Code cleanup

This commit is contained in:
9and3r
2014-08-04 02:36:08 +02:00
parent 375c73d89f
commit 72238ab099
16 changed files with 341 additions and 200 deletions

View File

@@ -3,30 +3,30 @@ import logging
logger = logging.getLogger(__name__)
class TouchTextManager():
def __init__(self,size,base_size):
def __init__(self, size, base_size):
self.size = size
self.base_size = base_size
self.touch_objects = {}
self.text_objects = {}
def add_object(self, key, text, pos, pos2, color):
self.text_objects[key] = TextItem(text, pos,pos2,color,self.base_size)
self.text_objects[key] = TextItem(text, pos, pos2, color,
self.base_size)
def get_object(self, key):
return self.text_objects[key]
def add_touch_object(self, key, text, pos, color):
self.touch_objects['key'] = TouchAndTextItem(text, pos, color, self.base_size)
self.touch_objects['key'] = TouchAndTextItem(text, pos, color,
self.base_size)
def get_touch_object(self,key):
def get_touch_object(self, key):
return self.touch_objects['key']
def add_progressbar(self, key, pos, pos2, max):
self.touch_objects['key'] = Progressbar(pos,pos2,max)
self.touch_objects['key'] = Progressbar(pos, pos2, max)
def render(self, surface):
for key in self.text_objects:
@@ -37,21 +37,19 @@ class TouchTextManager():
class BaseItem():
def __init__(self,pos,pos2):
def __init__(self, pos, pos2):
self.pos = pos
self.pos2 = pos2
self.size=[0,0]
self.size = [0, 0]
self.size[0] = self.pos2[0] - self.pos[0]
self.size[1] = self.pos2[1] - self.pos[1]
self.rect = pygame.Rect(0,0,self.size[0],self.size[1])
self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
class TextItem(BaseItem):
def __init__(self, text, pos,pos2, color,text_size):
def __init__(self, text, pos, pos2, color, text_size):
if pos2 is not None:
BaseItem.__init__(self,pos,pos2)
BaseItem.__init__(self, pos, pos2)
self.text_size = text_size
self.font = pygame.font.SysFont("arial", text_size)
self.text = text
@@ -70,7 +68,8 @@ class TextItem(BaseItem):
else:
self.fit_vertical = True
else:
BaseItem.__init__(self,pos,(pos[0]+self.box.get_rect().width,pos[1]+self.box.get_rect().height))
BaseItem.__init__(self, pos, (pos[0] + self.box.get_rect().width,
pos[1] + self.box.get_rect().height))
self.fit_horizontal = True
self.fit_vertical = True
@@ -93,50 +92,49 @@ class TextItem(BaseItem):
else:
self.step = self.step + 1
def render(self,surface):
def render(self, surface):
if self.fit_horizontal:
self.box
else:
self.box = self.font.render(self.text, True, self.color)
surface.blit(self.box,self.pos,area=self.rect)
surface.blit(self.box, self.pos, area=self.rect)
def set_text(self, text):
self.__init__(text,self.pos,self.pos2,self.color,self.text_size)
self.__init__(text, self.pos, self.pos2, self.color, self.text_size)
class TouchObject(BaseItem):
def __init__(self,pos,pos2):
BaseItem.__init__(self,pos,pos2)
def __init__(self, pos, pos2):
BaseItem.__init__(self, pos, pos2)
self.active = False
self.background_box = pygame.Surface(self.size)
self.background_box.fill((0,128,255))
self.background_box.fill((0, 128, 255))
def render(self,surface):
def render(self, surface):
surface.blit(self.background_box, self.pos)
class TouchAndTextItem(TouchObject, TextItem):
def __init__(self, text, pos, color,text_size):
TextItem.__init__(self,text, pos,None, color,text_size)
TouchObject.__init__(self,pos,self.pos2)
def __init__(self, text, pos, color, text_size):
TextItem.__init__(self, text, pos, None, color, text_size)
TouchObject.__init__(self, pos, self.pos2)
def update(self):
TextItem.update()
def render(self,surface):
TouchObject.render(self,surface)
TextItem.render(self,surface)
def render(self, surface):
TouchObject.render(self, surface)
TextItem.render(self, surface)
class Progressbar(BaseItem):
def __init__(self, pos, pos2, max):
BaseItem.__init__(self, pos, pos2)
logger.error(pos2)
self.value = 0
self.max = max
self.back_color = (0,0,0)
self.main_color = (255,255,255)
self.back_color = (0, 0, 0)
self.main_color = (255, 255, 255)
self.surface = pygame.Surface(self.size)
self.surface.fill(self.back_color)
@@ -150,6 +148,6 @@ class Progressbar(BaseItem):
self.value = value
self.surface.fill(self.back_color)
pos_pixel = value * self.size[0] / self.max
rect = pygame.Rect(0,0,pos_pixel,self.size[1])
rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
self.surface.fill(self.main_color, rect)