Screen manager unused code

This commit is contained in:
Ander
2014-12-20 15:27:14 +01:00
parent 6233ee3f14
commit b56a53a704

View File

@@ -52,7 +52,6 @@ class ScreenManager():
self.track = None self.track = None
self.input_manager = InputManager(size) self.input_manager = InputManager(size)
self.down_bar_objects = ScreenObjectsManager() self.down_bar_objects = ScreenObjectsManager()
self.dirty_area = []
self.screen_changed = True self.screen_changed = True
# Menu buttons # Menu buttons
@@ -166,8 +165,6 @@ class ScreenManager():
self.current_screen = new_screen self.current_screen = new_screen
self.down_bar_objects.get_touch_object( self.down_bar_objects.get_touch_object(
"menu_" + str(new_screen)).set_active(True) "menu_" + str(new_screen)).set_active(True)
self.dirty_area.append(
pygame.Rect(0, 0, self.size[0], self.size[1]))
def click_on_objects(self, objects, event): def click_on_objects(self, objects, event):
if objects is not None: if objects is not None:
@@ -188,21 +185,3 @@ class ScreenManager():
def search(self, query, mode): def search(self, query, mode):
self.screens[search_index].search(query, mode) self.screens[search_index].search(query, mode)
def change_selection(self, event, pos):
if self.selected_zone == self.top_bar_objects:
if not self.top_bar_objects.change_selected(
event.direction,
pos) and event.direction == InputManager.down:
pos = self.top_bar_objects.selected.pos
self.selected_zone = self.down_bar_objects
self.top_bar_objects.set_selected(None)
self.change_selection(event, pos)
elif self.selected_zone == self.down_bar_objects:
if not self.down_bar_objects.change_selected(
event.direction,
pos) and event.direction == InputManager.up:
pos = self.down_bar_objects.selected.pos
self.selected_zone = self.top_bar_objects
self.down_bar_objects.set_selected(None)
self.change_selection(event, pos)