mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-05 06:35:43 +00:00
Code cleanup
Create packages
This commit is contained in:
4
mopidy_touchscreen/graphic_utils/__init__.py
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4
mopidy_touchscreen/graphic_utils/__init__.py
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@@ -0,0 +1,4 @@
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# flake8: noqa
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from dynamic_background import DynamicBackground
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from list_view import ListView
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from screen_objects import *
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74
mopidy_touchscreen/graphic_utils/dynamic_background.py
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74
mopidy_touchscreen/graphic_utils/dynamic_background.py
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@@ -0,0 +1,74 @@
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import random
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change_speed = 2
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class DynamicBackground():
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def __init__(self):
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self.current = get_valid_color()
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self.target = get_valid_color()
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self.auto_mode = True
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self.target_current_same = False
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def draw_background(self, surfaces):
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if not self.target_current_same:
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for x in range(0, 3):
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if abs(self.current[x]-self.target[x]) < change_speed:
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self.current[x] = self.target[x]
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self.target_current_same = True
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else:
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self.target_current_same = False
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if self.current[x] > self.target[x]:
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self.current[x] -= change_speed
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elif self.current[x] < self.target[x]:
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self.current[x] += change_speed
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if self.auto_mode and self.target_current_same:
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self.target = get_valid_color()
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self.target_current_same = False
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for surface in surfaces:
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surface.fill(self.current)
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def set_target_color(self, color):
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if color is not None:
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self.auto_mode = False
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self.target_current_same = False
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self.target = get_similar_valid_color(color)
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else:
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self.auto_mode = True
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self.target = get_valid_color()
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self.target_current_same = False
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# It will return the same color if sum is less than 510
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# Otherwise a darker color will be returned
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# White text should be seen ok with this background color
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def get_similar_valid_color(color):
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sum = color[0] + color[1] + color[2]
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new_color = [0, 0, 0]
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if sum > 510:
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rest = (sum - 510)/3 + 1
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for x in range(0, 3):
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new_color[x] = color[x] - rest
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return new_color
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else:
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return color
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# Returns an array with 3 integers in range of 0-255
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# The sum of the three integers will be lower than 255*2
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# (510) to avoid very bright colors
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# White text should be seen ok with this background color
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def get_valid_color():
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color = [0, 0, 0]
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total = 0
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for i in range(0, 3):
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color[i] = random.randint(0, 255)
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total += color[i]
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extra = total - 510
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if extra > 0:
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i = random.randint(0, 2)
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color[i] -= extra
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return color
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178
mopidy_touchscreen/graphic_utils/list_view.py
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178
mopidy_touchscreen/graphic_utils/list_view.py
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@@ -0,0 +1,178 @@
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import logging
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from ..input import *
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from screen_objects import ScreenObjectsManager, ScrollBar, \
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TouchAndTextItem
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logger = logging.getLogger(__name__)
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class ListView():
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def __init__(self, pos, size, base_size, font):
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self.size = size
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self.pos = pos
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self.base_size = base_size
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self.screen_objects = ScreenObjectsManager()
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self.max_rows = self.size[1] / self.base_size
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self.current_item = 0
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self.font = font
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self.list_size = 0
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self.list = []
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self.scrollbar = False
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self.selected = None
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self.active = []
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self.set_list([])
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# Sets the list for the lisview.
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# It should be an iterable of strings
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def set_list(self, item_list):
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self.screen_objects.clear()
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self.list = item_list
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self.list_size = len(item_list)
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if self.max_rows < self.list_size:
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self.scrollbar = True
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scroll_bar = ScrollBar(
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(self.pos[0] + self.size[0] - self.base_size,
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self.pos[1]),
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(self.base_size, self.size[1]), self.list_size,
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self.max_rows)
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self.screen_objects.set_touch_object("scrollbar",
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scroll_bar)
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else:
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self.scrollbar = False
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if self.list_size > 0:
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self.selected = 0
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else:
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self.selected = None
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self.load_new_item_position(0)
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# Will load items currently displaying in item_pos
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def load_new_item_position(self, item_pos):
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self.current_item = item_pos
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if self.scrollbar:
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self.screen_objects.clear_touch(["scrollbar"])
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else:
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self.screen_objects.clear_touch(None)
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i = self.current_item
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z = 0
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if self.scrollbar:
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width = self.size[0] - self.base_size
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else:
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width = self.size[0]
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while i < self.list_size and z < self.max_rows:
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item = TouchAndTextItem(self.font, self.list[i], (
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self.pos[0],
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self.pos[1] + self.base_size * z), (width, -1))
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self.screen_objects.set_touch_object(str(i), item)
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i += 1
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z += 1
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self.reload_selected()
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def render(self, surface):
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self.screen_objects.render(surface)
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def touch_event(self, touch_event):
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if touch_event.type == InputManager.click \
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or touch_event.type == InputManager.long_click:
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objects = self.screen_objects.get_touch_objects_in_pos(
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touch_event.current_pos)
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if objects is not None:
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for key in objects:
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if key == "scrollbar":
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direction = \
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self.screen_objects.get_touch_object(
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key).touch(touch_event.current_pos)
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if direction != 0:
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self.move_to(direction)
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else:
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return int(key)
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elif touch_event.type == InputManager.key:
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if touch_event.direction == InputManager.enter:
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if self.selected is not None:
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return self.selected
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elif touch_event.direction == InputManager.up:
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self.set_selected(self.selected-1)
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elif touch_event.direction == InputManager.down:
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self.set_selected(self.selected+1)
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elif touch_event.type == InputManager.swipe:
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if touch_event.direction == InputManager.up:
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self.move_to(-1)
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elif touch_event.direction == InputManager.down:
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self.move_to(1)
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# Scroll to direction
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# direction == 1 will scroll down
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# direction == -1 will scroll up
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def move_to(self, direction):
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if self.scrollbar:
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if direction == 1:
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self.current_item += self.max_rows
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if self.current_item + self.max_rows > self.list_size:
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self.current_item = self.list_size - self.max_rows
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self.load_new_item_position(self.current_item)
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self.screen_objects.get_touch_object(
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"scrollbar").set_item(
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self.current_item)
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elif direction == -1:
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self.current_item -= self.max_rows
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if self.current_item < 0:
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self.current_item = 0
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self.load_new_item_position(self.current_item)
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self.screen_objects.get_touch_object(
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"scrollbar").set_item(
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self.current_item)
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self.set_active(self.active)
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# Set active items
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def set_active(self, active):
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for number in self.active:
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try:
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self.screen_objects.get_touch_object(
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str(number)).set_active(
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False)
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except KeyError:
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pass
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for number in active:
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try:
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self.screen_objects.get_touch_object(
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str(number)).set_active(
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True)
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except KeyError:
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pass
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self.active = active
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def set_selected(self, selected):
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if selected > -1 and selected < len(self.list):
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if self.selected is not None:
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try:
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self.screen_objects.get_touch_object(
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str(self.selected)).set_selected(
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False)
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except KeyError:
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pass
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if selected is not None:
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try:
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self.screen_objects.get_touch_object(
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str(selected)).set_selected(
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True)
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except KeyError:
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pass
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self.selected = selected
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self.set_selected_on_screen()
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def set_selected_on_screen(self):
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if self.current_item + self.max_rows <= self.selected:
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self.move_to(1)
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self.set_selected_on_screen()
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elif self.current_item > self.selected:
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self.move_to(-1)
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self.set_selected_on_screen()
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def reload_selected(self):
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if self.selected is not None:
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try:
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self.screen_objects.get_touch_object(
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str(self.selected)).set_selected(
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True)
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except KeyError:
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pass
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325
mopidy_touchscreen/graphic_utils/screen_objects.py
Normal file
325
mopidy_touchscreen/graphic_utils/screen_objects.py
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@@ -0,0 +1,325 @@
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import logging
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import math
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import pygame
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logger = logging.getLogger(__name__)
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class ScreenObjectsManager():
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def __init__(self):
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self.touch_objects = {}
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self.text_objects = {}
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self.selected = None
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self.selected_key = None
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def clear(self):
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self.touch_objects = {}
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self.text_objects = {}
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def set_object(self, key, add_object):
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self.text_objects[key] = add_object
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def get_object(self, key):
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return self.text_objects[key]
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def set_touch_object(self, key, add_object):
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self.touch_objects[key] = add_object
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def get_touch_object(self, key):
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return self.touch_objects[key]
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def render(self, surface):
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for key in self.text_objects:
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self.text_objects[key].update()
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self.text_objects[key].render(surface)
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for key in self.touch_objects:
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self.touch_objects[key].update()
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self.touch_objects[key].render(surface)
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def get_touch_objects_in_pos(self, pos):
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touched_objects = []
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for key in self.touch_objects:
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if self.touch_objects[key].is_pos_inside(pos):
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touched_objects.append(key)
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return touched_objects
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def clear_touch(self, not_remove):
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if not_remove is not None:
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new_touch = {}
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for key in not_remove:
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new_touch[key] = self.get_touch_object(key)
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self.touch_objects = new_touch
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else:
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self.touch_objects = {}
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def set_selected(self, key):
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if self.selected is not None:
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self.selected.set_selected(False)
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if key is not None:
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self.selected = self.touch_objects[key]
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self.selected.set_selected(True)
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self.selected_key = key
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else:
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self.selected = None
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self.selected_key = None
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class BaseItem():
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def __init__(self, pos, size):
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self.pos = pos
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self.size = size
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self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
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self.rect_in_pos = pygame.Rect(self.pos[0], self.pos[1],
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self.size[0],
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self.size[1])
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def get_right_pos(self):
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return self.pos[0] + self.size[0]
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def update(self):
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pass
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class TextItem(BaseItem):
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scroll_speed = 5
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def __init__(self, font, text, pos, size, center=False):
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self.font = font
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self.text = text
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self.color = (255, 255, 255)
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self.box = self.font.render(text, True, self.color)
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if size is not None:
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if size[1] == -1:
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height = self.font.size(text)[1]
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BaseItem.__init__(self, pos, (size[0], height))
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else:
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BaseItem.__init__(self, pos, size)
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else:
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BaseItem.__init__(self, pos, self.font.size(text))
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if size is not None:
|
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if self.pos[0] + self.box.get_rect().width > pos[0] + \
|
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size[0]:
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self.fit_horizontal = False
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self.step = 0
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||||
self.step_2 = None
|
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self.scroll_white_gap = self.font.get_height() * 4
|
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else:
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self.fit_horizontal = True
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if self.pos[1] + self.box.get_rect().height > pos[1] + \
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size[1]:
|
||||
self.fit_vertical = False
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||||
else:
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self.fit_vertical = True
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else:
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self.fit_horizontal = True
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self.fit_vertical = True
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||||
self.margin = 0
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||||
self.center = center
|
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if self.center:
|
||||
if self.fit_horizontal:
|
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self.margin = (self.size[0] -
|
||||
self.box.get_rect().width)/2
|
||||
|
||||
def update(self):
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||||
if not self.fit_horizontal:
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self.step += TextItem.scroll_speed
|
||||
if self.step_2 is None:
|
||||
if (self.box.get_rect().width - self.step +
|
||||
self.scroll_white_gap) < self.size[0]:
|
||||
self.step_2 = \
|
||||
self.box.get_rect().width - \
|
||||
self.step + self.scroll_white_gap
|
||||
else:
|
||||
self.step_2 -= TextItem.scroll_speed
|
||||
if self.step_2 < 0:
|
||||
self.step = 0 - self.step_2
|
||||
self.step_2 = None
|
||||
return True
|
||||
else:
|
||||
return BaseItem.update(self)
|
||||
|
||||
def render(self, surface):
|
||||
if self.fit_horizontal:
|
||||
surface.blit(
|
||||
self.box, ((self.pos[0] + self.margin),
|
||||
self.pos[1]), area=self.rect)
|
||||
else:
|
||||
surface.blit(self.box, self.pos,
|
||||
area=pygame.Rect(self.step, 0, self.size[0],
|
||||
self.size[1]))
|
||||
if self.step_2 is not None:
|
||||
surface.blit(self.box, (self.pos[0]+self.step_2,
|
||||
self.pos[1]),
|
||||
area=pygame.Rect(0, 0,
|
||||
self.size[0] -
|
||||
self.step_2,
|
||||
self.size[1]))
|
||||
|
||||
def set_text(self, text, change_size):
|
||||
if text != self.text:
|
||||
if change_size:
|
||||
TextItem.__init__(self, self.font, text, self.pos,
|
||||
None, self.center)
|
||||
else:
|
||||
TextItem.__init__(self, self.font, text, self.pos,
|
||||
self.size, self.center)
|
||||
|
||||
|
||||
class TouchObject(BaseItem):
|
||||
def __init__(self, pos, size):
|
||||
BaseItem.__init__(self, pos, size)
|
||||
self.active = False
|
||||
self.selected = False
|
||||
self.selected_box = pygame.Surface(size, pygame.SRCALPHA)
|
||||
self.selected_box.fill((0, 0, 0, 128))
|
||||
self.selected_box_rectangle = pygame.Surface(size,
|
||||
pygame.SRCALPHA)
|
||||
pygame.draw.rect(self.selected_box_rectangle, (255, 255, 255),
|
||||
self.selected_box_rectangle.get_rect(),
|
||||
size[1]/10+1)
|
||||
|
||||
def is_pos_inside(self, pos):
|
||||
return self.rect_in_pos.collidepoint(pos)
|
||||
|
||||
def set_active(self, active):
|
||||
self.active = active
|
||||
|
||||
def set_selected(self, selected):
|
||||
self.selected = selected
|
||||
|
||||
def render(self, surface):
|
||||
if self.selected:
|
||||
surface.blit(self.selected_box, self.pos)
|
||||
surface.blit(self.selected_box_rectangle, self.pos)
|
||||
|
||||
def pre_render(self, surface):
|
||||
if self.selected:
|
||||
surface.blit(self.selected_box, self.pos)
|
||||
|
||||
def post_render(self, surface):
|
||||
if self.selected:
|
||||
surface.blit(self.selected_box_rectangle, self.pos)
|
||||
|
||||
|
||||
class TouchAndTextItem(TouchObject, TextItem):
|
||||
def __init__(self, font, text, pos, size, center=False):
|
||||
TextItem.__init__(self, font, text, pos, size, center=center)
|
||||
TouchObject.__init__(self, pos, self.size)
|
||||
self.active_color = (0, 150, 255)
|
||||
self.normal_box = self.box
|
||||
self.active_box = self.font.render(text, True,
|
||||
self.active_color)
|
||||
|
||||
def update(self):
|
||||
TextItem.update(self)
|
||||
|
||||
def set_text(self, text, change_size):
|
||||
TextItem.set_text(self, text, change_size)
|
||||
self.normal_box = self.box
|
||||
self.active_box = self.font.render(text, True,
|
||||
self.active_color)
|
||||
|
||||
def set_active(self, active):
|
||||
TouchObject.set_active(self, active)
|
||||
if self.active:
|
||||
self.box = self.active_box
|
||||
else:
|
||||
self.box = self.normal_box
|
||||
|
||||
def render(self, surface):
|
||||
TouchObject.pre_render(self, surface)
|
||||
TextItem.render(self, surface)
|
||||
TouchObject.post_render(self, surface)
|
||||
|
||||
|
||||
class Progressbar(TouchObject):
|
||||
def __init__(self, font, text, pos, size, max_value, value_text):
|
||||
BaseItem.__init__(self, pos, size)
|
||||
self.value = 0
|
||||
self.max = max_value
|
||||
self.back_color = (0, 0, 0, 128)
|
||||
self.main_color = (0, 150, 255)
|
||||
self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
|
||||
self.surface.fill(self.back_color)
|
||||
self.value_text = value_text
|
||||
if value_text:
|
||||
self.text = TextItem(font, str(max_value), pos, None)
|
||||
self.text.pos = (self.pos[0]
|
||||
+ self.size[0] / 2 -
|
||||
self.text.size[0] /
|
||||
2, self.text.pos[1])
|
||||
self.text.set_text(str(self.value), True)
|
||||
else:
|
||||
self.text = TextItem(font, text, pos, None)
|
||||
self.text.pos = (
|
||||
self.pos[0] + self.size[0] / 2 - self.text.size[0] /
|
||||
2, self.text.pos[1])
|
||||
|
||||
def render(self, surface):
|
||||
surface.blit(self.surface, self.pos)
|
||||
self.text.render(surface)
|
||||
|
||||
def set_value(self, value):
|
||||
if value != self.value:
|
||||
self.value = value
|
||||
if self.value_text:
|
||||
self.set_text(str(self.value))
|
||||
self.text.pos = (self.pos[0]
|
||||
+ self.size[0] / 2 -
|
||||
self.text.size[0]
|
||||
/ 2, self.text.pos[1])
|
||||
self.surface.fill(self.back_color)
|
||||
pos_pixel = value * self.size[0] / self.max
|
||||
rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
|
||||
self.surface.fill(self.main_color, rect)
|
||||
|
||||
def get_pos_value(self, pos):
|
||||
x = pos[0] - self.pos[0]
|
||||
return x * self.max / self.size[0]
|
||||
|
||||
def set_text(self, text):
|
||||
self.text.set_text(text, True)
|
||||
|
||||
|
||||
class ScrollBar(TouchObject):
|
||||
def __init__(self, pos, size, max_value, items_on_screen):
|
||||
BaseItem.__init__(self, pos,
|
||||
(pos[0] + size[0], pos[1] + size[1]))
|
||||
self.pos = pos
|
||||
self.size = size
|
||||
self.max = max_value
|
||||
self.items_on_screen = items_on_screen
|
||||
self.current_item = 0
|
||||
self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)
|
||||
self.back_bar.fill((255, 255, 255, 128))
|
||||
self.bar_pos = 0
|
||||
if self.max < 1:
|
||||
self.bar_size = self.size[1]
|
||||
else:
|
||||
self.bar_size = math.ceil(
|
||||
float(self.items_on_screen) / float(self.max) * float(
|
||||
self.size[1]))
|
||||
self.bar = pygame.Surface((self.size[0], self.bar_size))
|
||||
self.bar.fill((255, 255, 255))
|
||||
|
||||
def render(self, surface):
|
||||
surface.blit(self.back_bar, self.pos)
|
||||
surface.blit(self.bar,
|
||||
(self.pos[0], self.pos[1] + self.bar_pos))
|
||||
|
||||
def touch(self, pos):
|
||||
if pos[1] < self.pos[1] + self.bar_pos:
|
||||
return -1
|
||||
elif pos[1] > self.pos[1] + self.bar_pos + self.bar_size:
|
||||
return 1
|
||||
else:
|
||||
return 0
|
||||
|
||||
def set_item(self, current_item):
|
||||
self.current_item = current_item
|
||||
self.bar_pos = float(self.current_item) / float(
|
||||
self.max) * float(
|
||||
self.size[1])
|
||||
Reference in New Issue
Block a user