mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-04 22:25:39 +00:00
Code fixes
Do not use backend anymore
This commit is contained in:
@@ -1,6 +1,5 @@
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import logging
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import traceback
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import mopidy
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import mopidy.core
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import pygame
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@@ -10,31 +9,35 @@ from .library_screen import LibraryScreen
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from .main_screen import MainScreen
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from .menu_screen import MenuScreen
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from .playlist_screen import PlaylistScreen
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from .screen_objects import Progressbar, ScreenObjectsManager, TouchAndTextItem
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from .screen_objects import Progressbar, ScreenObjectsManager, \
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TouchAndTextItem
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from .input_manager import InputManager
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from .tracklist import Tracklist
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logger = logging.getLogger(__name__)
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class ScreenManager():
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def __init__(self, size, core, backend, cache):
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def __init__(self, size, core, cache):
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self.size = size
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self.core = core
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self.backend = backend
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self.fonts = {}
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self.current_screen = 0
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self.base_size = self.size[1] / 8
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font = resource_filename(Requirement.parse("mopidy-touchscreen"),
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"mopidy_touchscreen/icomoon.ttf")
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self.fonts['base'] = pygame.font.SysFont("verdana", self.base_size)
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font = resource_filename(
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Requirement.parse("mopidy-touchscreen"),
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"mopidy_touchscreen/icomoon.ttf")
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self.fonts['base'] = pygame.font.SysFont("verdana",
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self.base_size)
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self.fonts['icon'] = pygame.font.Font(font, self.base_size)
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try:
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self.screens = [MainScreen(size, self, cache, core, self.fonts),
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Tracklist(size, self.base_size, self),
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LibraryScreen(size, self.base_size, self),
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PlaylistScreen(size, self.base_size, self),
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MenuScreen(size, self.base_size, self)]
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self.screens = [
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MainScreen(size, self, cache, core, self.fonts),
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Tracklist(size, self.base_size, self),
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LibraryScreen(size, self.base_size, self),
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PlaylistScreen(size, self.base_size, self),
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MenuScreen(size, self.base_size, self)]
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except:
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traceback.print_exc()
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self.track = None
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@@ -42,8 +45,8 @@ class ScreenManager():
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self.top_bar_objects = ScreenObjectsManager()
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self.down_bar_objects = ScreenObjectsManager()
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self.selected_zone = self.top_bar_objects
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self.dirty_area = []
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self.screen_changed = True
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self.dirty_area = []
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self.screen_changed = True
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# Top bar
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self.top_bar = pygame.Surface((self.size[0], self.base_size),
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@@ -51,38 +54,45 @@ class ScreenManager():
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self.top_bar.fill((0, 0, 0, 128))
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# Play/pause
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button = TouchAndTextItem(self.fonts['icon'], u"\ue615 ", (0, 0), None)
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button = TouchAndTextItem(self.fonts['icon'], u"\ue615 ",
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(0, 0), None)
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self.top_bar_objects.set_touch_object("pause_play", button)
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x = button.get_right_pos()
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# Random
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button = TouchAndTextItem(self.fonts['icon'], u"\ue629 ", (x, 0), None)
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button = TouchAndTextItem(self.fonts['icon'], u"\ue629 ",
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(x, 0), None)
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self.top_bar_objects.set_touch_object("random", button)
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x = button.get_right_pos()
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# Repeat
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button = TouchAndTextItem(self.fonts['icon'], u"\ue626", (x, 0), None)
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button = TouchAndTextItem(self.fonts['icon'], u"\ue626",
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(x, 0), None)
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self.top_bar_objects.set_touch_object("repeat", button)
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x = button.get_right_pos()
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# Single
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button = TouchAndTextItem(self.fonts['base'], " 1 ", (x, 0), None)
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button = TouchAndTextItem(self.fonts['base'], " 1 ", (x, 0),
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None)
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self.top_bar_objects.set_touch_object("single", button)
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x = button.get_right_pos()
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# Internet
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button = TouchAndTextItem(self.fonts['icon'], u"\ue602 ", (x, 0), None)
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button = TouchAndTextItem(self.fonts['icon'], u"\ue602 ",
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(x, 0), None)
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self.top_bar_objects.set_touch_object("internet", button)
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x = button.get_right_pos()
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# Mute
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button = TouchAndTextItem(self.fonts['icon'], u"\ue61f ", (x, 0), None)
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button = TouchAndTextItem(self.fonts['icon'], u"\ue61f ",
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(x, 0), None)
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self.top_bar_objects.set_touch_object("mute", button)
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x = button.get_right_pos()
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# Volume
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progress = Progressbar(self.fonts['base'], "100", (x, 0),
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(self.size[0] - x, self.base_size), 100, True)
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(self.size[0] - x, self.base_size),
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100, True)
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self.top_bar_objects.set_touch_object("volume", progress)
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progress.set_value(self.core.playback.volume.get())
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@@ -92,25 +102,29 @@ class ScreenManager():
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# Main button
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button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
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(0, self.base_size * 7), button_size)
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(0, self.base_size * 7),
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button_size)
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self.down_bar_objects.set_touch_object("menu_0", button)
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x = button.get_right_pos()
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# Tracklist button
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button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
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(x, self.base_size * 7), button_size)
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(x, self.base_size * 7),
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button_size)
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self.down_bar_objects.set_touch_object("menu_1", button)
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x = button.get_right_pos()
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# Library button
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button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
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(x, self.base_size * 7), button_size)
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(x, self.base_size * 7),
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button_size)
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self.down_bar_objects.set_touch_object("menu_2", button)
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x = button.get_right_pos()
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# Playlist button
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button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
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(x, self.base_size * 7), button_size)
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(x, self.base_size * 7),
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button_size)
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self.down_bar_objects.set_touch_object("menu_3", button)
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x = button.get_right_pos()
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@@ -121,7 +135,8 @@ class ScreenManager():
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# Down bar
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self.down_bar = pygame.Surface(
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(self.size[0], self.size[1] - self.base_size * 7), pygame.SRCALPHA)
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(self.size[0], self.size[1] - self.base_size * 7),
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pygame.SRCALPHA)
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self.down_bar.fill((0, 0, 0, 128))
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self.options_changed()
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@@ -135,13 +150,14 @@ class ScreenManager():
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def update(self):
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surface = pygame.Surface(self.size)
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surface.fill([200,200,200])
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self.screens[self.current_screen].update(surface, self.screen_changed)
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surface.fill([200, 200, 200])
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self.screens[self.current_screen].update(surface,
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self.screen_changed)
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surface.blit(self.top_bar, (0, 0))
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surface.blit(self.down_bar, (0, self.base_size * 7))
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self.top_bar_objects.render(surface)
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self.down_bar_objects.render(surface)
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self.screen_changed = False
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self.screen_changed = False
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return surface
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def track_started(self, track):
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@@ -150,12 +166,13 @@ class ScreenManager():
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self.screens[1].track_started(track)
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def get_dirty_area(self):
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self.dirty_area = self.dirty_area + self.top_bar_objects.get_dirty_area()
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self.dirty_area = self.dirty_area + self.top_bar_objects.get_dirty_area()
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self.dirty_area = self.dirty_area + self.down_bar_objects.get_dirty_area()
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self.dirty_area = self.dirty_area + self.screens[self.current_screen].get_dirty_area()
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dirty_area = self.dirty_area
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self.dirty_area = []
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return dirty_area
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self.dirty_area = self.dirty_area + self.screens[
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self.current_screen].get_dirty_area()
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dirty_area = self.dirty_area
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self.dirty_area = []
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return dirty_area
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def track_playback_ended(self, tl_track, time_position):
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self.screens[0].track_playback_ended(tl_track, time_position)
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@@ -166,8 +183,9 @@ class ScreenManager():
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if event.type == InputManager.click:
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objects = self.top_bar_objects.get_touch_objects_in_pos(
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event.current_pos)
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objects.extend(self.down_bar_objects.get_touch_objects_in_pos(
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event.current_pos))
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objects.extend(
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self.down_bar_objects.get_touch_objects_in_pos(
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event.current_pos))
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self.click_on_objects(objects, event)
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elif event.type == InputManager.key and event.direction == InputManager.enter:
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objects = [self.selected_zone.selected_key]
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@@ -175,7 +193,8 @@ class ScreenManager():
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elif event.type == InputManager.key:
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if event.direction == InputManager.enter:
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logger.error(self.selected_zone.selected_key)
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self.click_on_objects([self.selected_zone.selected_key], event)
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self.click_on_objects(
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[self.selected_zone.selected_key], event)
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else:
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self.change_selection(event, None)
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self.screens[self.current_screen].touch_event(event)
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@@ -183,16 +202,20 @@ class ScreenManager():
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def volume_changed(self, volume):
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if not self.core.playback.mute.get():
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if volume > 80:
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self.top_bar_objects.get_touch_object("mute").set_text(
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self.top_bar_objects.get_touch_object(
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"mute").set_text(
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u"\ue61f", False)
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elif volume > 50:
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self.top_bar_objects.get_touch_object("mute").set_text(
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self.top_bar_objects.get_touch_object(
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"mute").set_text(
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u"\ue620", False)
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elif volume > 20:
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self.top_bar_objects.get_touch_object("mute").set_text(
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self.top_bar_objects.get_touch_object(
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"mute").set_text(
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u"\ue621", False)
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else:
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self.top_bar_objects.get_touch_object("mute").set_text(
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self.top_bar_objects.get_touch_object(
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"mute").set_text(
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u"\ue622", False)
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self.top_bar_objects.get_touch_object("volume").set_value(
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volume)
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@@ -227,13 +250,12 @@ class ScreenManager():
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elif key[:-1] == "menu_":
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self.change_screen(int(key[-1:]))
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def change_volume(self,event):
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def change_volume(self, event):
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manager = self.top_bar_objects
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volume = manager.get_touch_object("volume")
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pos = event.current_pos
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value = volume.get_pos_value(pos)
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self.backend.tell(
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{'action': 'volume', 'value': value})
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self.core.playback.volume = value
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self.volume_changed(value)
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def playback_state_changed(self, old_state, new_state):
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@@ -265,13 +287,14 @@ class ScreenManager():
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self.core.tracklist.single.get())
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def change_screen(self, new_screen):
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self.screen_changed = True
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self.screen_changed = True
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self.down_bar_objects.get_touch_object(
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"menu_" + str(self.current_screen)).set_active(False)
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self.current_screen = new_screen
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self.down_bar_objects.get_touch_object(
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"menu_" + str(new_screen)).set_active(True)
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self.dirty_area.append(pygame.Rect(0,0,self.size[0],self.size[1]))
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self.dirty_area.append(
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pygame.Rect(0, 0, self.size[0], self.size[1]))
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def playlists_loaded(self):
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self.screens[3].playlists_loaded()
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@@ -287,13 +310,17 @@ class ScreenManager():
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def change_selection(self, event, pos):
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if self.selected_zone == self.top_bar_objects:
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if not self.top_bar_objects.change_selected(event.direction, pos) and event.direction == InputManager.down:
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if not self.top_bar_objects.change_selected(
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event.direction,
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pos) and event.direction == InputManager.down:
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pos = self.top_bar_objects.selected.pos
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self.selected_zone = self.down_bar_objects
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self.top_bar_objects.set_selected(None)
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self.change_selection(event, pos)
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elif self.selected_zone == self.down_bar_objects:
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if not self.down_bar_objects.change_selected(event.direction, pos) and event.direction == InputManager.up:
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if not self.down_bar_objects.change_selected(
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event.direction,
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pos) and event.direction == InputManager.up:
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pos = self.down_bar_objects.selected.pos
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self.selected_zone = self.top_bar_objects
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self.down_bar_objects.set_selected(None)
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