mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-04 22:25:39 +00:00
Animation
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@@ -21,6 +21,22 @@ class ScreenObjectsManager:
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def set_object(self, key, add_object):
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self.text_objects[key] = add_object
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def get_update_rects(self):
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update_rects = []
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for key in self.text_objects:
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object = self.text_objects[key]
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if hasattr(object, "fit_horizontal") and not object.fit_horizontal:
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update_rects.append(object.rect_in_pos)
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for key in self.touch_objects:
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object = self.touch_objects[key]
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if hasattr(object, "fit_horizontal") and not object.fit_horizontal:
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update_rects.append(object.rect_in_pos)
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return update_rects
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def set_horizontal_shift(self, shift):
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for key in self.text_objects:
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self.text_objects[key].set_horizontal_shift(shift)
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def get_object(self, key):
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return self.text_objects[key]
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@@ -72,10 +88,11 @@ class ScreenObjectsManager:
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self.selected_key = None
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class BaseItem():
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def __init__(self, pos, size):
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class BaseItem:
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def __init__(self, pos, size, horizontal_shift=0):
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self.pos = pos
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self.size = size
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self.horizontal_shift = horizontal_shift
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self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
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self.rect_in_pos = pygame.Rect(self.pos[0], self.pos[1],
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self.size[0],
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@@ -84,16 +101,31 @@ class BaseItem():
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def get_right_pos(self):
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return self.pos[0] + self.size[0]
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def set_horizontal_shift(self, shift):
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self.horizontal_shift = shift
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def update(self):
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return False
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class ImageView(BaseItem):
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def __init__(self, pos, size, horizontal_shift=0):
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BaseItem.__init__(self, pos, size, horizontal_shift)
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self.image = None
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def set_image(self, image):
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self.image = image
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def render(self, surface):
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if self.image is not None:
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surface.blit(self.image, (self.pos[0] + self.horizontal_shift, self.pos[1]))
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class TextItem(BaseItem):
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scroll_speed = 2
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def __init__(self, font, text, pos, size, center=False, background=None,
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scroll_no_fit=True):
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scroll_no_fit=True, horizontal_shift=0):
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self.font = font
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self.text = text
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self.scroll_no_fit = scroll_no_fit
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@@ -104,11 +136,11 @@ class TextItem(BaseItem):
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if size is not None:
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if size[1] == -1:
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height = self.font.size(text)[1]
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BaseItem.__init__(self, pos, (size[0], height))
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BaseItem.__init__(self, pos, (size[0], height), horizontal_shift)
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else:
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BaseItem.__init__(self, pos, size)
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BaseItem.__init__(self, pos, size, horizontal_shift)
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else:
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BaseItem.__init__(self, pos, self.font.size(text))
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BaseItem.__init__(self, pos, self.font.size(text), horizontal_shift)
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if size is not None:
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if self.pos[0] + self.box.get_rect().width > pos[0] + \
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size[0]:
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@@ -155,25 +187,26 @@ class TextItem(BaseItem):
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if self.background:
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surface.fill(self.background, rect=self.rect_in_pos)
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pygame.draw.rect(surface, (0, 0, 0), self.rect_in_pos, 1)
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pos = (self.pos[0] + self.horizontal_shift, self.pos[1])
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if self.fit_horizontal:
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surface.blit(
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self.box, ((self.pos[0] + self.margin),
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self.box, ((pos[0] + self.margin),
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self.pos[1]), area=self.rect)
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else:
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if self.scroll_no_fit:
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surface.blit(self.box, self.pos,
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surface.blit(self.box, pos,
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area=pygame.Rect(self.step, 0, self.size[0],
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self.size[1]))
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if self.step_2 is not None:
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surface.blit(self.box, (self.pos[0]+self.step_2,
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self.pos[1]),
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surface.blit(self.box, (pos[0]+self.step_2,
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pos[1]),
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area=pygame.Rect(0, 0,
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self.size[0] -
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self.step_2,
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self.size[1]))
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else:
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step = self.box.get_rect().width - self.size[0]
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surface.blit(self.box, self.pos,
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surface.blit(self.box, pos,
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area=pygame.Rect(step, 0, self.size[0],
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self.size[1]))
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@@ -182,11 +215,11 @@ class TextItem(BaseItem):
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if change_size:
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TextItem.__init__(self, self.font, text, self.pos,
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None, self.center, self.background,
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self.scroll_no_fit)
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self.scroll_no_fit, self.horizontal_shift)
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else:
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TextItem.__init__(self, self.font, text, self.pos,
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self.size, self.center, self.background,
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self.scroll_no_fit)
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self.scroll_no_fit, self.horizontal_shift)
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def add_text(self, add_text, change_size):
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self.set_text(self.text+add_text, change_size)
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