mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-04 22:25:39 +00:00
Code cleanup
This commit is contained in:
@@ -6,7 +6,6 @@ logger = logging.getLogger(__name__)
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class ScreenObjectsManager():
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def __init__(self):
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self.touch_objects = {}
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self.text_objects = {}
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@@ -49,7 +48,6 @@ class ScreenObjectsManager():
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class BaseItem():
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def __init__(self, pos, size):
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self.pos = pos
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self.size = size
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@@ -64,7 +62,6 @@ class BaseItem():
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class TextItem(BaseItem):
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def __init__(self, font, text, pos, size):
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self.font = font
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self.text = text
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@@ -126,7 +123,6 @@ class TextItem(BaseItem):
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class TouchObject(BaseItem):
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def __init__(self, pos, size):
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BaseItem.__init__(self, pos, size)
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self.active = False
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@@ -139,7 +135,6 @@ class TouchObject(BaseItem):
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class TouchAndTextItem(TouchObject, TextItem):
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def __init__(self, font, text, pos, size):
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TextItem.__init__(self, font, text, pos, size)
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TouchObject.__init__(self, pos, self.size)
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@@ -162,14 +157,13 @@ class TouchAndTextItem(TouchObject, TextItem):
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else:
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self.box = self.font.render(self.text, True, self.color)
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if self.active:
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#Area h*2 to render letters like g, j, y...
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# Area h*2 to render letters like g, j, y...
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surface.blit(self.active_box, self.pos, area=self.rect)
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else:
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surface.blit(self.box, self.pos, area=self.rect)
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class Progressbar(TouchObject):
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def __init__(self, font, text, pos, size, max_value, value_text):
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BaseItem.__init__(self, pos, size)
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self.value = 0
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@@ -212,9 +206,8 @@ class Progressbar(TouchObject):
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class ScrollBar(TouchObject):
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def __init__(self, pos, size, max_value, items_on_screen):
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BaseItem.__init__(self, pos, (pos[0]+size[0], pos[1]+size[1]))
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BaseItem.__init__(self, pos, (pos[0] + size[0], pos[1] + size[1]))
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self.pos = pos
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self.size = size
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self.max = max_value
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@@ -226,16 +219,16 @@ class ScrollBar(TouchObject):
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if self.max < 1:
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self.bar_size = self.size[1]
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else:
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self.bar_size = math.ceil(float(self.items_on_screen)/float(self.max) * float(self.size[1]))
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self.bar_size = math.ceil(float(self.items_on_screen) / float(self.max) * float(self.size[1]))
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self.bar = pygame.Surface((self.size[0], self.bar_size))
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self.bar.fill((255, 255, 255))
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def render(self, surface):
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surface.blit(self.back_bar, self.pos)
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surface.blit(self.bar, (self.pos[0], self.pos[1]+self.bar_pos))
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surface.blit(self.bar, (self.pos[0], self.pos[1] + self.bar_pos))
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def touch(self, pos):
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if pos[1] < self.pos[1]+self.bar_pos:
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if pos[1] < self.pos[1] + self.bar_pos:
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return -1
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elif pos[1] > self.pos[1] + self.bar_pos + self.bar_size:
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return 1
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@@ -244,4 +237,4 @@ class ScrollBar(TouchObject):
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def set_item(self, current_item):
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self.current_item = current_item
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self.bar_pos = float(self.current_item)/float(self.max) * float(self.size[1])
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self.bar_pos = float(self.current_item) / float(self.max) * float(self.size[1])
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