From 8fb89127f3a602f1be33429d8e9cb518fb3360d6 Mon Sep 17 00:00:00 2001
From: 9and3r <9and3r@gmai.com>
Date: Sat, 19 Jul 2014 22:23:38 +0200
Subject: [PATCH] Progressbar partialy transparent Changed file name to
screen_objects.py
---
.gitignore | 3 +-
mopidy_touchscreen/.idea/workspace.xml | 106 +++--------------
mopidy_touchscreen/main_screen.py | 4 +-
mopidy_touchscreen/screen_objects.py | 155 +++++++++++++++++++++++++
4 files changed, 174 insertions(+), 94 deletions(-)
create mode 100644 mopidy_touchscreen/screen_objects.py
diff --git a/.gitignore b/.gitignore
index abc5026..79e0d34 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,8 +1,9 @@
*.egg-info
*.pyc
*.swp
+*~
.coverage
.tox/
MANIFEST
build/
-dist/
\ No newline at end of file
+dist/
diff --git a/mopidy_touchscreen/.idea/workspace.xml b/mopidy_touchscreen/.idea/workspace.xml
index 9c4e301..3c4cc4f 100644
--- a/mopidy_touchscreen/.idea/workspace.xml
+++ b/mopidy_touchscreen/.idea/workspace.xml
@@ -26,23 +26,9 @@
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diff --git a/mopidy_touchscreen/main_screen.py b/mopidy_touchscreen/main_screen.py
index 379d85f..fe83580 100644
--- a/mopidy_touchscreen/main_screen.py
+++ b/mopidy_touchscreen/main_screen.py
@@ -8,7 +8,7 @@ import urllib
import urllib2
import json
from mopidy.audio import PlaybackState
-from .touch_text_manager import TouchTextManager
+from .screen_objects import ScreenObjectsManager
from .dynamic_background import DynamicBackground
logger = logging.getLogger(__name__)
@@ -24,7 +24,7 @@ class MainScreen():
self.track = None
self.cache = cache
self.image = None
- self.touch_text_manager = TouchTextManager(size,self.base_size)
+ self.touch_text_manager = ScreenObjectsManager(size,self.base_size)
self.touch_text_manager.add_touch_object("pause_play","Play",(0,0),(255,255,255))
diff --git a/mopidy_touchscreen/screen_objects.py b/mopidy_touchscreen/screen_objects.py
new file mode 100644
index 0000000..a96811c
--- /dev/null
+++ b/mopidy_touchscreen/screen_objects.py
@@ -0,0 +1,155 @@
+import pygame
+import logging
+
+logger = logging.getLogger(__name__)
+
+class ScreenObjectsManager():
+
+
+
+ def __init__(self,size,base_size):
+ self.size = size
+ self.base_size = base_size
+ self.touch_objects = {}
+ self.text_objects = {}
+
+ def add_object(self, key, text, pos, pos2, color):
+ self.text_objects[key] = TextItem(text, pos,pos2,color,self.base_size)
+
+ def get_object(self, key):
+ return self.text_objects[key]
+
+ def add_touch_object(self, key, text, pos, color):
+ self.touch_objects['key'] = TouchAndTextItem(text, pos, color, self.base_size)
+
+ def get_touch_object(self,key):
+ return self.touch_objects['key']
+
+ def add_progressbar(self, key, pos, pos2, max):
+ self.touch_objects['key'] = Progressbar(pos,pos2,max)
+
+ def render(self, surface):
+ for key in self.text_objects:
+ self.text_objects[key].update()
+ self.text_objects[key].render(surface)
+ for key in self.touch_objects:
+ self.touch_objects[key].render(surface)
+
+
+class BaseItem():
+
+ def __init__(self,pos,pos2):
+ self.pos = pos
+ self.pos2 = pos2
+ self.size=[0,0]
+ self.size[0] = self.pos2[0] - self.pos[0]
+ self.size[1] = self.pos2[1] - self.pos[1]
+ self.rect = pygame.Rect(0,0,self.size[0],self.size[1])
+
+
+class TextItem(BaseItem):
+
+ def __init__(self, text, pos,pos2, color,text_size):
+ if pos2 is not None:
+ BaseItem.__init__(self,pos,pos2)
+ self.text_size = text_size
+ self.font = pygame.font.SysFont("arial", text_size)
+ self.text = text
+ self.color = color
+ self.box = self.font.render(text, True, self.color)
+ if pos2 is not None:
+ if self.pos[0] + self.box.get_rect().width > pos2[0]:
+ self.fit_horizontal = False
+ self.text = self.text + " "
+ self.original_text = self.text
+ self.step = 0
+ else:
+ self.fit_horizontal = True
+ if self.pos[1] + self.box.get_rect().height > pos2[1]:
+ self.fit_vertical = False
+ else:
+ self.fit_vertical = True
+ else:
+ BaseItem.__init__(self,pos,(pos[0]+self.box.get_rect().width,pos[1]+self.box.get_rect().height))
+ self.fit_horizontal = True
+ self.fit_vertical = True
+
+
+ def update(self):
+ if not self.fit_horizontal:
+ if self.text == self.original_text:
+ if self.step > 90:
+ self.step = 0
+ new_text = self.text[1:]
+ new_text = new_text + self.text[:1]
+ self.text = new_text
+ else:
+ self.step = self.step + 1
+ elif self.step > 5:
+ self.step = 0
+ new_text = self.text[1:]
+ new_text = new_text + self.text[:1]
+ self.text = new_text
+ else:
+ self.step = self.step + 1
+
+ def render(self,surface):
+ if self.fit_horizontal:
+ self.box
+ else:
+ self.box = self.font.render(self.text, True, self.color)
+ surface.blit(self.box,self.pos,area=self.rect)
+
+ def set_text(self, text):
+ self.__init__(text,self.pos,self.pos2,self.color,self.text_size)
+
+class TouchObject(BaseItem):
+
+ def __init__(self,pos,pos2):
+ BaseItem.__init__(self,pos,pos2)
+ self.active = False
+ self.background_box = pygame.Surface(self.size)
+ self.background_box.fill((0,128,255))
+
+ def render(self,surface):
+ surface.blit(self.background_box, self.pos)
+
+
+class TouchAndTextItem(TouchObject, TextItem):
+
+ def __init__(self, text, pos, color,text_size):
+ TextItem.__init__(self,text, pos,None, color,text_size)
+ TouchObject.__init__(self,pos,self.pos2)
+
+ def update(self):
+ TextItem.update()
+
+ def render(self,surface):
+ TouchObject.render(self,surface)
+ TextItem.render(self,surface)
+
+class Progressbar(BaseItem):
+
+ def __init__(self, pos, pos2, max):
+ BaseItem.__init__(self, pos, pos2)
+ logger.error(pos2)
+ self.value = 0
+ self.max = max
+ self.back_color = (0,0,0,128)
+ self.main_color = (255,255,255)
+ self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
+ self.surface.fill(self.back_color)
+
+ def update(self):
+ pass
+
+ def render(self, surface):
+ surface.blit(self.surface, self.pos)
+
+ def set_value(self, value):
+ self.value = value
+ self.surface.fill(self.back_color)
+ pos_pixel = value * self.size[0] / self.max
+ rect = pygame.Rect(0,0,pos_pixel,self.size[1])
+ self.surface.fill(self.main_color, rect)
+