Changed font to noto

Improved listview
This commit is contained in:
Ander Orbegozo
2016-10-07 23:11:31 +02:00
parent a59723f2ab
commit 233a84a01b
4 changed files with 12 additions and 7 deletions

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@@ -14,7 +14,7 @@ class ListView():
self.pos = pos self.pos = pos
self.base_size = base_size self.base_size = base_size
self.screen_objects = ScreenObjectsManager() self.screen_objects = ScreenObjectsManager()
self.max_rows = self.size[1] / self.base_size self.max_rows = self.size[1] / font.size("TEXT SIZE")[1]
self.current_item = 0 self.current_item = 0
self.font = font self.font = font
self.list_size = 0 self.list_size = 0
@@ -63,10 +63,12 @@ class ListView():
else: else:
width = self.size[0] width = self.size[0]
self.should_update_always = False self.should_update_always = False
while i < self.list_size and z < self.max_rows: current_y = self.pos[1]
while i < self.list_size and current_y <= self.pos[1] + self.size[1]:
item = TouchAndTextItem(self.font, self.list[i], ( item = TouchAndTextItem(self.font, self.list[i], (
self.pos[0], self.pos[0],
self.pos[1] + self.base_size * z), (width, -1)) current_y), (width, -1))
current_y += item.size[1]
if not item.fit_horizontal: if not item.fit_horizontal:
self.update_keys.append(str(i)) self.update_keys.append(str(i))
self.screen_objects.set_touch_object(str(i), item) self.screen_objects.set_touch_object(str(i), item)

View File

@@ -54,12 +54,15 @@ class ScreenManager():
self.base_size = self.size[1] / self.resolution_factor self.base_size = self.size[1] / self.resolution_factor
self.background = DynamicBackground(self.size) self.background = DynamicBackground(self.size)
font = resource_filename( font_icon = resource_filename(
Requirement.parse("mopidy-touchscreen"), Requirement.parse("mopidy-touchscreen"),
"mopidy_touchscreen/icomoon.ttf") "mopidy_touchscreen/icomoon.ttf")
self.fonts['base'] = pygame.font.SysFont("arial",
int(self.base_size*0.9)) font_base = resource_filename(
self.fonts['icon'] = pygame.font.Font(font, int(self.base_size*0.9)) Requirement.parse("mopidy-touchscreen"),
"mopidy_touchscreen/NotoSans-Regular.ttf")
self.fonts['base'] = pygame.font.Font(font_base, int(self.base_size*0.9))
self.fonts['icon'] = pygame.font.Font(font_icon, int(self.base_size*0.9))
try: try:
self.screens = [ self.screens = [
SearchScreen(size, self.base_size, self, self.fonts), SearchScreen(size, self.base_size, self, self.fonts),