Small changes pygmae init and set display

This commit is contained in:
Ander
2014-11-20 23:41:19 +01:00
parent c5286524ae
commit ef09d888f3

View File

@@ -18,20 +18,27 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
super(TouchScreen, self).__init__()
self.core = core
self.running = False
self.screen_size = (config['touchscreen']['screen_width'],
config['touchscreen']['screen_height'])
self.cache_dir = config['touchscreen']['cache_dir']
self.cursor = config['touchscreen']['cursor']
self.cache_dir = config['touchscreen']['cache_dir']
self.fullscreen = config['touchscreen']['fullscreen']
os.putenv("SDL_FBDEV", config['touchscreen']['sdl_fbdev'])
os.putenv("SDL_MOUSEDRV", config['touchscreen'][
'sdl_mousdrv'])
os.putenv("SDL_MOUSEDEV",config['touchscreen'][
'sdl_mousedev'])
self.screen_size = (config['touchscreen']['screen_width'],
config['touchscreen']['screen_height'])
os.environ["SDL_FBDEV"] = config['touchscreen']['sdl_fbdev']
os.environ["SDL_MOUSEDRV"] = config['touchscreen'][
'sdl_mousdrv']
os.environ["SDL_MOUSEDEV"] = config['touchscreen'][
'sdl_mousedev']
pygame.init()
self.cursor = config['touchscreen']['cursor']
self.screen_manager = ScreenManager(self.screen_size,
if self.fullscreen:
self.screen = pygame.display.set_mode(self.screen_size,
pygame.FULLSCREEN)
else:
self.screen = pygame.display.set_mode(self.screen_size)
pygame.mouse.set_visible(self.cursor)
self.screen_manager = ScreenManager(self.screen_size,
self.core,
self.cache_dir)
# Raspberry pi GPIO
self.gpio = config['touchscreen']['gpio']
@@ -48,15 +55,9 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
def start_thread(self):
clock = pygame.time.Clock()
if self.fullscreen:
screen = pygame.display.set_mode(self.screen_size,
pygame.FULLSCREEN)
else:
screen = pygame.display.set_mode(self.screen_size)
pygame.mouse.set_visible(self.cursor)
while self.running:
clock.tick(15)
screen.blit(self.screen_manager.update(), (0, 0))
self.screen.blit(self.screen_manager.update(), (0, 0))
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT: