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https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-04 22:25:39 +00:00
First support for GPIO on Raspberry Pi
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@@ -61,23 +61,23 @@ class ScreenObjectsManager():
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self.selected_key = key
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else:
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self.selected = None
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self.selected.set_selected(False)
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self.selected_key = None
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def change_selected(self, direction):
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pos = self.selected.pos
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def change_selected(self, direction, pos):
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if pos is None:
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pos = self.selected.pos
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if direction == InputManager.right:
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bests = self.find_nearest_objects(self.find_in_quadrant(False, True), True)
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best_key = self.find_best_object(bests, False, True)
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bests = self.find_nearest_objects(self.find_in_quadrant(False, True, pos), True, pos)
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best_key = self.find_best_object(bests, False, True, pos)
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elif direction == InputManager.left:
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bests = self.find_nearest_objects(self.find_in_quadrant(False, False), True)
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best_key = self.find_best_object(bests, False, False)
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bests = self.find_nearest_objects(self.find_in_quadrant(False, False, pos), True, pos)
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best_key = self.find_best_object(bests, False, False, pos)
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elif direction == InputManager.down:
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bests = self.find_nearest_objects(self.find_in_quadrant(True, True), False)
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best_key = self.find_best_object(bests, True, True)
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bests = self.find_nearest_objects(self.find_in_quadrant(True, True, pos), False, pos)
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best_key = self.find_best_object(bests, True, True, pos)
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elif direction == InputManager.up:
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bests = self.find_nearest_objects(self.find_in_quadrant(True, False), False)
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best_key = self.find_best_object(bests, True, False)
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bests = self.find_nearest_objects(self.find_in_quadrant(True, False, pos), False, pos)
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best_key = self.find_best_object(bests, True, False, pos)
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if best_key is None:
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return False
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else:
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@@ -88,8 +88,7 @@ class ScreenObjectsManager():
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# The quadrant is the normal math one with x and y
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# x is positive on the bottom as pygame x
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# The quadrant origin (0,0) is the selected pos
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def find_in_quadrant(self, vertical, positive):
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pos = self.selected.pos
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def find_in_quadrant(self, vertical, positive, pos):
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objects = {}
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if vertical:
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if positive:
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@@ -116,8 +115,7 @@ class ScreenObjectsManager():
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return objects
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# Find the objects that are nearest
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def find_nearest_objects(self, objects, vertical):
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pos = self.selected.pos
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def find_nearest_objects(self, objects, vertical, pos):
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best_pos = None
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min_value = None
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best_objects = {}
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@@ -146,8 +144,7 @@ class ScreenObjectsManager():
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best_objects[key] = objects[key]
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return best_objects
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def find_best_object(self, objects, vertical, positive):
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pos = self.selected.pos
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def find_best_object(self, objects, vertical, positive, pos):
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best_key = None
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best_pos = None
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if vertical:
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