Search updates

Text items can be centered
This commit is contained in:
Ander
2014-12-18 01:27:23 +01:00
parent 765be6217a
commit 38304996ca
3 changed files with 122 additions and 40 deletions

View File

@@ -41,7 +41,7 @@ class ScreenManager():
self.fonts['icon'] = pygame.font.Font(font, self.base_size)
try:
self.screens = [
SearchScreen(size, self.base_size, self),
SearchScreen(size, self.base_size, self, self.fonts),
MainScreen(size, self, cache, core, self.fonts),
Tracklist(size, self.base_size, self),
LibraryScreen(size, self.base_size, self),
@@ -64,41 +64,42 @@ class ScreenManager():
# Search button
button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
(0, self.base_size * 7),
button_size)
button_size, center=True)
self.down_bar_objects.set_touch_object("menu_0", button)
x = button.get_right_pos()
# Main button
button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
(x, self.base_size * 7),
button_size)
button_size, center=True)
self.down_bar_objects.set_touch_object("menu_1", button)
x = button.get_right_pos()
# Tracklist button
button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
(x, self.base_size * 7),
button_size)
button_size, center=True)
self.down_bar_objects.set_touch_object("menu_2", button)
x = button.get_right_pos()
# Library button
button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
(x, self.base_size * 7),
button_size)
button_size, center=True)
self.down_bar_objects.set_touch_object("menu_3", button)
x = button.get_right_pos()
# Playlist button
button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
(x, self.base_size * 7),
button_size)
button_size, center=True)
self.down_bar_objects.set_touch_object("menu_4", button)
x = button.get_right_pos()
# Menu button
button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
(x, self.base_size * 7), None)
(x, self.base_size * 7), button_size, center=True)
self.down_bar_objects.set_touch_object("menu_5", button)
# Down bar

View File

@@ -214,7 +214,7 @@ class BaseItem():
class TextItem(BaseItem):
def __init__(self, font, text, pos, size):
def __init__(self, font, text, pos, size, center=False):
self.font = font
self.text = text
self.color = (255, 255, 255)
@@ -242,6 +242,11 @@ class TextItem(BaseItem):
else:
self.fit_horizontal = True
self.fit_vertical = True
self.margin = 0
self.center = center
if self.center:
if self.fit_horizontal:
self.margin = (self.size[0]-self.box.get_rect().width)/2
def update(self):
if not self.fit_horizontal:
@@ -255,7 +260,7 @@ class TextItem(BaseItem):
def render(self, surface):
if self.fit_horizontal:
surface.blit(self.box, self.pos, area=self.rect)
surface.blit(self.box, ((self.pos[0] + self.margin), self.pos[1]), area=self.rect)
else:
surface.blit(self.box, self.pos,
area=pygame.Rect(self.step, 0, self.size[0],
@@ -266,10 +271,10 @@ class TextItem(BaseItem):
if text != self.text:
if change_size:
TextItem.__init__(self, self.font, text, self.pos,
None)
None, self.center)
else:
TextItem.__init__(self, self.font, text, self.pos,
self.size)
self.size, self.center)
class TouchObject(BaseItem):
@@ -289,8 +294,8 @@ class TouchObject(BaseItem):
class TouchAndTextItem(TouchObject, TextItem):
def __init__(self, font, text, pos, size):
TextItem.__init__(self, font, text, pos, size)
def __init__(self, font, text, pos, size, center=False):
TextItem.__init__(self, font, text, pos, size, center=center)
TouchObject.__init__(self, pos, self.size)
self.active_color = (0, 150, 255)
self.selected_color = (150, 0, 255)
@@ -314,11 +319,11 @@ class TouchAndTextItem(TouchObject, TextItem):
self.rect = pygame.Rect(self.step, 0, self.size[0],
self.size[1])
if self.selected:
surface.blit(self.selected_box, self.pos, area=self.rect)
surface.blit(self.selected_box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
elif self.active:
surface.blit(self.active_box, self.pos, area=self.rect)
surface.blit(self.active_box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
else:
surface.blit(self.box, self.pos, area=self.rect)
surface.blit(self.box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
class Progressbar(TouchObject):

View File

@@ -1,35 +1,99 @@
from .list_view import ListView
import logging
import pygame
from .screen_objects import Progressbar, ScreenObjectsManager, \
TouchAndTextItem, TextItem
logger = logging.getLogger(__name__)
mode_track_name = 0
mode_album_name = 1
mode_artist_name = 2
class SearchScreen():
def __init__(self, size, base_size, manager):
def __init__(self, size, base_size, manager, fonts):
self.size = size
self.base_size = base_size
self.manager = manager
self.list_view = ListView((0, self.base_size), (
self.size[0], self.size[1] - 2*self.base_size),
self.fonts = fonts
self.list_view = ListView((0, self.base_size*2), (
self.size[0], self.size[1] - 3*self.base_size),
self.base_size,
manager.fonts['base'])
self.results_strings = []
self.results = []
self.screen_objects = ScreenObjectsManager()
self.query = ""
# Query text
text = TextItem(self.fonts['base'],self.query, (0, 0), (self.size[0], self.base_size), center=True)
self.screen_objects.set_object("query", text)
# Mode buttons
button_size = (self.size[0] / 3, self.base_size)
self.mode_objects_keys = ["mode_track", "mode_album", "mode_artist"]
# Track button
button = TouchAndTextItem(self.fonts['base'], "Track",
(0, self.base_size),
button_size, center=True)
self.screen_objects.set_touch_object(self.mode_objects_keys[0], button)
# Album button
button = TouchAndTextItem(self.fonts['base'], "Album",
(button_size[0], self.base_size),
button_size, center=True)
self.screen_objects.set_touch_object(self.mode_objects_keys[1], button)
# Artist button
button = TouchAndTextItem(self.fonts['base'], "Artist",
(button_size[0]*2, self.base_size),
button_size, center=True)
self.screen_objects.set_touch_object(self.mode_objects_keys[2], button)
# Top Bar
self.top_bar = pygame.Surface(
(self.size[0], self.base_size * 2),
pygame.SRCALPHA)
self.top_bar.fill((0, 0, 0, 128))
self.mode = -100
self.set_mode(mode=mode_track_name)
self.set_query("")
def update(self, screen, update_all):
screen.blit(self.top_bar, (0, 0))
self.screen_objects.render(screen)
self.list_view.render(screen)
def search(self, query, mode):
if mode == mode_track_name:
search_query = {'any': [query]}
elif mode == mode_album_name:
search_query = {'album': [query]}
def set_mode(self, mode=mode_track_name):
if mode is not self.mode:
self.mode = mode
for key in self.mode_objects_keys:
self.screen_objects.get_touch_object(key).set_active(False)
self.screen_objects.get_touch_object(self.mode_objects_keys[self.mode]).set_active(True)
def set_query(self, query=""):
self.query = query
self.screen_objects.get_object("query").set_text(self.query, False)
def search(self, query=None, mode=None):
if query is not None:
self.set_query(query)
if mode is not None:
self.set_mode(mode)
if self.mode == mode_track_name:
search_query = {'any': [self.query]}
elif self.mode == mode_album_name:
search_query = {'album': [self.query]}
else:
search_query = {'artist': [query]}
search_query = {'artist': [self.query]}
if len(self.query)>0:
current_results = self.manager.core.library.search(search_query).get()
self.results = []
self.results_strings = []
@@ -46,6 +110,8 @@ class SearchScreen():
self.results_strings.append(result.name)
self.list_view.set_list(self.results_strings)
def touch_event(self, touch_event):
clicked = self.list_view.touch_event(touch_event)
if clicked is not None:
@@ -53,3 +119,13 @@ class SearchScreen():
self.manager.core.tracklist.add(
uri=self.results[clicked].uri)
self.manager.core.playback.play()
else:
clicked = self.screen_objects.get_touch_objects_in_pos(touch_event.down_pos)
if len(clicked) > 0:
clicked = clicked[0]
if clicked == self.mode_objects_keys[0]:
self.search(mode=0)
if clicked == self.mode_objects_keys[1]:
self.search(mode=1)
if clicked == self.mode_objects_keys[2]:
self.search(mode=2)