Key presses detection

This commit is contained in:
9and3r
2014-08-07 15:14:07 +02:00
parent 2e8a6dcc20
commit 676abd6b91
5 changed files with 77 additions and 48 deletions

View File

@@ -6,10 +6,11 @@ import pygame
logger = logging.getLogger(__name__)
class TouchManager():
class InputManager():
click = 1
swipe = 2
long_click = 3
key = 4
long_click_min_time = 0.3
@@ -17,6 +18,7 @@ class TouchManager():
down = 1
left = 2
right = 3
enter = 4
def __init__(self, size):
self.down_pos = (0, 0)
@@ -26,32 +28,57 @@ class TouchManager():
self.min_swipe_move = self.screen_size[1] / 3
self.down_button = -1
self.down_time = -1
self.last_key = -1
def event(self, event):
if event.type == pygame.MOUSEBUTTONUP:
if event.button == 4:
touch_event = TouchEvent(TouchManager.swipe, self.down_pos,
self.up_pos, True)
touch_event.direction = TouchManager.up
touch_event = InputEvent(InputManager.swipe, self.down_pos,
self.up_pos, True, InputManager.up)
return touch_event
elif event.button == 5:
touch_event = TouchEvent(TouchManager.swipe, self.down_pos,
self.up_pos, True)
touch_event.direction = TouchManager.down
touch_event = InputEvent(InputManager.swipe, self.down_pos,
self.up_pos, True, InputManager.down)
return touch_event
elif event.button == 1 and self.down_button == 1:
touch_event = self.mouse_up(event)
return touch_event
elif event.button == 3 and self.down_button == 3:
touch_event = TouchEvent(TouchManager.long_click,
self.down_pos, self.up_pos, None)
touch_event = InputEvent(InputManager.long_click,
self.down_pos, self.up_pos, None, None)
return touch_event
else:
return None
elif event.type == pygame.MOUSEBUTTONDOWN:
self.mouse_down(event)
return None
elif event.type == pygame.KEYDOWN:
self.key_down(event)
return None
elif event.type == pygame.KEYUP:
return self.key_up(event)
def key_down(self, event):
self.last_key = event.key
self.down_time = time.time()
def key_up(self, event):
if self.last_key == event.key:
if self.last_key == pygame.K_DOWN:
direction = InputManager.down
elif self.last_key == pygame.K_UP:
direction = InputManager.up
elif self.last_key == pygame.K_LEFT:
direction = InputManager.left
elif self.last_key == pygame.K_RIGHT:
direction = InputManager.right
elif self.last_key == pygame.K_RETURN:
direction = InputManager.enter
else:
return None
if direction is not None:
return InputEvent(InputManager.key, None, None, None, direction)
def mouse_down(self, event):
self.down_pos = event.pos
@@ -62,35 +89,37 @@ class TouchManager():
self.up_pos = event.pos
if abs(self.down_pos[0] - self.up_pos[0]) < self.max_move_margin:
if abs(self.down_pos[1] - self.up_pos[1]) < self.max_move_margin:
if time.time() - TouchManager.long_click_min_time > \
if time.time() - InputManager.long_click_min_time > \
self.down_time:
return TouchEvent(TouchManager.long_click, self.down_pos,
self.up_pos, None)
return InputEvent(InputManager.long_click, self.down_pos,
self.up_pos, None, None)
else:
return TouchEvent(TouchManager.click, self.down_pos,
self.up_pos, None)
return InputEvent(InputManager.click, self.down_pos,
self.up_pos, None, None)
elif abs(self.down_pos[1] - self.up_pos[1]) > self.min_swipe_move:
return TouchEvent(TouchManager.swipe, self.down_pos,
self.up_pos, True)
return InputEvent(InputManager.swipe, self.down_pos,
self.up_pos, True, None)
elif self.down_pos[1] - self.up_pos[1] < self.max_move_margin:
if abs(self.down_pos[0] - self.up_pos[0]) > self.min_swipe_move:
return TouchEvent(TouchManager.swipe, self.down_pos,
self.up_pos, False)
return InputEvent(InputManager.swipe, self.down_pos,
self.up_pos, False, None)
class TouchEvent():
def __init__(self, event_type, down_pos, current_pos, vertical):
class InputEvent():
def __init__(self, event_type, down_pos, current_pos, vertical, direction):
self.type = event_type
self.down_pos = down_pos
self.current_pos = current_pos
if event_type is TouchManager.swipe:
if event_type is InputManager.swipe and direction is None:
if vertical:
if self.down_pos[1] < self.current_pos[1]:
self.direction = TouchManager.down
self.direction = InputManager.down
else:
self.direction = TouchManager.up
self.direction = InputManager.up
else:
if self.down_pos[0] < self.current_pos[0]:
self.direction = TouchManager.right
self.direction = InputManager.right
else:
self.direction = TouchManager.left
self.direction = InputManager.left
else:
self.direction = direction

View File

@@ -3,7 +3,7 @@ import logging
import mopidy.models
from .list_view import ListView
from .touch_manager import TouchManager
from .input_manager import InputManager
logger = logging.getLogger(__name__)
@@ -48,7 +48,7 @@ class LibraryScreen():
def touch_event(self, touch_event):
clicked = self.list_view.touch_event(touch_event)
if clicked is not None:
if touch_event.type == TouchManager.long_click:
if touch_event.type == InputManager.long_click:
if self.current_directory is not None:
if clicked == 0:
self.go_up_directory()

View File

@@ -1,7 +1,7 @@
import logging
from .screen_objects import ScreenObjectsManager, ScrollBar, TouchAndTextItem
from .touch_manager import TouchManager
from .input_manager import InputManager
logger = logging.getLogger(__name__)
@@ -60,8 +60,8 @@ class ListView():
self.screen_objects.render(surface)
def touch_event(self, touch_event):
if touch_event.type == TouchManager.click \
or touch_event.type == TouchManager.long_click:
if touch_event.type == InputManager.click \
or touch_event.type == InputManager.long_click:
objects = self.screen_objects.get_touch_objects_in_pos(
touch_event.current_pos)
if objects is not None:
@@ -73,10 +73,10 @@ class ListView():
self.move_to(direction)
else:
return int(key)
elif touch_event.type == TouchManager.swipe:
if touch_event.direction == TouchManager.up:
elif touch_event.type == InputManager.swipe:
if touch_event.direction == InputManager.up:
self.move_to(-1)
elif touch_event.direction == TouchManager.down:
elif touch_event.direction == InputManager.down:
self.move_to(1)
# Scroll to direction

View File

@@ -11,7 +11,7 @@ import pygame
from .screen_objects import (Progressbar, ScreenObjectsManager, TextItem,
TouchAndTextItem)
from .touch_manager import TouchManager
from .input_manager import InputManager
logger = logging.getLogger(__name__)
@@ -211,7 +211,7 @@ class MainScreen():
(size, size))
def touch_event(self, event):
if event.type == TouchManager.click:
if event.type == InputManager.click:
objects = self.touch_text_manager.get_touch_objects_in_pos(
event.current_pos)
if objects is not None:
@@ -224,19 +224,19 @@ class MainScreen():
self.core.playback.previous()
elif key == "next":
self.core.playback.next()
elif event.type == TouchManager.swipe:
if event.direction == TouchManager.left:
elif event.type == InputManager.swipe:
if event.direction == InputManager.left:
self.core.playback.next()
elif event.direction == TouchManager.right:
elif event.direction == InputManager.right:
self.core.playback.previous()
elif event.direction == TouchManager.up:
elif event.direction == InputManager.up:
volume = self.core.playback.volume.get() + 10
if volume > 100:
volume = 100
self.manager.backend.tell(
{'action': 'volume', 'value': volume})
self.manager.volume_changed(volume)
elif event.direction == TouchManager.down:
elif event.direction == InputManager.down:
volume = self.core.playback.volume.get() - 10
if volume < 0:
volume = 0

View File

@@ -12,7 +12,7 @@ from .main_screen import MainScreen
from .menu_screen import MenuScreen
from .playlist_screen import PlaylistScreen
from .screen_objects import Progressbar, ScreenObjectsManager, TouchAndTextItem
from .touch_manager import TouchManager
from .input_manager import InputManager
from .tracklist import Tracklist
logger = logging.getLogger(__name__)
@@ -40,7 +40,7 @@ class ScreenManager():
except:
traceback.print_exc()
self.track = None
self.touch_manager = TouchManager(size)
self.input_manager = InputManager(size)
self.screen_objects_manager = ScreenObjectsManager()
# Top bar
@@ -147,17 +147,17 @@ class ScreenManager():
self.screens[0].track_playback_ended(tl_track, time_position)
def event(self, event):
touch_event = self.touch_manager.event(event)
if touch_event is not None:
if touch_event.type == TouchManager.click:
event = self.input_manager.event(event)
if event is not None:
if event.type == InputManager.click:
objects = self.screen_objects_manager.get_touch_objects_in_pos(
touch_event.current_pos)
event.current_pos)
if objects is not None:
for key in objects:
if key == "volume":
manager = self.screen_objects_manager
volume = manager.get_touch_object(key)
pos = touch_event.current_pos
pos = event.current_pos
value = volume.get_pos_value(pos)
self.backend.tell(
{'action': 'volume', 'value': value})
@@ -186,7 +186,7 @@ class ScreenManager():
self.screens[4].check_connection()
elif key[:-1] == "menu_":
self.change_screen(int(key[-1:]))
self.screens[self.current_screen].touch_event(touch_event)
self.screens[self.current_screen].touch_event(event)
def volume_changed(self, volume):
if not self.core.playback.mute.get():