Animation

This commit is contained in:
9and3r
2015-07-14 01:41:58 +02:00
parent 9828f10c31
commit 194d6fa071
11 changed files with 324 additions and 172 deletions

View File

@@ -21,6 +21,22 @@ class ScreenObjectsManager:
def set_object(self, key, add_object):
self.text_objects[key] = add_object
def get_update_rects(self):
update_rects = []
for key in self.text_objects:
object = self.text_objects[key]
if hasattr(object, "fit_horizontal") and not object.fit_horizontal:
update_rects.append(object.rect_in_pos)
for key in self.touch_objects:
object = self.touch_objects[key]
if hasattr(object, "fit_horizontal") and not object.fit_horizontal:
update_rects.append(object.rect_in_pos)
return update_rects
def set_horizontal_shift(self, shift):
for key in self.text_objects:
self.text_objects[key].set_horizontal_shift(shift)
def get_object(self, key):
return self.text_objects[key]
@@ -72,10 +88,11 @@ class ScreenObjectsManager:
self.selected_key = None
class BaseItem():
def __init__(self, pos, size):
class BaseItem:
def __init__(self, pos, size, horizontal_shift=0):
self.pos = pos
self.size = size
self.horizontal_shift = horizontal_shift
self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
self.rect_in_pos = pygame.Rect(self.pos[0], self.pos[1],
self.size[0],
@@ -84,16 +101,31 @@ class BaseItem():
def get_right_pos(self):
return self.pos[0] + self.size[0]
def set_horizontal_shift(self, shift):
self.horizontal_shift = shift
def update(self):
return False
class ImageView(BaseItem):
def __init__(self, pos, size, horizontal_shift=0):
BaseItem.__init__(self, pos, size, horizontal_shift)
self.image = None
def set_image(self, image):
self.image = image
def render(self, surface):
if self.image is not None:
surface.blit(self.image, (self.pos[0] + self.horizontal_shift, self.pos[1]))
class TextItem(BaseItem):
scroll_speed = 2
def __init__(self, font, text, pos, size, center=False, background=None,
scroll_no_fit=True):
scroll_no_fit=True, horizontal_shift=0):
self.font = font
self.text = text
self.scroll_no_fit = scroll_no_fit
@@ -104,11 +136,11 @@ class TextItem(BaseItem):
if size is not None:
if size[1] == -1:
height = self.font.size(text)[1]
BaseItem.__init__(self, pos, (size[0], height))
BaseItem.__init__(self, pos, (size[0], height), horizontal_shift)
else:
BaseItem.__init__(self, pos, size)
BaseItem.__init__(self, pos, size, horizontal_shift)
else:
BaseItem.__init__(self, pos, self.font.size(text))
BaseItem.__init__(self, pos, self.font.size(text), horizontal_shift)
if size is not None:
if self.pos[0] + self.box.get_rect().width > pos[0] + \
size[0]:
@@ -155,25 +187,26 @@ class TextItem(BaseItem):
if self.background:
surface.fill(self.background, rect=self.rect_in_pos)
pygame.draw.rect(surface, (0, 0, 0), self.rect_in_pos, 1)
pos = (self.pos[0] + self.horizontal_shift, self.pos[1])
if self.fit_horizontal:
surface.blit(
self.box, ((self.pos[0] + self.margin),
self.box, ((pos[0] + self.margin),
self.pos[1]), area=self.rect)
else:
if self.scroll_no_fit:
surface.blit(self.box, self.pos,
surface.blit(self.box, pos,
area=pygame.Rect(self.step, 0, self.size[0],
self.size[1]))
if self.step_2 is not None:
surface.blit(self.box, (self.pos[0]+self.step_2,
self.pos[1]),
surface.blit(self.box, (pos[0]+self.step_2,
pos[1]),
area=pygame.Rect(0, 0,
self.size[0] -
self.step_2,
self.size[1]))
else:
step = self.box.get_rect().width - self.size[0]
surface.blit(self.box, self.pos,
surface.blit(self.box, pos,
area=pygame.Rect(step, 0, self.size[0],
self.size[1]))
@@ -182,11 +215,11 @@ class TextItem(BaseItem):
if change_size:
TextItem.__init__(self, self.font, text, self.pos,
None, self.center, self.background,
self.scroll_no_fit)
self.scroll_no_fit, self.horizontal_shift)
else:
TextItem.__init__(self, self.font, text, self.pos,
self.size, self.center, self.background,
self.scroll_no_fit)
self.scroll_no_fit, self.horizontal_shift)
def add_text(self, add_text, change_size):
self.set_text(self.text+add_text, change_size)