Files
mopidy-touchscreen/mopidy_touchscreen/list_view.py

103 lines
3.9 KiB
Python

from .screen_objects import ScreenObjectsManager
import logging
import pygame
from .touch_manager import TouchManager
from .touch_manager import TouchEvent
from .screen_objects import *
logger = logging.getLogger(__name__)
class ListView():
def __init__(self, pos, size, base_size, fonts):
self.size = size
self.pos = pos
self.base_size = base_size
self.screen_objects = ScreenObjectsManager()
self.max_rows = self.size[1] / self.base_size
self.current_item = 0
self.fonts = fonts
self.list_size = 0
self.list = []
self.scrollbar = False
self.set_list([])
self.selected = []
def set_list(self, item_list):
self.list = item_list
self.list_size = len(item_list)
if self.max_rows < self.list_size:
self.scrollbar = True
scroll_bar = ScrollBar((self.pos[0]+self.size[0]-self.base_size,self.pos[1]), (self.base_size, self.size[1]),self.list_size,self.max_rows)
self.screen_objects.set_touch_object("scrollbar", scroll_bar)
else:
self.scrollbar = False
self.load_new_item_position(0)
def load_new_item_position(self, item_pos):
self.current_item = item_pos
if self.scrollbar:
self.screen_objects.clear_touch(["scrollbar"])
else:
self.screen_objects.clear_touch(None)
i = self.current_item
z = 0
if self.scrollbar:
width = self.size[0] - self.base_size
else:
width = self.size[0]
while i < self.list_size and z < self.max_rows:
item = TouchAndTextItem(self.fonts['base'], self.list[i], (self.pos[0], self.pos[1]+self.base_size*z), (width, -1))
self.screen_objects.set_touch_object(str(i), item)
i += 1
z += 1
def render(self, surface):
self.screen_objects.render(surface)
def touch_event(self, touch_event):
if touch_event.type == TouchManager.click:
objects = self.screen_objects.get_touch_objects_in_pos(touch_event.current_pos)
if objects is not None:
for key in objects:
if key == "scrollbar":
direction = self.screen_objects.get_touch_object(key).touch(touch_event.current_pos)
if direction != 0:
self.move_to(direction)
else:
return int(key)
elif touch_event.type == TouchManager.swipe:
if touch_event.direction == TouchManager.up:
self.move_to(-1)
elif touch_event.direction == TouchManager.down:
self.move_to(1)
def move_to(self, direction):
if self.scrollbar:
if direction == 1:
self.current_item += self.max_rows
if self.current_item + self.max_rows > self.list_size:
self.current_item = self.list_size - self.max_rows
self.load_new_item_position(self.current_item)
self.screen_objects.get_touch_object("scrollbar").set_item(self.current_item)
elif direction == -1:
self.current_item -= self.max_rows
if self.current_item < 0:
self.current_item = 0
self.load_new_item_position(self.current_item)
self.screen_objects.get_touch_object("scrollbar").set_item(self.current_item)
self.set_selected(self.selected)
def set_selected(self, selected):
for number in self.selected:
try:
self.screen_objects.get_touch_object(str(number)).set_active(False)
except KeyError:
pass
for number in selected:
try:
self.screen_objects.get_touch_object(str(number)).set_active(True)
except KeyError:
pass
self.selected = selected