mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-05 06:35:43 +00:00
Dynamic background again
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39
mopidy_touchscreen/dynamic_background.py
Normal file
39
mopidy_touchscreen/dynamic_background.py
Normal file
@@ -0,0 +1,39 @@
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import random
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class DynamicBackground():
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def __init__(self):
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self.current = get_valid_color()
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self.target = get_valid_color()
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def draw_background(self, surface):
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same = True
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for x in range(0, 3):
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if self.current[x] > self.target[x]:
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self.current[x] -= 1
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elif self.current[x] < self.target[x]:
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self.current[x] += 1
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if self.current != self.target:
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same = False
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if same:
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self.target = get_valid_color()
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surface.fill(self.current)
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# Returns an array with 3 integers in range of 0-255
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# The sum of the three integers will be lower than 255*2
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# (510) to avoid very bright colors
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# White text should be seen ok with this background color
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def get_valid_color():
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color = [0, 0, 0]
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total = 0
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for i in range(0, 3):
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color[i] = random.randint(0, 255)
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total += color[i]
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extra = total - 510
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if extra > 0:
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i = random.randint(0, 2)
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color[i] -= extra
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return color
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@@ -12,7 +12,7 @@ from .screen_objects import ScreenObjectsManager, \
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TouchAndTextItem
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TouchAndTextItem
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from .input_manager import InputManager
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from .input_manager import InputManager
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from .tracklist import Tracklist
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from .tracklist import Tracklist
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from .dynamic_background import DynamicBackground
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logger = logging.getLogger(__name__)
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logger = logging.getLogger(__name__)
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@@ -29,6 +29,7 @@ class ScreenManager():
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self.size = size
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self.size = size
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self.core = core
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self.core = core
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self.fonts = {}
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self.fonts = {}
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self.background = DynamicBackground()
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self.current_screen = 0
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self.current_screen = 0
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self.base_size = self.size[1] / 8
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self.base_size = self.size[1] / 8
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font = resource_filename(
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font = resource_filename(
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@@ -112,7 +113,7 @@ class ScreenManager():
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def update(self):
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def update(self):
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surface = pygame.Surface(self.size)
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surface = pygame.Surface(self.size)
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surface.fill([200, 200, 200])
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self.background.draw_background(surface)
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self.screens[self.current_screen].update(surface,
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self.screens[self.current_screen].update(surface,
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self.screen_changed)
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self.screen_changed)
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surface.blit(self.down_bar, (0, self.base_size * 7))
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surface.blit(self.down_bar, (0, self.base_size * 7))
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