mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-04 22:25:39 +00:00
Code clean 1
This commit is contained in:
@@ -7,30 +7,22 @@ logger = logging.getLogger(__name__)
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class ScreenObjectsManager():
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def __init__(self, base_size):
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self.base_size = base_size
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def __init__(self):
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self.touch_objects = {}
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self.text_objects = {}
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def add_object(self, key, font, text, pos, pos2, color):
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self.text_objects[key] = TextItem(font, text, pos,pos2,color,self.base_size)
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def add_object(self, key, add_object):
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self.text_objects[key] = add_object
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def get_object(self, key):
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return self.text_objects[key]
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def add_touch_object(self, key, font, text, pos, pos2, color):
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self.touch_objects[key] = TouchAndTextItem(font, text, pos, pos2, color, self.base_size)
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return self.touch_objects[key].get_right_pos()
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def add_touch_object(self, key, add_object):
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self.touch_objects[key] = add_object
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def get_touch_object(self,key):
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def get_touch_object(self, key):
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return self.touch_objects[key]
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def add_progressbar(self, key, font, text, pos, pos2, max,value_text):
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self.touch_objects[key] = Progressbar(font, text,pos,pos2,max,self.base_size,value_text)
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def add_scroll_bar(self, key, pos, size, max, items_on_screen):
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self.touch_objects[key] = ScrollBar(pos,size,max,items_on_screen)
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def render(self, surface):
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for key in self.text_objects:
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self.text_objects[key].update()
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@@ -40,11 +32,11 @@ class ScreenObjectsManager():
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self.touch_objects[key].render(surface)
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def get_touch_objects_in_pos(self, pos):
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objects = []
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touched_objects = []
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for key in self.touch_objects:
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if self.touch_objects[key].is_pos_inside(pos):
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objects.append(key)
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return objects
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touched_objects.append(key)
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return touched_objects
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def clear(self, mantain):
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if mantain is not None:
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@@ -56,17 +48,14 @@ class ScreenObjectsManager():
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class BaseItem():
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def __init__(self,pos,pos2):
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def __init__(self, pos, size):
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self.pos = pos
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self.pos2 = pos2
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self.size=[0,0]
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self.size[0] = self.pos2[0] - self.pos[0]
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self.size[1] = self.pos2[1] - self.pos[1]
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self.rect = pygame.Rect(0,0,self.size[0],self.size[1])
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self.rect_in_pos = pygame.Rect(self.pos[0],self.pos[1],self.size[0],self.size[1])
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self.size = size
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self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
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self.rect_in_pos = pygame.Rect(self.pos[0], self.pos[1], self.size[0], self.size[1])
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def get_right_pos(self):
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return self.pos2[0]
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return self.pos[0] + self.size[0]
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def update(self):
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pass
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@@ -74,28 +63,29 @@ class BaseItem():
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class TextItem(BaseItem):
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def __init__(self, font, text, pos, pos2, color, text_size):
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if pos2 is not None:
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BaseItem.__init__(self,pos,pos2)
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self.text_size = text_size
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def __init__(self, font, text, pos, size):
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self.font = font
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self.text = text
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self.color = color
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self.color = (255, 255, 255)
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self.box = self.font.render(text, True, self.color)
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if pos2 is not None:
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if self.pos[0] + self.box.get_rect().width > pos2[0]:
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if size is not None:
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BaseItem.__init__(self, pos, size)
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else:
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BaseItem.__init__(self, pos, self.box.get_rect().size)
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if size is not None:
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if self.pos[0] + self.box.get_rect().width > pos[0] + size[0]:
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self.fit_horizontal = False
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self.text = self.text + " "
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self.text += " "
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self.original_text = self.text
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self.step = 0
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else:
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self.fit_horizontal = True
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if self.pos[1] + self.box.get_rect().height > pos2[1]:
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if self.pos[1] + self.box.get_rect().height > pos[1] + size[1]:
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self.fit_vertical = False
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else:
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self.fit_vertical = True
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else:
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BaseItem.__init__(self,pos,(pos[0]+self.box.get_rect().width,pos[1]+self.box.get_rect().height))
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BaseItem.__init__(self, pos, (pos[0] + self.box.get_rect().width, pos[1] + self.box.get_rect().height))
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self.fit_horizontal = True
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self.fit_vertical = True
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@@ -108,7 +98,7 @@ class TextItem(BaseItem):
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new_text = new_text + self.text[:1]
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self.text = new_text
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else:
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self.step = self.step + 1
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self.step += 1
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elif self.step > 5:
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self.step = 0
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new_text = self.text[1:]
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@@ -117,24 +107,24 @@ class TextItem(BaseItem):
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else:
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self.step += 1
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def render(self,surface):
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def render(self, surface):
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if self.fit_horizontal:
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self.box
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else:
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self.box = self.font.render(self.text, True, self.color)
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surface.blit(self.box,self.pos,area=self.rect)
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surface.blit(self.box, self.pos, area=self.rect)
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def set_text(self, text, same_size):
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if same_size:
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TextItem.__init__(self, self.font, text, self.pos, None, self.color, self.text_size)
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TextItem.__init__(self, self.font, text, self.pos, None)
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else:
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TextItem.__init__(self, self.font, text, self.pos, self.pos2, self.color, self.text_size)
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TextItem.__init__(self, self.font, text, self.pos, self.size)
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class TouchObject(BaseItem):
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def __init__(self,pos,pos2):
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BaseItem.__init__(self,pos,pos2)
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def __init__(self, pos, size):
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BaseItem.__init__(self, pos, size)
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self.active = False
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def is_pos_inside(self, pos):
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@@ -146,45 +136,35 @@ class TouchObject(BaseItem):
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class TouchAndTextItem(TouchObject, TextItem):
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def __init__(self, font, text, pos, pos2, color,text_size):
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TextItem.__init__(self, font, text, pos, pos2, color,text_size)
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TouchObject.__init__(self, pos, self.pos2)
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def __init__(self, font, text, pos, size):
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TextItem.__init__(self, font, text, pos, size)
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TouchObject.__init__(self, pos, self.size)
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def update(self):
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TextItem.update(self)
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def set_active(self, active):
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self.active = active
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if active:
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color = (0,150,255)
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else:
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color = (255,255,255)
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TextItem.__init__(self.font,self.text,self.pos,self.pos2,color,self.text_size)
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class Progressbar(TouchObject):
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class Progressbar(TouchObject, TextItem):
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def __init__(self,font,text, pos, pos2, max,size, value_text):
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BaseItem.__init__(self, pos, pos2)
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logger.error(pos2)
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def __init__(self, font, text, pos,size, max_value, value_text):
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BaseItem.__init__(self, pos, size)
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self.value = 0
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self.max = max
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self.back_color = (0,0,0,128)
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self.main_color = (0,150,255)
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self.max = max_value
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self.back_color = (0, 0, 0, 128)
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self.main_color = (0, 150, 255)
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self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
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self.surface.fill(self.back_color)
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self.value_text = value_text
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if value_text:
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self.text = TextItem(font,str(self.max),pos,None,(255,255,255),size)
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self.text.set_text(str(self.value),True)
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self.text = TextItem(font, str(self.max), pos, None, (255, 255, 255), size)
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self.text.set_text(str(self.value), True)
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else:
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self.text = TextItem(font,text,pos,None,(255,255,255),size)
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self.text.pos = (self.pos[0] + self.size[0] / 2 - self.text.size[0] /2,self.text.pos[1])
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self.text = TextItem(font, text, pos, None)
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self.text.pos = (self.pos[0] + self.size[0] / 2 - self.text.size[0] / 2, self.text.pos[1])
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def update(self):
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pass
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def render(self, surface):
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surface.blit(self.surface, self.pos)
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self.text.render(surface)
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@@ -196,7 +176,7 @@ class Progressbar(TouchObject, TextItem):
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self.set_text(str(self.value))
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self.surface.fill(self.back_color)
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pos_pixel = value * self.size[0] / self.max
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rect = pygame.Rect(0,0,pos_pixel,self.size[1])
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rect = pygame.Rect(0,0, pos_pixel, self.size[1])
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self.surface.fill(self.main_color, rect)
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def get_pos_value(self, pos):
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@@ -204,26 +184,26 @@ class Progressbar(TouchObject, TextItem):
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return x * self.max / self.size[0]
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def set_text(self, text):
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self.text.set_text(text , True)
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self.text.set_text(text, True)
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class ScrollBar(TouchObject):
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def __init__(self, pos, size, max, items_on_screen):
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BaseItem.__init__(self, pos, (pos[0]+size[0],pos[1]+size[1]))
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def __init__(self, pos, size, max_value, items_on_screen):
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BaseItem.__init__(self, pos, (pos[0]+size[0], pos[1]+size[1]))
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self.pos = pos
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self.size = size
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self.max = max
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self.max = max_value
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self.items_on_screen = items_on_screen
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self.current_item = 0
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self.back_bar = pygame.Surface(self.size)
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self.back_bar.fill((255,255,255))
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self.back_bar.fill((255, 255, 255))
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self.bar_pos = 0
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if self.max < 1:
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self.barsize = self.size[1]
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self.bar_size = self.size[1]
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else:
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self.barsize = math.ceil(float(self.items_on_screen)/float(self.max) * float(self.size[1]))
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self.bar = pygame.Surface((self.size[0],self.barsize))
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self.bar_size = math.ceil(float(self.items_on_screen)/float(self.max) * float(self.size[1]))
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self.bar = pygame.Surface((self.size[0], self.bar_size))
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self.bar.fill((255, 255, 0))
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def render(self, surface):
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@@ -233,7 +213,7 @@ class ScrollBar(TouchObject):
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def touch(self, pos):
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if pos[1] < self.pos[1]+self.bar_pos:
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return -1
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elif pos[1] > self.pos[1] + self.bar_pos + self.barsize:
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elif pos[1] > self.pos[1] + self.bar_pos + self.bar_size:
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return 1
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else:
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return 0
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