mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-05 06:35:43 +00:00
Code clean
This commit is contained in:
@@ -3,18 +3,16 @@ import logging
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class TouchTextManager():
|
||||
|
||||
|
||||
|
||||
def __init__(self,size,base_size):
|
||||
def __init__(self, size, base_size):
|
||||
self.size = size
|
||||
self.base_size = base_size
|
||||
self.touch_objects = {}
|
||||
self.text_objects = {}
|
||||
|
||||
def add_object(self, key, text, pos, pos2, color):
|
||||
self.text_objects[key] = TextItem(text, pos,pos2,color,self.base_size)
|
||||
self.text_objects[key] = TextItem(text, pos, pos2, color, self.base_size)
|
||||
|
||||
def get_object(self, key):
|
||||
return self.text_objects[key]
|
||||
@@ -22,11 +20,11 @@ class TouchTextManager():
|
||||
def add_touch_object(self, key, text, pos, color):
|
||||
self.touch_objects['key'] = TouchAndTextItem(text, pos, color, self.base_size)
|
||||
|
||||
def get_touch_object(self,key):
|
||||
def get_touch_object(self, key):
|
||||
return self.touch_objects['key']
|
||||
|
||||
def add_progressbar(self, key, pos, pos2, max):
|
||||
self.touch_objects['key'] = Progressbar(pos,pos2,max)
|
||||
self.touch_objects['key'] = Progressbar(pos, pos2, max)
|
||||
|
||||
def render(self, surface):
|
||||
for key in self.text_objects:
|
||||
@@ -37,21 +35,19 @@ class TouchTextManager():
|
||||
|
||||
|
||||
class BaseItem():
|
||||
|
||||
def __init__(self,pos,pos2):
|
||||
def __init__(self, pos, pos2):
|
||||
self.pos = pos
|
||||
self.pos2 = pos2
|
||||
self.size=[0,0]
|
||||
self.size = [0, 0]
|
||||
self.size[0] = self.pos2[0] - self.pos[0]
|
||||
self.size[1] = self.pos2[1] - self.pos[1]
|
||||
self.rect = pygame.Rect(0,0,self.size[0],self.size[1])
|
||||
self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
|
||||
|
||||
|
||||
class TextItem(BaseItem):
|
||||
|
||||
def __init__(self, text, pos,pos2, color,text_size):
|
||||
def __init__(self, text, pos, pos2, color, text_size):
|
||||
if pos2 is not None:
|
||||
BaseItem.__init__(self,pos,pos2)
|
||||
BaseItem.__init__(self, pos, pos2)
|
||||
self.text_size = text_size
|
||||
self.font = pygame.font.SysFont("arial", text_size)
|
||||
self.text = text
|
||||
@@ -70,7 +66,7 @@ class TextItem(BaseItem):
|
||||
else:
|
||||
self.fit_vertical = True
|
||||
else:
|
||||
BaseItem.__init__(self,pos,(pos[0]+self.box.get_rect().width,pos[1]+self.box.get_rect().height))
|
||||
BaseItem.__init__(self, pos, (pos[0] + self.box.get_rect().width, pos[1] + self.box.get_rect().height))
|
||||
self.fit_horizontal = True
|
||||
self.fit_vertical = True
|
||||
|
||||
@@ -93,50 +89,49 @@ class TextItem(BaseItem):
|
||||
else:
|
||||
self.step = self.step + 1
|
||||
|
||||
def render(self,surface):
|
||||
def render(self, surface):
|
||||
if self.fit_horizontal:
|
||||
self.box
|
||||
else:
|
||||
self.box = self.font.render(self.text, True, self.color)
|
||||
surface.blit(self.box,self.pos,area=self.rect)
|
||||
surface.blit(self.box, self.pos, area=self.rect)
|
||||
|
||||
def set_text(self, text):
|
||||
self.__init__(text,self.pos,self.pos2,self.color,self.text_size)
|
||||
self.__init__(text, self.pos, self.pos2, self.color, self.text_size)
|
||||
|
||||
|
||||
class TouchObject(BaseItem):
|
||||
|
||||
def __init__(self,pos,pos2):
|
||||
BaseItem.__init__(self,pos,pos2)
|
||||
def __init__(self, pos, pos2):
|
||||
BaseItem.__init__(self, pos, pos2)
|
||||
self.active = False
|
||||
self.background_box = pygame.Surface(self.size)
|
||||
self.background_box.fill((0,128,255))
|
||||
self.background_box.fill((0, 128, 255))
|
||||
|
||||
def render(self,surface):
|
||||
def render(self, surface):
|
||||
surface.blit(self.background_box, self.pos)
|
||||
|
||||
|
||||
class TouchAndTextItem(TouchObject, TextItem):
|
||||
|
||||
def __init__(self, text, pos, color,text_size):
|
||||
TextItem.__init__(self,text, pos,None, color,text_size)
|
||||
TouchObject.__init__(self,pos,self.pos2)
|
||||
def __init__(self, text, pos, color, text_size):
|
||||
TextItem.__init__(self, text, pos, None, color, text_size)
|
||||
TouchObject.__init__(self, pos, self.pos2)
|
||||
|
||||
def update(self):
|
||||
TextItem.update()
|
||||
|
||||
def render(self,surface):
|
||||
TouchObject.render(self,surface)
|
||||
TextItem.render(self,surface)
|
||||
def render(self, surface):
|
||||
TouchObject.render(self, surface)
|
||||
TextItem.render(self, surface)
|
||||
|
||||
|
||||
class Progressbar(BaseItem):
|
||||
|
||||
def __init__(self, pos, pos2, max):
|
||||
BaseItem.__init__(self, pos, pos2)
|
||||
logger.error(pos2)
|
||||
self.value = 0
|
||||
self.max = max
|
||||
self.back_color = (0,0,0)
|
||||
self.main_color = (255,255,255)
|
||||
self.back_color = (0, 0, 0)
|
||||
self.main_color = (255, 255, 255)
|
||||
self.surface = pygame.Surface(self.size)
|
||||
self.surface.fill(self.back_color)
|
||||
|
||||
@@ -150,6 +145,6 @@ class Progressbar(BaseItem):
|
||||
self.value = value
|
||||
self.surface.fill(self.back_color)
|
||||
pos_pixel = value * self.size[0] / self.max
|
||||
rect = pygame.Rect(0,0,pos_pixel,self.size[1])
|
||||
rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
|
||||
self.surface.fill(self.main_color, rect)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user