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Text items can be centered
This commit is contained in:
Ander
2014-12-18 01:27:23 +01:00
parent 765be6217a
commit 38304996ca
3 changed files with 122 additions and 40 deletions

View File

@@ -214,7 +214,7 @@ class BaseItem():
class TextItem(BaseItem):
def __init__(self, font, text, pos, size):
def __init__(self, font, text, pos, size, center=False):
self.font = font
self.text = text
self.color = (255, 255, 255)
@@ -242,6 +242,11 @@ class TextItem(BaseItem):
else:
self.fit_horizontal = True
self.fit_vertical = True
self.margin = 0
self.center = center
if self.center:
if self.fit_horizontal:
self.margin = (self.size[0]-self.box.get_rect().width)/2
def update(self):
if not self.fit_horizontal:
@@ -255,7 +260,7 @@ class TextItem(BaseItem):
def render(self, surface):
if self.fit_horizontal:
surface.blit(self.box, self.pos, area=self.rect)
surface.blit(self.box, ((self.pos[0] + self.margin), self.pos[1]), area=self.rect)
else:
surface.blit(self.box, self.pos,
area=pygame.Rect(self.step, 0, self.size[0],
@@ -266,10 +271,10 @@ class TextItem(BaseItem):
if text != self.text:
if change_size:
TextItem.__init__(self, self.font, text, self.pos,
None)
None, self.center)
else:
TextItem.__init__(self, self.font, text, self.pos,
self.size)
self.size, self.center)
class TouchObject(BaseItem):
@@ -289,8 +294,8 @@ class TouchObject(BaseItem):
class TouchAndTextItem(TouchObject, TextItem):
def __init__(self, font, text, pos, size):
TextItem.__init__(self, font, text, pos, size)
def __init__(self, font, text, pos, size, center=False):
TextItem.__init__(self, font, text, pos, size, center=center)
TouchObject.__init__(self, pos, self.size)
self.active_color = (0, 150, 255)
self.selected_color = (150, 0, 255)
@@ -314,11 +319,11 @@ class TouchAndTextItem(TouchObject, TextItem):
self.rect = pygame.Rect(self.step, 0, self.size[0],
self.size[1])
if self.selected:
surface.blit(self.selected_box, self.pos, area=self.rect)
surface.blit(self.selected_box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
elif self.active:
surface.blit(self.active_box, self.pos, area=self.rect)
surface.blit(self.active_box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
else:
surface.blit(self.box, self.pos, area=self.rect)
surface.blit(self.box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
class Progressbar(TouchObject):