mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-05 06:35:43 +00:00
Text smooth scroll when it doesnt fit
This commit is contained in:
@@ -220,8 +220,6 @@ class TextItem(BaseItem):
|
||||
if size is not None:
|
||||
if self.pos[0] + self.box.get_rect().width > pos[0] + size[0]:
|
||||
self.fit_horizontal = False
|
||||
self.text += " "
|
||||
self.original_text = self.text
|
||||
self.step = 0
|
||||
else:
|
||||
self.fit_horizontal = True
|
||||
@@ -235,28 +233,17 @@ class TextItem(BaseItem):
|
||||
|
||||
def update(self):
|
||||
if not self.fit_horizontal:
|
||||
if self.text == self.original_text:
|
||||
if self.step > 90:
|
||||
self.step = 0
|
||||
new_text = self.text[1:]
|
||||
new_text = new_text + self.text[:1]
|
||||
self.text = new_text
|
||||
else:
|
||||
self.step += 1
|
||||
elif self.step > 5:
|
||||
self.step = 0
|
||||
new_text = self.text[1:]
|
||||
new_text = new_text + self.text[:1]
|
||||
self.text = new_text
|
||||
if self.step > self.box.get_rect().width:
|
||||
self.step = -self.size[0]
|
||||
else:
|
||||
self.step += 1
|
||||
self.step = self.step + 4
|
||||
|
||||
def render(self, surface):
|
||||
if self.fit_horizontal:
|
||||
pass
|
||||
surface.blit(self.box, self.pos, area=self.rect)
|
||||
else:
|
||||
self.box = self.font.render(self.text, True, self.color)
|
||||
surface.blit(self.box, self.pos, area=self.rect)
|
||||
surface.blit(self.box, self.pos, area=pygame.Rect(self.step, 0, self.size[0], self.size[1]))
|
||||
|
||||
|
||||
def set_text(self, text, change_size):
|
||||
if change_size:
|
||||
@@ -299,14 +286,8 @@ class TouchAndTextItem(TouchObject, TextItem):
|
||||
self.selected_box = self.font.render(text, True, self.selected_color)
|
||||
|
||||
def render(self, surface):
|
||||
if self.fit_horizontal:
|
||||
pass
|
||||
else:
|
||||
if self.active:
|
||||
self.active_box = self.font.render(self.text, True,
|
||||
self.active_color)
|
||||
else:
|
||||
self.box = self.font.render(self.text, True, self.color)
|
||||
if not self.fit_horizontal:
|
||||
self.rect = pygame.Rect(self.step, 0, self.size[0], self.size[1])
|
||||
if self.selected:
|
||||
surface.blit(self.selected_box, self.pos, area=self.rect)
|
||||
elif self.active:
|
||||
|
||||
Reference in New Issue
Block a user