Progressbar color

Volume control working
This commit is contained in:
9and3r
2014-07-20 22:27:12 +02:00
parent e012648dc4
commit 912d8016d3
9 changed files with 412 additions and 164 deletions

View File

@@ -8,6 +8,7 @@ import urllib
import urllib2
import json
from mopidy.audio import PlaybackState
from .touch_manager import TouchManager
from .screen_objects import ScreenObjectsManager
from .dynamic_background import DynamicBackground
@@ -16,38 +17,36 @@ logger = logging.getLogger(__name__)
class MainScreen():
def __init__(self,size,manager,cache,core):
def __init__(self,size,manager,cache,core, fonts):
self.core = core
self.size = size
self.base_size = self.size[1]/12
self.base_size = self.size[1]/8
self.fonts = fonts
self.manager = manager
self.background = DynamicBackground()
self.track = None
self.cache = cache
self.image = None
self.touch_text_manager = ScreenObjectsManager(size,self.base_size)
self.touch_text_manager.add_touch_object("pause_play","Play",(0,0),(255,255,255))
def update(self):
screen = pygame.Surface(self.size)
def update(self, screen):
self.background.drawBackground(screen)
if self.track is not None:
if self.image is not None:
screen.blit(self.image, (self.base_size, self.base_size*3))
screen.blit(self.image, (self.base_size, self.base_size*2))
self.touch_text_manager.get_touch_object("time_progress").set_value(self.core.playback.time_position.get()/1000)
self.touch_text_manager.get_object("track_time").set_text(time.strftime('%M:%S', time.gmtime(self.core.playback.time_position.get()/1000))+"/"+time.strftime('%M:%S', time.gmtime(self.track.length/1000)))
self.touch_text_manager.get_touch_object("time_progress").set_text(time.strftime('%M:%S', time.gmtime(self.core.playback.time_position.get()/1000))+"/"+time.strftime('%M:%S', time.gmtime(self.track.length/1000)))
self.touch_text_manager.render(screen)
return screen
def track_started(self, track):
self.image = None
self.touch_text_manager.add_object("track_name",track.name,(self.size[0]/2,self.base_size*3), (self.size[0]-self.base_size,self.size[1]), (255, 255, 255))
self.touch_text_manager.add_object("album_name",track.album.name,(self.size[0]/2,self.base_size*4), (self.size[0]-self.base_size,self.size[1]), (255, 255, 255))
self.touch_text_manager.add_object("artist_name",self.getFirstArtist(track),(self.size[0]/2,self.base_size*5), (self.size[0]-self.base_size,self.size[1]), (255, 255, 255))
self.touch_text_manager.add_object("track_time",time.strftime('%M:%S', time.gmtime(0))+"/"+time.strftime('%M:%S', time.gmtime(0)),(self.size[0]/2,self.base_size*6), (self.size[0]-self.base_size,self.base_size * 7), (255, 255, 255))
self.touch_text_manager.add_progressbar("time_progress", (self.size[0]/2,self.base_size*7), (self.size[0]-self.base_size,self.base_size*8),track.length/1000)
self.touch_text_manager.add_object("track_name",self.fonts['dejavusans'],track.name,(self.size[0]/2,self.base_size*2), (self.size[0]-self.base_size,self.size[1]), (255, 255, 255))
self.touch_text_manager.add_object("album_name",self.fonts['dejavusans'],track.album.name,(self.size[0]/2,self.base_size*3), (self.size[0]-self.base_size,self.size[1]), (255, 255, 255))
self.touch_text_manager.add_object("artist_name",self.fonts['dejavusans'],self.getFirstArtist(track),(self.size[0]/2,self.base_size*4), (self.size[0]-self.base_size,self.size[1]), (255, 255, 255))
self.touch_text_manager.add_progressbar("time_progress", self.fonts['dejavusans'],time.strftime('%M:%S', time.gmtime(0))+"/"+time.strftime('%M:%S', time.gmtime(0)),(0,self.base_size*6), (self.size[0],self.base_size*7),track.length/1000, False)
self.track = track
if not self.is_image_in_cache():
thread = Thread(target=self.downloadImage())
@@ -90,14 +89,19 @@ class MainScreen():
self.loadImage()
def loadImage(self):
size = self.base_size*6
size = self.base_size*3
self.image = pygame.transform.scale(pygame.image.load(self.getCoverFolder()+self.getImageFileName()).convert(),(size,size))
def touch_event(self, event):
objects = self.touch_text_manager.get_touch_objects_in_pos(event.current_pos)
logger.error(objects)
if objects is not None:
for key in objects:
if key == "time_progress":
value = self.touch_text_manager.get_touch_object(key).get_pos_value(event.current_pos) * 1000
self.core.playback.seek(value)
if event.type == TouchManager.click:
objects = self.touch_text_manager.get_touch_objects_in_pos(event.current_pos)
if objects is not None:
for key in objects:
if key == "time_progress":
value = self.touch_text_manager.get_touch_object(key).get_pos_value(event.current_pos) * 1000
self.core.playback.seek(value)
elif event.type == TouchManager.swipe:
if event.direction == TouchManager.left:
self.core.playback.next()
elif event.direction == TouchManager.right:
self.core.playback.previous()