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https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-05 06:35:43 +00:00
Screen manager unused code
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@@ -52,7 +52,6 @@ class ScreenManager():
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self.track = None
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self.input_manager = InputManager(size)
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self.down_bar_objects = ScreenObjectsManager()
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self.dirty_area = []
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self.screen_changed = True
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# Menu buttons
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@@ -166,8 +165,6 @@ class ScreenManager():
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self.current_screen = new_screen
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self.down_bar_objects.get_touch_object(
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"menu_" + str(new_screen)).set_active(True)
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self.dirty_area.append(
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pygame.Rect(0, 0, self.size[0], self.size[1]))
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def click_on_objects(self, objects, event):
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if objects is not None:
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@@ -188,21 +185,3 @@ class ScreenManager():
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def search(self, query, mode):
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self.screens[search_index].search(query, mode)
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def change_selection(self, event, pos):
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if self.selected_zone == self.top_bar_objects:
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if not self.top_bar_objects.change_selected(
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event.direction,
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pos) and event.direction == InputManager.down:
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pos = self.top_bar_objects.selected.pos
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self.selected_zone = self.down_bar_objects
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self.top_bar_objects.set_selected(None)
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self.change_selection(event, pos)
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elif self.selected_zone == self.down_bar_objects:
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if not self.down_bar_objects.change_selected(
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event.direction,
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pos) and event.direction == InputManager.up:
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pos = self.down_bar_objects.selected.pos
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self.selected_zone = self.top_bar_objects
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self.down_bar_objects.set_selected(None)
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self.change_selection(event, pos)
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