Progressbar color

Volume control working
This commit is contained in:
9and3r
2014-07-20 22:27:12 +02:00
parent e012648dc4
commit 912d8016d3
9 changed files with 412 additions and 164 deletions

View File

@@ -16,18 +16,20 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
def __init__(self, config, core):
super(TouchScreen, self).__init__()
self.backend = pykka.ActorRegistry.get_by_class_name("TouchScreenBackend")[0]
logger.error(self.backend)
self.core = core
self.running = False
#self.screen_size=(320, 240)
self.screen_size=(800, 600)
pygame.init()
self.screen_manager = ScreenManager(self.screen_size,self.core)
self.screen_manager = ScreenManager(self.screen_size,self.core, self.backend)
def start_thread(self):
clock = pygame.time.Clock()
screen = pygame.display.set_mode(self.screen_size)
while self.running:
clock.tick(30)
clock.tick(15)
screen.blit(self.screen_manager.update(),(0,0))
pygame.display.flip()
for event in pygame.event.get():
@@ -49,4 +51,7 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
try:
self.screen_manager.track_started(tl_track)
except:
traceback.print_exc()
traceback.print_exc()
def volume_changed(self, volume):
self.screen_manager.volume_changed(volume)