Code fixes

Do not use backend anymore
This commit is contained in:
Ander
2014-11-20 10:56:45 +01:00
parent 9448674301
commit d8839a5559
15 changed files with 2056 additions and 1935 deletions

View File

@@ -6,13 +6,14 @@ import time
import urllib
import urllib2
from threading import Thread
import pygame
from .screen_objects import (Progressbar, ScreenObjectsManager, TextItem,
from .screen_objects import (Progressbar, ScreenObjectsManager,
TextItem,
TouchAndTextItem)
from .input_manager import InputManager
logger = logging.getLogger(__name__)
@@ -27,9 +28,7 @@ class MainScreen():
self.cache = cache
self.image = None
self.artists = None
self.dirty_area = []
self.track_duration = "00:00"
self.image_now_loaded = False
self.track_duration = "00:00"
self.touch_text_manager = ScreenObjectsManager()
current_track = self.core.playback.current_track.get()
if current_track is None:
@@ -42,18 +41,13 @@ class MainScreen():
self.touch_text_manager.get_touch_object(
"time_progress").set_value(
self.core.playback.time_position.get() / 1000)
self.touch_text_manager.get_touch_object("time_progress").set_text(
self.touch_text_manager.get_touch_object(
"time_progress").set_text(
time.strftime('%M:%S', time.gmtime(
self.core.playback.time_position.get() / 1000)) + "/" + self.track_duration)
if update_all:
if self.image is not None:
screen.blit(self.image, (self.base_size / 2, self.base_size + self.base_size / 2))
self.image_now_loaded = False
elif self.image_now_loaded:
self.dirty_area.append(pygame.Rect(self.base_size / 2, self.base_size + self.base_size / 2, self.image.get_rect().width,self.image.get_rect().height))
screen.blit(self.image, (self.base_size / 2, self.base_size + self.base_size / 2))
self.image_now_loaded = False
self.touch_text_manager.render(screen)
screen.blit(self.image, (
self.base_size / 2, self.base_size + self.base_size / 2))
self.touch_text_manager.render(screen)
return screen
def track_started(self, track):
@@ -61,7 +55,8 @@ class MainScreen():
x = self.base_size * 5
width = self.size[0] - self.base_size / 2 - x
self.track_duration = time.strftime('%M:%S', time.gmtime(track.length / 1000))
self.track_duration = time.strftime('%M:%S', time.gmtime(
track.length / 1000))
# Load all artists
self.artists = []
@@ -69,7 +64,8 @@ class MainScreen():
self.artists.append(artist)
# Track name
label = TextItem(self.fonts['base'], MainScreen.get_track_name(track),
label = TextItem(self.fonts['base'],
MainScreen.get_track_name(track),
(x, self.base_size * 2),
(width, self.size[1]))
self.touch_text_manager.set_object("track_name", label)
@@ -83,7 +79,8 @@ class MainScreen():
# Artist
label = TextItem(self.fonts['base'], self.get_artist_string(),
(x, self.base_size * 4), (width, self.size[1]))
(x, self.base_size * 4),
(width, self.size[1]))
self.touch_text_manager.set_object("artist_name", label)
# Previous track button
@@ -94,17 +91,24 @@ class MainScreen():
size_2 = self.fonts['icon'].size(u"\ue61d")[0]
button = TouchAndTextItem(self.fonts['icon'], u"\ue61d",
(self.size[0] - size_2, self.base_size * 6),
(self.size[0] - size_2,
self.base_size * 6),
None)
self.touch_text_manager.set_touch_object("next", button)
# Progress
progress = Progressbar(self.fonts['base'],time.strftime('%M:%S', time.gmtime(0)) + "/" + time.strftime('%M:%S',time.gmtime(0)),
progress = Progressbar(self.fonts['base'],
time.strftime('%M:%S', time.gmtime(
0)) + "/" + time.strftime('%M:%S',
time.gmtime(
0)),
(size_1, self.base_size * 6),
(
self.size[0] - size_1 - size_2, self.base_size),
self.size[0] - size_1 - size_2,
self.base_size),
track.length / 1000, False)
self.touch_text_manager.set_touch_object("time_progress", progress)
self.touch_text_manager.set_touch_object("time_progress",
progress)
self.track = track
if not self.is_image_in_cache():
@@ -113,10 +117,6 @@ class MainScreen():
else:
self.load_image()
def get_dirty_area(self):
dirty = self.touch_text_manager.get_dirty_area() + self.dirty_area
self.dirty_area = []
return dirty
def get_artist_string(self):
artists_string = ''
@@ -175,28 +175,36 @@ class MainScreen():
current = TextItem(self.fonts['base'],
MainScreen.get_track_name(self.track),
(self.base_size / 2, self.base_size * 2),
(self.base_size / 2,
self.base_size * 2),
(width, -1))
self.touch_text_manager.set_object("track_name", current)
current = TextItem(self.fonts['base'],
MainScreen.get_track_album_name(self.track),
(self.base_size / 2, self.base_size * 3),
MainScreen.get_track_album_name(
self.track),
(self.base_size / 2,
self.base_size * 3),
(width, -1))
self.touch_text_manager.set_object("album_name", current)
current = TextItem(self.fonts['base'], self.get_artist_string(),
(self.base_size / 2, self.base_size * 4),
current = TextItem(self.fonts['base'],
self.get_artist_string(),
(self.base_size / 2,
self.base_size * 4),
(width, -1))
self.touch_text_manager.set_object("artist_name", current)
def track_playback_ended(self, tl_track, time_position):
if self.image is not None:
self.dirty_area.append(pygame.Rect(self.base_size / 2, self.base_size + self.base_size / 2, self.image.get_rect().width,self.image.get_rect().height))
if self.image is not None:
self.dirty_area.append(pygame.Rect(self.base_size / 2,
self.base_size + self.base_size / 2,
self.image.get_rect().width,
self.image.get_rect().height))
self.image = None
self.track_duration = "00:00"
self.track_duration = "00:00"
# There is no cover so it will use all the screen size for the text
width = self.size[0] - self.base_size
@@ -223,7 +231,7 @@ class MainScreen():
self.get_cover_folder() +
self.get_image_file_name()).convert(),
(size, size))
self.image_now_loaded = True
self.image_now_loaded = True
def touch_event(self, event):
if event.type == InputManager.click:
@@ -233,9 +241,10 @@ class MainScreen():
for key in objects:
if key == "time_progress":
value = self.touch_text_manager.get_touch_object(
key).get_pos_value(event.current_pos) * 1000
key).get_pos_value(
event.current_pos) * 1000
self.core.playback.seek(value)
elif key == "previous":
self.core.playback.previous()
elif key == "next":