mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-05 06:35:43 +00:00
Small changes pygmae init and set display
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@@ -18,21 +18,28 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
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super(TouchScreen, self).__init__()
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super(TouchScreen, self).__init__()
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self.core = core
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self.core = core
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self.running = False
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self.running = False
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self.screen_size = (config['touchscreen']['screen_width'],
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self.cursor = config['touchscreen']['cursor']
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config['touchscreen']['screen_height'])
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self.cache_dir = config['touchscreen']['cache_dir']
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self.cache_dir = config['touchscreen']['cache_dir']
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self.fullscreen = config['touchscreen']['fullscreen']
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self.fullscreen = config['touchscreen']['fullscreen']
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os.putenv("SDL_FBDEV", config['touchscreen']['sdl_fbdev'])
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self.screen_size = (config['touchscreen']['screen_width'],
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os.putenv("SDL_MOUSEDRV", config['touchscreen'][
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config['touchscreen']['screen_height'])
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'sdl_mousdrv'])
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os.environ["SDL_FBDEV"] = config['touchscreen']['sdl_fbdev']
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os.putenv("SDL_MOUSEDEV",config['touchscreen'][
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os.environ["SDL_MOUSEDRV"] = config['touchscreen'][
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'sdl_mousedev'])
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'sdl_mousdrv']
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os.environ["SDL_MOUSEDEV"] = config['touchscreen'][
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'sdl_mousedev']
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pygame.init()
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pygame.init()
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self.cursor = config['touchscreen']['cursor']
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if self.fullscreen:
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self.screen = pygame.display.set_mode(self.screen_size,
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pygame.FULLSCREEN)
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else:
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self.screen = pygame.display.set_mode(self.screen_size)
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pygame.mouse.set_visible(self.cursor)
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self.screen_manager = ScreenManager(self.screen_size,
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self.screen_manager = ScreenManager(self.screen_size,
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self.core,
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self.core,
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self.cache_dir)
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self.cache_dir)
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# Raspberry pi GPIO
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# Raspberry pi GPIO
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self.gpio = config['touchscreen']['gpio']
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self.gpio = config['touchscreen']['gpio']
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if self.gpio:
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if self.gpio:
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@@ -48,15 +55,9 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
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def start_thread(self):
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def start_thread(self):
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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if self.fullscreen:
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screen = pygame.display.set_mode(self.screen_size,
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pygame.FULLSCREEN)
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else:
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screen = pygame.display.set_mode(self.screen_size)
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pygame.mouse.set_visible(self.cursor)
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while self.running:
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while self.running:
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clock.tick(15)
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clock.tick(15)
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screen.blit(self.screen_manager.update(), (0, 0))
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self.screen.blit(self.screen_manager.update(), (0, 0))
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pygame.display.flip()
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pygame.display.flip()
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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