Working listview with keys or GPIO

This commit is contained in:
Ander
2015-01-14 16:36:54 +01:00
parent 7ad61c53c4
commit 3bf0072fdf
5 changed files with 81 additions and 27 deletions

View File

@@ -19,8 +19,9 @@ class ListView():
self.list_size = 0
self.list = []
self.scrollbar = False
self.selected = None
self.set_list([])
self.selected = []
self.active = []
# Sets the list for the lisview. It should be an iterable of strings
def set_list(self, item_list):
@@ -38,6 +39,10 @@ class ListView():
scroll_bar)
else:
self.scrollbar = False
if self.list_size > 0:
self.selected = 0
else:
self.selected = None
self.load_new_item_position(0)
# Will load items currently displaying in item_pos
@@ -60,7 +65,7 @@ class ListView():
self.screen_objects.set_touch_object(str(i), item)
i += 1
z += 1
self.reload_selected()
def render(self, surface):
self.screen_objects.render(surface)
@@ -79,12 +84,21 @@ class ListView():
self.move_to(direction)
else:
return int(key)
elif touch_event.type == InputManager.key:
if touch_event.direction == InputManager.enter:
if self.selected is not None:
return self.selected
elif touch_event.direction == InputManager.up:
self.set_selected(self.selected-1)
elif touch_event.direction == InputManager.down:
self.set_selected(self.selected+1)
elif touch_event.type == InputManager.swipe:
if touch_event.direction == InputManager.up:
self.move_to(-1)
elif touch_event.direction == InputManager.down:
self.move_to(1)
# Scroll to direction
# direction == 1 will scroll down
# direction == -1 will scroll up
@@ -106,22 +120,59 @@ class ListView():
self.screen_objects.get_touch_object(
"scrollbar").set_item(
self.current_item)
self.set_selected(self.selected)
self.set_active(self.active)
# Set selected items
def set_selected(self, selected):
for number in self.selected:
# Set active items
def set_active(self, active):
for number in self.active:
try:
self.screen_objects.get_touch_object(
str(number)).set_active(
False)
except KeyError:
pass
for number in selected:
for number in active:
try:
self.screen_objects.get_touch_object(
str(number)).set_active(
True)
except KeyError:
pass
self.selected = selected
self.active = active
def set_selected(self, selected):
if selected > -1 and selected < len(self.list):
if self.selected is not None:
try:
self.screen_objects.get_touch_object(
str(self.selected)).set_selected(
False)
except KeyError:
pass
if selected is not None:
try:
self.screen_objects.get_touch_object(
str(selected)).set_selected(
True)
except KeyError:
pass
self.selected = selected
self.set_selected_on_screen()
def set_selected_on_screen(self):
if self.current_item + self.max_rows <= self.selected:
self.move_to(1)
self.set_selected_on_screen()
elif self.current_item > self.selected:
self.move_to(-1)
self.set_selected_on_screen()
def reload_selected(self):
if self.selected is not None:
try:
self.screen_objects.get_touch_object(
str(self.selected)).set_selected(
True)
except KeyError:
pass