mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-04 22:25:39 +00:00
Background transition
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@@ -12,12 +12,22 @@ class DynamicBackground:
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self.surface = pygame.Surface(self.size).convert()
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self.surface.fill((145, 16, 16))
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self.surface_image = pygame.Surface(self.size).convert()
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self.surface_image.fill((145, 16, 16))
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self.surface_image_last = pygame.Surface(self.size).convert()
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self.update = True
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self.screen_change_percent = 100
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def draw_background(self):
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if self.image_loaded:
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return self.surface_image.copy()
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else:
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if self.screen_change_percent < 255:
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self.surface.fill((0, 0, 0))
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self.surface_image_last.set_alpha(
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255 - self.screen_change_percent)
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self.surface_image.set_alpha(self.screen_change_percent)
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self.surface.blit(self.surface_image_last, (0, 0))
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self.surface.blit(self.surface_image, (0, 0))
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self.screen_change_percent += 5
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self.update = True
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return self.surface.copy()
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def should_update(self):
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@@ -31,14 +41,13 @@ class DynamicBackground:
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if image is not None:
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image_size = get_aspect_scale_size(image, self.size)
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target = pygame.transform.smoothscale(image, image_size)
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self.surface_image.fill((0, 0, 0))
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self.surface_image_last = self.surface_image.copy()
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pos = (int((self.size[0] - image_size[0])/2),
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(int(self.size[1] - image_size[1])/2))
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self.surface_image.blit(blur_surf_times(
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target, self.size[0]/40, 10), pos)
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self.screen_change_percent = 0
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self.image_loaded = True
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else:
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self.image_loaded = False
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self.update = True
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@@ -85,14 +85,27 @@ class MainScreen(BaseScreen):
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def update(self, screen, update_type, rects):
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if update_type == BaseScreen.update_all:
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screen.blit(self.top_bar, (0, 0))
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self.update_progress(screen, rects)
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self.touch_text_manager.render(screen)
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if self.image is not None:
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screen.blit(self.image, (
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self.base_size / 2, self.base_size +
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self.base_size / 2))
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elif update_type == BaseScreen.update_partial \
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if update_type == BaseScreen.update_partial \
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and self.track is not None:
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progress = self.update_progress(screen, rects)
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if progress is not None:
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progress.render(screen)
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rects.append(progress.rect_in_pos)
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for key in self.update_keys:
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object = self.touch_text_manager.get_object(key)
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object.update()
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object.render(screen)
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rects.append(object.rect_in_pos)
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def update_progress(self, screen, rects):
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if self.progress_show:
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track_pos_millis = self.core.playback.time_position.get()
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new_track_pos = track_pos_millis / 1000
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@@ -106,13 +119,8 @@ class MainScreen(BaseScreen):
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time.strftime('%M:%S', time.gmtime(
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self.current_track_pos)) +
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"/" + self.track_duration)
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progress.render(screen)
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rects.append(progress.rect_in_pos)
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for key in self.update_keys:
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object = self.touch_text_manager.get_object(key)
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object.update()
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object.render(screen)
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rects.append(object.rect_in_pos)
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return progress
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return None
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def track_started(self, track):
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self.update_keys = []
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