mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-04 22:25:39 +00:00
Working listview with keys or GPIO
This commit is contained in:
@@ -11,7 +11,7 @@ class DynamicBackground():
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self.auto_mode = True
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self.target_current_same = False
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def draw_background(self, surface):
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def draw_background(self, surfaces):
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if not self.target_current_same:
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for x in range(0, 3):
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if abs(self.current[x]-self.target[x]) < change_speed:
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@@ -26,6 +26,7 @@ class DynamicBackground():
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if self.auto_mode and self.target_current_same:
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self.target = get_valid_color()
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self.target_current_same = False
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for surface in surfaces:
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surface.fill(self.current)
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def set_target_color(self, color):
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@@ -19,8 +19,9 @@ class ListView():
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self.list_size = 0
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self.list = []
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self.scrollbar = False
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self.selected = None
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self.set_list([])
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self.selected = []
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self.active = []
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# Sets the list for the lisview. It should be an iterable of strings
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def set_list(self, item_list):
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@@ -38,6 +39,10 @@ class ListView():
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scroll_bar)
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else:
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self.scrollbar = False
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if self.list_size > 0:
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self.selected = 0
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else:
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self.selected = None
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self.load_new_item_position(0)
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# Will load items currently displaying in item_pos
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@@ -60,7 +65,7 @@ class ListView():
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self.screen_objects.set_touch_object(str(i), item)
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i += 1
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z += 1
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self.reload_selected()
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def render(self, surface):
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self.screen_objects.render(surface)
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@@ -79,12 +84,21 @@ class ListView():
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self.move_to(direction)
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else:
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return int(key)
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elif touch_event.type == InputManager.key:
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if touch_event.direction == InputManager.enter:
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if self.selected is not None:
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return self.selected
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elif touch_event.direction == InputManager.up:
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self.set_selected(self.selected-1)
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elif touch_event.direction == InputManager.down:
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self.set_selected(self.selected+1)
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elif touch_event.type == InputManager.swipe:
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if touch_event.direction == InputManager.up:
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self.move_to(-1)
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elif touch_event.direction == InputManager.down:
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self.move_to(1)
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# Scroll to direction
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# direction == 1 will scroll down
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# direction == -1 will scroll up
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@@ -106,22 +120,59 @@ class ListView():
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self.screen_objects.get_touch_object(
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"scrollbar").set_item(
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self.current_item)
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self.set_selected(self.selected)
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self.set_active(self.active)
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# Set selected items
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def set_selected(self, selected):
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for number in self.selected:
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# Set active items
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def set_active(self, active):
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for number in self.active:
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try:
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self.screen_objects.get_touch_object(
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str(number)).set_active(
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False)
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except KeyError:
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pass
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for number in selected:
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for number in active:
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try:
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self.screen_objects.get_touch_object(
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str(number)).set_active(
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True)
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except KeyError:
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pass
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self.active = active
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def set_selected(self, selected):
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if selected > -1 and selected < len(self.list):
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if self.selected is not None:
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try:
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self.screen_objects.get_touch_object(
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str(self.selected)).set_selected(
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False)
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except KeyError:
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pass
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if selected is not None:
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try:
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self.screen_objects.get_touch_object(
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str(selected)).set_selected(
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True)
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except KeyError:
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pass
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self.selected = selected
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self.set_selected_on_screen()
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def set_selected_on_screen(self):
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if self.current_item + self.max_rows <= self.selected:
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self.move_to(1)
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self.set_selected_on_screen()
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elif self.current_item > self.selected:
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self.move_to(-1)
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self.set_selected_on_screen()
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def reload_selected(self):
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if self.selected is not None:
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try:
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self.screen_objects.get_touch_object(
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str(self.selected)).set_selected(
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True)
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except KeyError:
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pass
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@@ -103,11 +103,15 @@ class ScreenManager():
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(x, self.base_size * 7), button_size, center=True)
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self.down_bar_objects.set_touch_object("menu_5", button)
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# Down bar Solid
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self.down_bar_solid = pygame.Surface(
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(self.size[0], self.size[1] - self.base_size * 7))
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# Down bar
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self.down_bar = pygame.Surface(
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(self.size[0], self.size[1] - self.base_size * 7),
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pygame.SRCALPHA)
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self.down_bar.fill((0, 0, 0, 128))
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(self.size[0], self.size[1] - self.base_size * 7), pygame.SRCALPHA)
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self.down_bar.fill((0,0,0,200))
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self.options_changed()
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self.mute_changed(self.core.playback.mute.get())
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@@ -118,9 +122,10 @@ class ScreenManager():
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def update(self):
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surface = pygame.Surface(self.size)
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self.background.draw_background(surface)
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self.background.draw_background([surface, self.down_bar_solid])
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self.screens[self.current_screen].update(surface,
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self.screen_changed)
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surface.blit(self.down_bar_solid, (0, self.base_size * 7))
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surface.blit(self.down_bar, (0, self.base_size * 7))
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self.down_bar_objects.render(surface)
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self.screen_changed = False
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@@ -237,7 +237,7 @@ class TextItem(BaseItem):
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self.fit_horizontal = False
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self.step = 0
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self.step_2 = None
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self.scroll_white_gap = self.size[1] * 4
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self.scroll_white_gap = self.font.get_height() * 4
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else:
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self.fit_horizontal = True
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if self.pos[1] + self.box.get_rect().height > pos[1] + \
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@@ -296,6 +296,9 @@ class TouchObject(BaseItem):
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BaseItem.__init__(self, pos, size)
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self.active = False
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self.selected = False
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self.selected_box = pygame.Surface(size,pygame.SRCALPHA)
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self.selected_box.fill((0,0,0,128))
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pygame.draw.rect(self.selected_box, (255,255,255), self.selected_box.get_rect(), size[1]/10+1)
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def is_pos_inside(self, pos):
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return self.rect_in_pos.collidepoint(pos)
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@@ -306,6 +309,10 @@ class TouchObject(BaseItem):
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def set_selected(self, selected):
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self.selected = selected
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def render(self, surface):
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if self.selected:
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surface.blit(self.selected_box, self.pos)
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class TouchAndTextItem(TouchObject, TextItem):
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def __init__(self, font, text, pos, size, center=False):
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@@ -316,8 +323,6 @@ class TouchAndTextItem(TouchObject, TextItem):
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self.normal_box = self.box
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self.active_box = self.font.render(text, True,
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self.active_color)
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self.selected_box = self.font.render(text, True,
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self.selected_color)
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def update(self):
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TextItem.update(self)
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@@ -327,8 +332,6 @@ class TouchAndTextItem(TouchObject, TextItem):
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self.normal_box = self.box
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self.active_box = self.font.render(text, True,
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self.active_color)
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self.selected_box = self.font.render(text, True,
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self.selected_color)
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def set_active(self, active):
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TouchObject.set_active(self, active)
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@@ -337,14 +340,8 @@ class TouchAndTextItem(TouchObject, TextItem):
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else:
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self.box = self.normal_box
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def set_selected(self, selected):
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TouchObject.set_selected(self, selected)
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if self.selected:
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self.box = self.selected_box
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else:
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self.box = self.normal_box
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def render(self, surface):
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TouchObject.render(self, surface)
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TextItem.render(self, surface)
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@@ -36,5 +36,5 @@ class Tracklist(BaseScreen):
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on_error_step=1)
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def track_started(self, track):
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self.list_view.set_selected(
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self.list_view.set_active(
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[self.manager.core.tracklist.index(track).get()])
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