Fixed image not updating correctly

This commit is contained in:
Ander
2014-11-14 12:42:55 +01:00
parent e6d60fb4dc
commit 60cb6f4af5

View File

@@ -50,8 +50,8 @@ class MainScreen():
if self.image is not None: if self.image is not None:
screen.blit(self.image, (self.base_size / 2, self.base_size + self.base_size / 2)) screen.blit(self.image, (self.base_size / 2, self.base_size + self.base_size / 2))
self.image_now_loaded = False self.image_now_loaded = False
if self.image_now_loaded: elif self.image_now_loaded:
self.dirty_area.append(self.image.get_rect()) self.dirty_area.append(pygame.Rect(self.base_size / 2, self.base_size + self.base_size / 2, self.image.get_rect().width,self.image.get_rect().height))
screen.blit(self.image, (self.base_size / 2, self.base_size + self.base_size / 2)) screen.blit(self.image, (self.base_size / 2, self.base_size + self.base_size / 2))
self.image_now_loaded = False self.image_now_loaded = False
self.touch_text_manager.render(screen) self.touch_text_manager.render(screen)