Code cleanup

This commit is contained in:
9and3r
2014-08-02 12:53:50 +02:00
parent eaeb5bc35d
commit 433ac14704
14 changed files with 688 additions and 666 deletions

View File

@@ -6,7 +6,6 @@ logger = logging.getLogger(__name__)
class ScreenObjectsManager():
def __init__(self):
self.touch_objects = {}
self.text_objects = {}
@@ -49,7 +48,6 @@ class ScreenObjectsManager():
class BaseItem():
def __init__(self, pos, size):
self.pos = pos
self.size = size
@@ -64,7 +62,6 @@ class BaseItem():
class TextItem(BaseItem):
def __init__(self, font, text, pos, size):
self.font = font
self.text = text
@@ -126,7 +123,6 @@ class TextItem(BaseItem):
class TouchObject(BaseItem):
def __init__(self, pos, size):
BaseItem.__init__(self, pos, size)
self.active = False
@@ -139,7 +135,6 @@ class TouchObject(BaseItem):
class TouchAndTextItem(TouchObject, TextItem):
def __init__(self, font, text, pos, size):
TextItem.__init__(self, font, text, pos, size)
TouchObject.__init__(self, pos, self.size)
@@ -162,14 +157,13 @@ class TouchAndTextItem(TouchObject, TextItem):
else:
self.box = self.font.render(self.text, True, self.color)
if self.active:
#Area h*2 to render letters like g, j, y...
# Area h*2 to render letters like g, j, y...
surface.blit(self.active_box, self.pos, area=self.rect)
else:
surface.blit(self.box, self.pos, area=self.rect)
class Progressbar(TouchObject):
def __init__(self, font, text, pos, size, max_value, value_text):
BaseItem.__init__(self, pos, size)
self.value = 0
@@ -212,9 +206,8 @@ class Progressbar(TouchObject):
class ScrollBar(TouchObject):
def __init__(self, pos, size, max_value, items_on_screen):
BaseItem.__init__(self, pos, (pos[0]+size[0], pos[1]+size[1]))
BaseItem.__init__(self, pos, (pos[0] + size[0], pos[1] + size[1]))
self.pos = pos
self.size = size
self.max = max_value
@@ -226,16 +219,16 @@ class ScrollBar(TouchObject):
if self.max < 1:
self.bar_size = self.size[1]
else:
self.bar_size = math.ceil(float(self.items_on_screen)/float(self.max) * float(self.size[1]))
self.bar_size = math.ceil(float(self.items_on_screen) / float(self.max) * float(self.size[1]))
self.bar = pygame.Surface((self.size[0], self.bar_size))
self.bar.fill((255, 255, 255))
def render(self, surface):
surface.blit(self.back_bar, self.pos)
surface.blit(self.bar, (self.pos[0], self.pos[1]+self.bar_pos))
surface.blit(self.bar, (self.pos[0], self.pos[1] + self.bar_pos))
def touch(self, pos):
if pos[1] < self.pos[1]+self.bar_pos:
if pos[1] < self.pos[1] + self.bar_pos:
return -1
elif pos[1] > self.pos[1] + self.bar_pos + self.bar_size:
return 1
@@ -244,4 +237,4 @@ class ScrollBar(TouchObject):
def set_item(self, current_item):
self.current_item = current_item
self.bar_pos = float(self.current_item)/float(self.max) * float(self.size[1])
self.bar_pos = float(self.current_item) / float(self.max) * float(self.size[1])