Progressbar color

Volume control working
This commit is contained in:
9and3r
2014-07-20 22:27:12 +02:00
parent e012648dc4
commit 912d8016d3
9 changed files with 412 additions and 164 deletions

View File

@@ -1,5 +1,6 @@
from .main_screen import MainScreen
from .touch_manager import TouchManager
from .screen_objects import ScreenObjectsManager
import pygame
import logging
@@ -8,14 +9,37 @@ logger = logging.getLogger(__name__)
class ScreenManager():
def __init__(self, size, core):
self.screen_size = size
self.screens = [MainScreen(size, self, "/home/ander", core)]
def __init__(self, size, core, backend):
self.size = size
self.core = core
self.backend = backend
self.fonts = {}
self.base_size = self.size[1] / 8
self.fonts['dejavuserif'] = pygame.font.SysFont("dejavuserif", self.base_size)
self.fonts['dejavusans'] = pygame.font.SysFont("dejavusans", self.base_size)
self.screens = [MainScreen(size, self, "/home/ander", core,self.fonts)]
self.track = None
self.touch_manager = TouchManager()
self.touch_manager = TouchManager(size)
self.screen_objects_manager = ScreenObjectsManager(size,self.base_size)
x = self.screen_objects_manager.add_touch_object("pause_play",self.fonts['dejavusans'],u" ll",(0,0),(255,255,255))
x = x + self.base_size / 2
x = self.screen_objects_manager.add_touch_object("random",self.fonts['dejavuserif'],u"\u2928",(x,0),(255,255,255))
x = x + self.base_size / 2
x = self.screen_objects_manager.add_touch_object("repeat",self.fonts['dejavuserif'],u"\u27F21",(x,0),(255,255,255))
x = x + self.base_size / 2
x = self.screen_objects_manager.add_touch_object("mute",self.fonts['dejavusans'],"Mute",(x,0),(255,255,255))
x = x + self.base_size / 2
self.screen_objects_manager.add_progressbar("volume",self.fonts['dejavusans'],"100", (x,0), (self.size[0],self.base_size),100, True)
self.screen_objects_manager.get_touch_object("volume").set_value(self.core.playback.volume.get())
self.top_bar = pygame.Surface((self.size[0],self.base_size),pygame.SRCALPHA)
self.top_bar.fill((0,0,0,128))
def update(self):
return self.screens[0].update()
surface = pygame.Surface(self.size)
self.screens[0].update(surface)
surface.blit(self.top_bar,(0,0))
self.screen_objects_manager.render(surface)
return surface
def track_started(self, track):
self.track = track
@@ -24,7 +48,18 @@ class ScreenManager():
def event(self, event):
touch_event = self.touch_manager.event(event)
if touch_event is not None:
if touch_event.type == TouchManager.click:
objects = self.screen_objects_manager.get_touch_objects_in_pos(touch_event.current_pos)
if objects is not None:
for key in objects:
if key == "volume":
value = self.screen_objects_manager.get_touch_object(key).get_pos_value(touch_event.current_pos)
self.backend.tell({'action':'volume','value':value})
self.screen_objects_manager.get_touch_object(key).set_value(value)
self.screens[0].touch_event(touch_event)
def volume_changed(self, volume):
self.screen_objects_manager.get_touch_object("volume").set_value(volume)