone = self.top_bar_objects
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self.selected_zone = self.top_bar_objects
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self.down_bar_objects.set_selected(None)
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self.down_bar_objects.set_selected(None)
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self.change_selection(event, pos)
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self.change_selection(event, pos)
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@@ -15,9 +15,19 @@ class ScreenObjectsManager():
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self.text_objects = {}
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self.text_objects = {}
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self.selected = None
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self.selected = None
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self.selected_key = None
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self.selected_key = None
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self.dirty_area = []
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def clear(self):
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for key in self.touch_objects:
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self.dirty_area.append(self.touch_objects[key].rect_in_pos)
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for key in self.text_objects:
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self.dirty_area.append(self.text_objects[key].rect_in_pos)
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self.touch_objects = {}
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self.text_objects = {}
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def set_object(self, key, add_object):
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def set_object(self, key, add_object):
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self.text_objects[key] = add_object
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self.text_objects[key] = add_object
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self.dirty_area.append(add_object.rect_in_pos)
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def get_object(self, key):
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def get_object(self, key):
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return self.text_objects[key]
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return self.text_objects[key]
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@@ -30,12 +40,19 @@ class ScreenObjectsManager():
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def render(self, surface):
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def render(self, surface):
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for key in self.text_objects:
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for key in self.text_objects:
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self.text_objects[key].update()
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if self.text_objects[key].update():
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self.dirty_area.append(self.text_objects[key].rect_in_pos)
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self.text_objects[key].render(surface)
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self.text_objects[key].render(surface)
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for key in self.touch_objects:
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for key in self.touch_objects:
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self.touch_objects[key].update()
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if self.touch_objects[key].update():
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self.dirty_area.append(self.touch_objects[key].rect_in_pos)
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self.touch_objects[key].render(surface)
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self.touch_objects[key].render(surface)
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def get_dirty_area(self):
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dirty_area = self.dirty_area
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self.dirty_area = []
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return dirty_area
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def get_touch_objects_in_pos(self, pos):
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def get_touch_objects_in_pos(self, pos):
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touched_objects = []
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touched_objects = []
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for key in self.touch_objects:
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for key in self.touch_objects:
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@@ -192,15 +209,21 @@ class BaseItem():
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def __init__(self, pos, size):
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def __init__(self, pos, size):
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self.pos = pos
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self.pos = pos
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self.size = size
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self.size = size
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self.dirty = True
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self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
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self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
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self.rect_in_pos = pygame.Rect(self.pos[0], self.pos[1], self.size[0],
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self.rect_in_pos = pygame.Rect(self.pos[0], self.pos[1], self.size[0],
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self.size[1])
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self.size[1])
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def get_right_pos(self):
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def get_right_pos(self):
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return self.pos[0] + self.size[0]
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return self.pos[0] + self.size[0]
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# Returns if must be redraw
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def update(self):
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def update(self):
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pass
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if self.dirty:
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self.dirty = False
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return True
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else:
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return False
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class TextItem(BaseItem):
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class TextItem(BaseItem):
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@@ -237,6 +260,9 @@ class TextItem(BaseItem):
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self.step = -self.size[0]
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self.step = -self.size[0]
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else:
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else:
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self.step = self.step + 4
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self.step = self.step + 4
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return True
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else:
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return BaseItem.update(self)
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def render(self, surface):
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def render(self, surface):
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if self.fit_horizontal:
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if self.fit_horizontal:
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@@ -246,6 +272,7 @@ class TextItem(BaseItem):
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def set_text(self, text, change_size):
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def set_text(self, text, change_size):
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self.dirty = True
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if change_size:
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if change_size:
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TextItem.__init__(self, self.font, text, self.pos, None)
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TextItem.__init__(self, self.font, text, self.pos, None)
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else:
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else:
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@@ -262,9 +289,11 @@ class TouchObject(BaseItem):
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return self.rect_in_pos.collidepoint(pos)
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return self.rect_in_pos.collidepoint(pos)
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def set_active(self, active):
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def set_active(self, active):
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self.dirty = True
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self.active = active
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self.active = active
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def set_selected(self, selected):
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def set_selected(self, selected):
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self.dirty = True
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self.selected = selected
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self.selected = selected
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@@ -278,9 +307,10 @@ class TouchAndTextItem(TouchObject, TextItem):
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self.selected_box = self.font.render(text, True, self.selected_color)
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self.selected_box = self.font.render(text, True, self.selected_color)
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def update(self):
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def update(self):
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TextItem.update(self)
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return TextItem.update(self)
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def set_text(self, text, change_size):
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def set_text(self, text, change_size):
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self.dirty = True
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TextItem.set_text(self, text, change_size)
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TextItem.set_text(self, text, change_size)
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self.active_box = self.font.render(text, True, self.active_color)
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self.active_box = self.font.render(text, True, self.active_color)
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self.selected_box = self.font.render(text, True, self.selected_color)
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self.selected_box = self.font.render(text, True, self.selected_color)
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@@ -315,9 +345,7 @@ class Progressbar(TouchObject):
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self.text = TextItem(font, text, pos, None)
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self.text = TextItem(font, text, pos, None)
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self.text.pos = (self.pos[0] + self.size[0] / 2 - self.text.size[0] /
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self.text.pos = (self.pos[0] + self.size[0] / 2 - self.text.size[0] /
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2, self.text.pos[1])
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2, self.text.pos[1])
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def update(self):
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pass
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def render(self, surface):
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def render(self, surface):
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surface.blit(self.surface, self.pos)
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surface.blit(self.surface, self.pos)
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@@ -325,6 +353,7 @@ class Progressbar(TouchObject):
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def set_value(self, value):
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def set_value(self, value):
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if value != self.value:
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if value != self.value:
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self.dirty = True
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self.value = value
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self.value = value
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if self.value_text:
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if self.value_text:
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self.set_text(str(self.value))
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self.set_text(str(self.value))
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@@ -376,6 +405,7 @@ class ScrollBar(TouchObject):
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return 0
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return 0
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def set_item(self, current_item):
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def set_item(self, current_item):
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self.dirty = True
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self.current_item = current_item
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self.current_item = current_item
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self.bar_pos = float(self.current_item) / float(self.max) * float(
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self.bar_pos = float(self.current_item) / float(self.max) * float(
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self.size[1])
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self.size[1])
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@@ -51,7 +51,7 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
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while self.running:
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while self.running:
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clock.tick(15)
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clock.tick(15)
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screen.blit(self.screen_manager.update(), (0, 0))
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screen.blit(self.screen_manager.update(), (0, 0))
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pygame.display.flip()
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pygame.display.update(self.screen_manager.get_dirty_area())
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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self.running = False
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self.running = False
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@@ -14,6 +14,9 @@ class Tracklist():
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self.tracks_strings = []
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self.tracks_strings = []
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self.update_list()
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self.update_list()
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def get_dirty_area(self):
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return self.list_view.get_dirty_area()
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def update(self, screen):
|
def update(self, screen):
|
||||||
self.list_view.render(screen)
|
self.list_view.render(screen)
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user