GPIO pins working

This commit is contained in:
9and3r
2014-08-08 14:48:25 +02:00
parent ef93f342aa
commit 4abfb1e697
4 changed files with 33 additions and 17 deletions

View File

@@ -32,6 +32,11 @@ class Extension(ext.Extension):
schema['fullscreen'] = config.Boolean()
schema['cache_dir'] = config.Path()
schema['gpio'] = config.Boolean()
schema['gpio_left'] = config.Integer()
schema['gpio_right'] = config.Integer()
schema['gpio_up'] = config.Integer()
schema['gpio_down'] = config.Integer()
schema['gpio_enter'] = config.Integer()
return schema
def setup(self, registry):

View File

@@ -6,3 +6,8 @@ cursor = True
fullscreen = False
cache_dir = $XDG_CACHE_DIR/mopidy/touchscreen
gpio = False
gpio_left = 4
gpio_right = 27
gpio_up = 22
gpio_down = 23
gpio_enter = 24

View File

@@ -7,32 +7,28 @@ logger = logging.getLogger(__name__)
class GPIOManager():
def __init__(self):
def __init__(self, pins):
GPIO.setmode(GPIO.BCM)
# Left Button
GPIO.setup(4, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.add_event_detect(4, GPIO.BOTH, callback=left, bouncetime=30)
GPIO.setup(pins['left'], GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.add_event_detect(pins['left'], GPIO.BOTH, callback=left, bouncetime=30)
# Right Button
GPIO.setup(21, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.add_event_detect(21, GPIO.BOTH, callback=right, bouncetime=30)
GPIO.setup(pins['right'], GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.add_event_detect(pins['right'], GPIO.BOTH, callback=right, bouncetime=30)
# Up Button
GPIO.setup(22, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.add_event_detect(22, GPIO.BOTH, callback=up, bouncetime=30)
GPIO.setup(pins['up'], GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.add_event_detect(pins['up'], GPIO.BOTH, callback=up, bouncetime=30)
# Down Button
GPIO.setup(23, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.add_event_detect(23, GPIO.BOTH, callback=right, bouncetime=30)
GPIO.setup(pins['down'], GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.add_event_detect(pins['down'], GPIO.BOTH, callback=right, bouncetime=30)
# Enter Button
GPIO.setup(24, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.add_event_detect(24, GPIO.BOTH, callback=right, bouncetime=30)
GPIO.setup(pins['enter'], GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.add_event_detect(pins['enter'], GPIO.BOTH, callback=right, bouncetime=30)
def right(channel):
@@ -45,6 +41,7 @@ def right(channel):
event = pygame.event.Event(type, dict)
pygame.event.post(event)
def left(channel):
dict = {}
if GPIO.input(channel) == 1:
@@ -55,6 +52,7 @@ def left(channel):
event = pygame.event.Event(type, dict)
pygame.event.post(event)
def down(channel):
dict = {}
if GPIO.input(channel) == 1:
@@ -65,6 +63,7 @@ def down(channel):
event = pygame.event.Event(type, dict)
pygame.event.post(event)
def up(channel):
dict = {}
if GPIO.input(channel) == 1:
@@ -75,6 +74,7 @@ def up(channel):
event = pygame.event.Event(type, dict)
pygame.event.post(event)
def enter(channel):
dict = {}
if GPIO.input(channel) == 1:

View File

@@ -32,7 +32,13 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
self.gpio = config['touchscreen']['gpio']
if self.gpio:
from .gpio_inpput_manager import GPIOManager
self.gpio_manager = GPIOManager()
pins = {}
pins['left'] = config['touchscreen']['gpio_left']
pins['right'] = config['touchscreen']['gpio_right']
pins['up'] = config['touchscreen']['gpio_up']
pins['down'] = config['touchscreen']['gpio_down']
pins['enter'] = config['touchscreen']['gpio_enter']
self.gpio_manager = GPIOManager(pins)
def start_thread(self):
clock = pygame.time.Clock()