mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-04 22:25:39 +00:00
Removed magic numbers and replaced them with just resolution_factor. Set resolution_factor to 8 in ext.conf
This commit is contained in:
@@ -2,7 +2,7 @@
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enabled = true
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enabled = true
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screen_width = 320
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screen_width = 320
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screen_height = 240
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screen_height = 240
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resolution_factor = 0
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resolution_factor = 8
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cursor = True
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cursor = True
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fullscreen = False
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fullscreen = False
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cache_dir = $XDG_CACHE_DIR/mopidy/touchscreen
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cache_dir = $XDG_CACHE_DIR/mopidy/touchscreen
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@@ -49,7 +49,7 @@ class ScreenManager():
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self.size = size
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self.size = size
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self.resolution_factor = resolution_factor
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self.resolution_factor = resolution_factor
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self.background = DynamicBackground(self.size)
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self.background = DynamicBackground(self.size)
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self.base_size = self.size[1] / (8+self.resolution_factor) #change this for more screen space
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self.base_size = self.size[1] / self.resolution_factor
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font = resource_filename(
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font = resource_filename(
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Requirement.parse("mopidy-touchscreen"),
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Requirement.parse("mopidy-touchscreen"),
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"mopidy_touchscreen/icomoon.ttf")
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"mopidy_touchscreen/icomoon.ttf")
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@@ -76,35 +76,35 @@ class ScreenManager():
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# Search button
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# Search button
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button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
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button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
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(0, self.base_size * (7+self.resolution_factor)), #change these to move the location of the icons
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(0, self.size[1] - self.base_size), #change these to move the location of the icons
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button_size, center=True)
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button_size, center=True)
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self.down_bar_objects.set_touch_object("menu_0", button)
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self.down_bar_objects.set_touch_object("menu_0", button)
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x = button.get_right_pos()
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x = button.get_right_pos()
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# Main button
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# Main button
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button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
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button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
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(x, self.base_size * (7+self.resolution_factor)), #change these to move the location of the icons
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(x, self.size[1] - self.base_size), #change these to move the location of the icons
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button_size, center=True)
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button_size, center=True)
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self.down_bar_objects.set_touch_object("menu_1", button)
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self.down_bar_objects.set_touch_object("menu_1", button)
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x = button.get_right_pos()
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x = button.get_right_pos()
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# Tracklist button
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# Tracklist button
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button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
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button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
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(x, self.base_size * (7+self.resolution_factor)), #change these to move the location of the icons
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(x, self.size[1] - self.base_size), #change these to move the location of the icons
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button_size, center=True)
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button_size, center=True)
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self.down_bar_objects.set_touch_object("menu_2", button)
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self.down_bar_objects.set_touch_object("menu_2", button)
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x = button.get_right_pos()
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x = button.get_right_pos()
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# Library button
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# Library button
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button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
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button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
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(x, self.base_size * (7+self.resolution_factor)), #change these to move the location of the icons
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(x, self.size[1] - self.base_size), #change these to move the location of the icons
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button_size, center=True)
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button_size, center=True)
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self.down_bar_objects.set_touch_object("menu_3", button)
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self.down_bar_objects.set_touch_object("menu_3", button)
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x = button.get_right_pos()
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x = button.get_right_pos()
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# Playlist button
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# Playlist button
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button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
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button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
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(x, self.base_size * (7+self.resolution_factor)), #change these to move the location of the icons
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(x, self.size[1] - self.base_size), #change these to move the location of the icons
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button_size, center=True)
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button_size, center=True)
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self.down_bar_objects.set_touch_object("menu_4", button)
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self.down_bar_objects.set_touch_object("menu_4", button)
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@@ -112,18 +112,18 @@ class ScreenManager():
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# Menu button
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# Menu button
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button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
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button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
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(x, self.base_size * (7+self.resolution_factor)), #change these to move the location of the icons
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(x, self.size[1] - self.base_size), #change these to move the location of the icons
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button_size,
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button_size,
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center=True)
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center=True)
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self.down_bar_objects.set_touch_object("menu_5", button)
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self.down_bar_objects.set_touch_object("menu_5", button)
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# Down bar Solid
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# Down bar Solid
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self.down_bar_solid = pygame.Surface(
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self.down_bar_solid = pygame.Surface(
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(self.size[0], self.size[1] - self.base_size * (7+self.resolution_factor))) #change the 7 to move the bar
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(self.size[0], self.size[1] - self.base_size )) #change the 7 to move the bar
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# Down bar
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# Down bar
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self.down_bar = pygame.Surface(
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self.down_bar = pygame.Surface(
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(self.size[0], self.size[1] - self.base_size * (7+self.resolution_factor)), #change the 7 to move the bar
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(self.size[0], self.size[1] - self.base_size ), #change the 7 to move the bar
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pygame.SRCALPHA)
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pygame.SRCALPHA)
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self.down_bar.fill((0, 0, 0, 200))
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self.down_bar.fill((0, 0, 0, 200))
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@@ -162,7 +162,7 @@ class ScreenManager():
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else:
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else:
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self.screens[self.current_screen].\
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self.screens[self.current_screen].\
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update(surface, update_type, rects)
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update(surface, update_type, rects)
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surface.blit(self.down_bar, (0, self.base_size * (7+self.resolution_factor)))
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surface.blit(self.down_bar, (0, self.size[1] - self.base_size))
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self.down_bar_objects.render(surface)
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self.down_bar_objects.render(surface)
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if update_type == BaseScreen.update_all or len(rects) < 1:
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if update_type == BaseScreen.update_all or len(rects) < 1:
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