mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-04 22:25:39 +00:00
Code cleanup
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@@ -52,7 +52,8 @@ class BaseItem():
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self.pos = pos
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self.size = size
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self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
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self.rect_in_pos = pygame.Rect(self.pos[0], self.pos[1], self.size[0], self.size[1])
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self.rect_in_pos = pygame.Rect(self.pos[0], self.pos[1], self.size[0],
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self.size[1])
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def get_right_pos(self):
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return self.pos[0] + self.size[0]
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@@ -153,7 +154,8 @@ class TouchAndTextItem(TouchObject, TextItem):
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pass
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else:
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if self.active:
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self.active_box = self.font.render(self.text, True, self.active_color)
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self.active_box = self.font.render(self.text, True,
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self.active_color)
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else:
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self.box = self.font.render(self.text, True, self.color)
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if self.active:
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@@ -178,7 +180,8 @@ class Progressbar(TouchObject):
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self.text.set_text(str(self.value), True)
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else:
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self.text = TextItem(font, text, pos, None)
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self.text.pos = (self.pos[0] + self.size[0] / 2 - self.text.size[0] / 2, self.text.pos[1])
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self.text.pos = (self.pos[0] + self.size[0] / 2 - self.text.size[0] / 2,
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self.text.pos[1])
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def update(self):
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pass
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@@ -219,7 +222,9 @@ class ScrollBar(TouchObject):
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if self.max < 1:
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self.bar_size = self.size[1]
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else:
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self.bar_size = math.ceil(float(self.items_on_screen) / float(self.max) * float(self.size[1]))
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self.bar_size = math.ceil(
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float(self.items_on_screen) / float(self.max) * float(
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self.size[1]))
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self.bar = pygame.Surface((self.size[0], self.bar_size))
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self.bar.fill((255, 255, 255))
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@@ -237,4 +242,5 @@ class ScrollBar(TouchObject):
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def set_item(self, current_item):
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self.current_item = current_item
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self.bar_pos = float(self.current_item) / float(self.max) * float(self.size[1])
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self.bar_pos = float(self.current_item) / float(self.max) * float(
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self.size[1])
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