mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-04 22:25:39 +00:00
Dynamic background again
This commit is contained in:
39
mopidy_touchscreen/dynamic_background.py
Normal file
39
mopidy_touchscreen/dynamic_background.py
Normal file
@@ -0,0 +1,39 @@
|
||||
import random
|
||||
|
||||
|
||||
class DynamicBackground():
|
||||
def __init__(self):
|
||||
self.current = get_valid_color()
|
||||
self.target = get_valid_color()
|
||||
|
||||
def draw_background(self, surface):
|
||||
same = True
|
||||
for x in range(0, 3):
|
||||
if self.current[x] > self.target[x]:
|
||||
self.current[x] -= 1
|
||||
elif self.current[x] < self.target[x]:
|
||||
self.current[x] += 1
|
||||
if self.current != self.target:
|
||||
same = False
|
||||
if same:
|
||||
self.target = get_valid_color()
|
||||
surface.fill(self.current)
|
||||
|
||||
|
||||
# Returns an array with 3 integers in range of 0-255
|
||||
# The sum of the three integers will be lower than 255*2
|
||||
# (510) to avoid very bright colors
|
||||
# White text should be seen ok with this background color
|
||||
|
||||
|
||||
def get_valid_color():
|
||||
color = [0, 0, 0]
|
||||
total = 0
|
||||
for i in range(0, 3):
|
||||
color[i] = random.randint(0, 255)
|
||||
total += color[i]
|
||||
extra = total - 510
|
||||
if extra > 0:
|
||||
i = random.randint(0, 2)
|
||||
color[i] -= extra
|
||||
return color
|
||||
@@ -12,7 +12,7 @@ from .screen_objects import ScreenObjectsManager, \
|
||||
TouchAndTextItem
|
||||
from .input_manager import InputManager
|
||||
from .tracklist import Tracklist
|
||||
|
||||
from .dynamic_background import DynamicBackground
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
@@ -29,6 +29,7 @@ class ScreenManager():
|
||||
self.size = size
|
||||
self.core = core
|
||||
self.fonts = {}
|
||||
self.background = DynamicBackground()
|
||||
self.current_screen = 0
|
||||
self.base_size = self.size[1] / 8
|
||||
font = resource_filename(
|
||||
@@ -112,7 +113,7 @@ class ScreenManager():
|
||||
|
||||
def update(self):
|
||||
surface = pygame.Surface(self.size)
|
||||
surface.fill([200, 200, 200])
|
||||
self.background.draw_background(surface)
|
||||
self.screens[self.current_screen].update(surface,
|
||||
self.screen_changed)
|
||||
surface.blit(self.down_bar, (0, self.base_size * 7))
|
||||
|
||||
Reference in New Issue
Block a user