mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-05 06:35:43 +00:00
Text that does not fit will be showed again before disapiaring all text
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@@ -215,7 +215,8 @@ class BaseItem():
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class TextItem(BaseItem):
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scroll_speed = 2
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scroll_speed = 5
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def __init__(self, font, text, pos, size, center=False):
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self.font = font
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@@ -235,6 +236,8 @@ class TextItem(BaseItem):
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size[0]:
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self.fit_horizontal = False
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self.step = 0
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self.step_2 = None
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self.scroll_white_gap = self.size[1] * 4
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else:
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self.fit_horizontal = True
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if self.pos[1] + self.box.get_rect().height > pos[1] + \
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@@ -253,10 +256,15 @@ class TextItem(BaseItem):
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def update(self):
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if not self.fit_horizontal:
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if self.step > self.box.get_rect().width:
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self.step = -self.size[0]
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self.step = self.step + TextItem.scroll_speed
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if self.step_2 is None:
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if (self.box.get_rect().width - self.step + self.scroll_white_gap) < self.size[0]:
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self.step_2 = self.box.get_rect().width - self.step + self.scroll_white_gap
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else:
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self.step = self.step + TextItem.scroll_speed
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self.step_2 = self.step_2 - TextItem.scroll_speed
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if self.step_2 < 0:
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self.step = 0 - self.step_2
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self.step_2 = None
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return True
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else:
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return BaseItem.update(self)
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@@ -268,7 +276,10 @@ class TextItem(BaseItem):
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surface.blit(self.box, self.pos,
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area=pygame.Rect(self.step, 0, self.size[0],
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self.size[1]))
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if self.step_2 is not None:
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surface.blit(self.box, (self.pos[0]+self.step_2, self.pos[1]),
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area=pygame.Rect(0, 0, self.size[0] - self.step_2,
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self.size[1]))
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def set_text(self, text, change_size):
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if text != self.text:
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@@ -302,6 +313,7 @@ class TouchAndTextItem(TouchObject, TextItem):
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TouchObject.__init__(self, pos, self.size)
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self.active_color = (0, 150, 255)
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self.selected_color = (150, 0, 255)
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self.normal_box = self.box
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self.active_box = self.font.render(text, True,
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self.active_color)
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self.selected_box = self.font.render(text, True,
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@@ -312,21 +324,28 @@ class TouchAndTextItem(TouchObject, TextItem):
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def set_text(self, text, change_size):
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TextItem.set_text(self, text, change_size)
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self.normal_box = self.box
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self.active_box = self.font.render(text, True,
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self.active_color)
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self.selected_box = self.font.render(text, True,
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self.selected_color)
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def render(self, surface):
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if not self.fit_horizontal:
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self.rect = pygame.Rect(self.step, 0, self.size[0],
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self.size[1])
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if self.selected:
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surface.blit(self.selected_box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
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elif self.active:
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surface.blit(self.active_box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
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def set_active(self, active):
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TouchObject.set_active(self, active)
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if self.active:
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self.box = self.active_box
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else:
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surface.blit(self.box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
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self.box = self.normal_box
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def set_selected(self, selected):
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TouchObject.set_selected(self, selected)
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if self.selected:
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self.box = self.selected_box
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else:
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self.box = self.normal_box
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def render(self, surface):
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TextItem.render(self, surface)
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class Progressbar(TouchObject):
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