mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-04 22:25:39 +00:00
Key presses detection
This commit is contained in:
@@ -6,10 +6,11 @@ import pygame
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logger = logging.getLogger(__name__)
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class TouchManager():
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class InputManager():
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click = 1
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swipe = 2
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long_click = 3
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key = 4
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long_click_min_time = 0.3
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@@ -17,6 +18,7 @@ class TouchManager():
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down = 1
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left = 2
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right = 3
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enter = 4
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def __init__(self, size):
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self.down_pos = (0, 0)
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@@ -26,32 +28,57 @@ class TouchManager():
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self.min_swipe_move = self.screen_size[1] / 3
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self.down_button = -1
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self.down_time = -1
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self.last_key = -1
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def event(self, event):
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if event.type == pygame.MOUSEBUTTONUP:
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if event.button == 4:
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touch_event = TouchEvent(TouchManager.swipe, self.down_pos,
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self.up_pos, True)
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touch_event.direction = TouchManager.up
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touch_event = InputEvent(InputManager.swipe, self.down_pos,
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self.up_pos, True, InputManager.up)
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return touch_event
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elif event.button == 5:
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touch_event = TouchEvent(TouchManager.swipe, self.down_pos,
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self.up_pos, True)
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touch_event.direction = TouchManager.down
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touch_event = InputEvent(InputManager.swipe, self.down_pos,
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self.up_pos, True, InputManager.down)
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return touch_event
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elif event.button == 1 and self.down_button == 1:
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touch_event = self.mouse_up(event)
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return touch_event
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elif event.button == 3 and self.down_button == 3:
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touch_event = TouchEvent(TouchManager.long_click,
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self.down_pos, self.up_pos, None)
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touch_event = InputEvent(InputManager.long_click,
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self.down_pos, self.up_pos, None, None)
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return touch_event
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else:
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return None
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elif event.type == pygame.MOUSEBUTTONDOWN:
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self.mouse_down(event)
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return None
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elif event.type == pygame.KEYDOWN:
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self.key_down(event)
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return None
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elif event.type == pygame.KEYUP:
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return self.key_up(event)
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def key_down(self, event):
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self.last_key = event.key
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self.down_time = time.time()
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def key_up(self, event):
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if self.last_key == event.key:
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if self.last_key == pygame.K_DOWN:
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direction = InputManager.down
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elif self.last_key == pygame.K_UP:
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direction = InputManager.up
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elif self.last_key == pygame.K_LEFT:
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direction = InputManager.left
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elif self.last_key == pygame.K_RIGHT:
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direction = InputManager.right
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elif self.last_key == pygame.K_RETURN:
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direction = InputManager.enter
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else:
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return None
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if direction is not None:
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return InputEvent(InputManager.key, None, None, None, direction)
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def mouse_down(self, event):
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self.down_pos = event.pos
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@@ -62,35 +89,37 @@ class TouchManager():
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self.up_pos = event.pos
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if abs(self.down_pos[0] - self.up_pos[0]) < self.max_move_margin:
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if abs(self.down_pos[1] - self.up_pos[1]) < self.max_move_margin:
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if time.time() - TouchManager.long_click_min_time > \
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if time.time() - InputManager.long_click_min_time > \
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self.down_time:
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return TouchEvent(TouchManager.long_click, self.down_pos,
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self.up_pos, None)
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return InputEvent(InputManager.long_click, self.down_pos,
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self.up_pos, None, None)
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else:
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return TouchEvent(TouchManager.click, self.down_pos,
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self.up_pos, None)
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return InputEvent(InputManager.click, self.down_pos,
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self.up_pos, None, None)
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elif abs(self.down_pos[1] - self.up_pos[1]) > self.min_swipe_move:
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return TouchEvent(TouchManager.swipe, self.down_pos,
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self.up_pos, True)
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return InputEvent(InputManager.swipe, self.down_pos,
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self.up_pos, True, None)
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elif self.down_pos[1] - self.up_pos[1] < self.max_move_margin:
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if abs(self.down_pos[0] - self.up_pos[0]) > self.min_swipe_move:
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return TouchEvent(TouchManager.swipe, self.down_pos,
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self.up_pos, False)
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return InputEvent(InputManager.swipe, self.down_pos,
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self.up_pos, False, None)
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class TouchEvent():
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def __init__(self, event_type, down_pos, current_pos, vertical):
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class InputEvent():
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def __init__(self, event_type, down_pos, current_pos, vertical, direction):
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self.type = event_type
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self.down_pos = down_pos
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self.current_pos = current_pos
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if event_type is TouchManager.swipe:
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if event_type is InputManager.swipe and direction is None:
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if vertical:
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if self.down_pos[1] < self.current_pos[1]:
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self.direction = TouchManager.down
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self.direction = InputManager.down
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else:
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self.direction = TouchManager.up
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self.direction = InputManager.up
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else:
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if self.down_pos[0] < self.current_pos[0]:
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self.direction = TouchManager.right
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self.direction = InputManager.right
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else:
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self.direction = TouchManager.left
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self.direction = InputManager.left
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else:
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self.direction = direction
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@@ -3,7 +3,7 @@ import logging
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import mopidy.models
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from .list_view import ListView
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from .touch_manager import TouchManager
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from .input_manager import InputManager
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logger = logging.getLogger(__name__)
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@@ -48,7 +48,7 @@ class LibraryScreen():
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def touch_event(self, touch_event):
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clicked = self.list_view.touch_event(touch_event)
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if clicked is not None:
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if touch_event.type == TouchManager.long_click:
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if touch_event.type == InputManager.long_click:
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if self.current_directory is not None:
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if clicked == 0:
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self.go_up_directory()
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@@ -1,7 +1,7 @@
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import logging
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from .screen_objects import ScreenObjectsManager, ScrollBar, TouchAndTextItem
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from .touch_manager import TouchManager
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from .input_manager import InputManager
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logger = logging.getLogger(__name__)
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@@ -60,8 +60,8 @@ class ListView():
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self.screen_objects.render(surface)
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def touch_event(self, touch_event):
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if touch_event.type == TouchManager.click \
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or touch_event.type == TouchManager.long_click:
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if touch_event.type == InputManager.click \
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or touch_event.type == InputManager.long_click:
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objects = self.screen_objects.get_touch_objects_in_pos(
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touch_event.current_pos)
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if objects is not None:
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@@ -73,10 +73,10 @@ class ListView():
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self.move_to(direction)
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else:
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return int(key)
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elif touch_event.type == TouchManager.swipe:
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if touch_event.direction == TouchManager.up:
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elif touch_event.type == InputManager.swipe:
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if touch_event.direction == InputManager.up:
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self.move_to(-1)
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elif touch_event.direction == TouchManager.down:
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elif touch_event.direction == InputManager.down:
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self.move_to(1)
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# Scroll to direction
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@@ -11,7 +11,7 @@ import pygame
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from .screen_objects import (Progressbar, ScreenObjectsManager, TextItem,
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TouchAndTextItem)
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from .touch_manager import TouchManager
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from .input_manager import InputManager
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logger = logging.getLogger(__name__)
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@@ -211,7 +211,7 @@ class MainScreen():
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(size, size))
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def touch_event(self, event):
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if event.type == TouchManager.click:
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if event.type == InputManager.click:
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objects = self.touch_text_manager.get_touch_objects_in_pos(
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event.current_pos)
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if objects is not None:
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@@ -224,19 +224,19 @@ class MainScreen():
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self.core.playback.previous()
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elif key == "next":
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self.core.playback.next()
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elif event.type == TouchManager.swipe:
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if event.direction == TouchManager.left:
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elif event.type == InputManager.swipe:
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if event.direction == InputManager.left:
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self.core.playback.next()
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elif event.direction == TouchManager.right:
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elif event.direction == InputManager.right:
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self.core.playback.previous()
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elif event.direction == TouchManager.up:
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elif event.direction == InputManager.up:
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volume = self.core.playback.volume.get() + 10
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if volume > 100:
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volume = 100
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self.manager.backend.tell(
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{'action': 'volume', 'value': volume})
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self.manager.volume_changed(volume)
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elif event.direction == TouchManager.down:
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elif event.direction == InputManager.down:
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volume = self.core.playback.volume.get() - 10
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if volume < 0:
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volume = 0
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@@ -12,7 +12,7 @@ from .main_screen import MainScreen
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from .menu_screen import MenuScreen
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from .playlist_screen import PlaylistScreen
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from .screen_objects import Progressbar, ScreenObjectsManager, TouchAndTextItem
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from .touch_manager import TouchManager
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from .input_manager import InputManager
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from .tracklist import Tracklist
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logger = logging.getLogger(__name__)
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@@ -40,7 +40,7 @@ class ScreenManager():
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except:
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traceback.print_exc()
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self.track = None
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self.touch_manager = TouchManager(size)
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self.input_manager = InputManager(size)
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self.screen_objects_manager = ScreenObjectsManager()
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# Top bar
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@@ -147,17 +147,17 @@ class ScreenManager():
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self.screens[0].track_playback_ended(tl_track, time_position)
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def event(self, event):
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touch_event = self.touch_manager.event(event)
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if touch_event is not None:
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if touch_event.type == TouchManager.click:
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event = self.input_manager.event(event)
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if event is not None:
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if event.type == InputManager.click:
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objects = self.screen_objects_manager.get_touch_objects_in_pos(
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touch_event.current_pos)
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event.current_pos)
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if objects is not None:
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for key in objects:
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if key == "volume":
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manager = self.screen_objects_manager
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volume = manager.get_touch_object(key)
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pos = touch_event.current_pos
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pos = event.current_pos
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value = volume.get_pos_value(pos)
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self.backend.tell(
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{'action': 'volume', 'value': value})
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@@ -186,7 +186,7 @@ class ScreenManager():
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self.screens[4].check_connection()
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elif key[:-1] == "menu_":
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self.change_screen(int(key[-1:]))
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self.screens[self.current_screen].touch_event(touch_event)
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self.screens[self.current_screen].touch_event(event)
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def volume_changed(self, volume):
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if not self.core.playback.mute.get():
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