Files
mopidy-touchscreen/mopidy_touchscreen/screen_manager.py
2014-07-28 01:35:50 +02:00

174 lines
7.1 KiB
Python

from .main_screen import MainScreen
from .touch_manager import TouchManager
from .screen_objects import *
from .tracklist import Tracklist
from .dynamic_background import DynamicBackground
import pygame
import logging
import mopidy
import traceback
logger = logging.getLogger(__name__)
class ScreenManager():
def __init__(self, size, core, backend):
self.size = size
self.core = core
self.backend = backend
self.fonts = {}
self.background = DynamicBackground()
self.current_screen = 0
self.base_size = self.size[1] / 8
self.fonts['dejavuserif'] = pygame.font.SysFont("dejavuserif", self.base_size)
self.fonts['dejavusans'] = pygame.font.SysFont("dejavusans", self.base_size)
try:
self.screens = [MainScreen(size, self, "/home/ander", core,self.fonts),Tracklist(size,self.base_size,self)]
except:
traceback.print_exc()
self.track = None
self.touch_manager = TouchManager(size)
self.screen_objects_manager = ScreenObjectsManager()
#Top bar
self.top_bar = pygame.Surface((self.size[0], self.base_size),pygame.SRCALPHA)
self.top_bar.fill((0, 0, 0, 128))
#Play/pause
button = TouchAndTextItem(self.fonts['dejavusans']," ll", (0, 0), None)
self.screen_objects_manager.set_touch_object("pause_play", button)
x = button.get_right_pos()
#Random
button = TouchAndTextItem(self.fonts['dejavuserif'],u"\u2928", (x, 0), None)
self.screen_objects_manager.set_touch_object("random",button)
x = button.get_right_pos()
#Repeat
button = TouchAndTextItem(self.fonts['dejavuserif'],u"\u27F21",(x,0),None)
self.screen_objects_manager.set_touch_object("repeat",button)
x = button.get_right_pos()
#Mute
button = TouchAndTextItem(self.fonts['dejavusans'],"Mute",(x,0),None)
self.screen_objects_manager.set_touch_object("mute",button)
x = button.get_right_pos()
#Volume
progress = Progressbar(self.fonts['dejavusans'], "100", (x, 0), (self.size[0]-x, self.base_size), 100, True)
self.screen_objects_manager.set_touch_object("volume", progress)
progress.set_value(self.core.playback.volume.get())
self.playback_state_changed(mopidy.core.PlaybackState.STOPPED, self.core.playback.state.get())
#Menu buttons
#Main button
button = TouchAndTextItem(self.fonts['dejavusans'],"Main",(0,self.base_size*7),None)
self.screen_objects_manager.set_touch_object("menu_main", button)
x = button.get_right_pos()
#Tracklist button
button = TouchAndTextItem(self.fonts['dejavusans'],"Tracklist",(x,self.base_size*7),None)
self.screen_objects_manager.set_touch_object("menu_tracklist", button)
#Down bar
self.down_bar = pygame.Surface((self.size[0], self.base_size),pygame.SRCALPHA)
self.down_bar.fill((0, 0, 0, 128))
self.options_changed()
def update(self):
surface = pygame.Surface(self.size)
self.background.draw_background(surface)
self.screens[self.current_screen].update(surface)
surface.blit(self.top_bar,(0,0))
surface.blit(self.top_bar,(0,self.base_size*7))
self.screen_objects_manager.render(surface)
return surface
def track_started(self, track):
self.track = track
self.screens[0].track_started(track.track)
def event(self, event):
touch_event = self.touch_manager.event(event)
if touch_event is not None:
if touch_event.type == TouchManager.click:
objects = self.screen_objects_manager.get_touch_objects_in_pos(touch_event.current_pos)
if objects is not None:
for key in objects:
if key == "volume":
value = self.screen_objects_manager.get_touch_object(key).get_pos_value(touch_event.current_pos)
self.backend.tell({'action':'volume','value':value})
self.screen_objects_manager.get_touch_object(key).set_value(value)
elif key == "pause_play":
if self.core.playback.state.get() == mopidy.core.PlaybackState.PLAYING:
self.core.playback.pause()
logger.error("pausatzen")
else:
self.core.playback.play()
logger.error("erreproduzitzen")
elif key == "mute":
mute = not self.core.playback.mute.get()
self.core.playback.set_mute(mute)
self.mute_changed(mute)
elif key == "random":
random = not self.core.tracklist.random.get()
self.core.tracklist.set_random(random)
self.options_changed()
elif key == "repeat":
self.change_repeat_single()
elif key == "menu_main":
self.current_screen = 0
elif key == "menu_tracklist":
self.current_screen = 1
self.screens[self.current_screen].touch_event(touch_event)
def volume_changed(self, volume):
self.screen_objects_manager.get_touch_object("volume").set_value(volume)
def playback_state_changed(self, old_state, new_state):
if new_state == mopidy.core.PlaybackState.PLAYING:
self.screen_objects_manager.get_touch_object("pause_play").set_text(" ll", True)
else:
self.screen_objects_manager.get_touch_object("pause_play").set_text(u" \u25B8",True)
def mute_changed(self, mute):
self.screen_objects_manager.get_touch_object("mute").set_active(mute)
def tracklist_changed(self):
self.screens[1].tracklist_changed()
def options_changed(self):
self.screen_objects_manager.get_touch_object("random").set_active(self.core.tracklist.random.get())
repeat = self.core.tracklist.repeat.get()
single = self.core.tracklist.single.get()
repeat_button = self.screen_objects_manager.get_touch_object("repeat")
repeat_button.set_active(repeat)
if single:
repeat_button.set_text(u"\u27F21", True)
else:
repeat_button.set_text(u"\u27F2", True)
def change_repeat_single(self):
repeat = self.core.tracklist.repeat.get()
single = self.core.tracklist.single.get()
if single:
if repeat:
repeat = False
single = False
else:
repeat = True
single = False
else:
if repeat:
repeat = True
single = True
else:
repeat = False
single = True
self.core.tracklist.set_repeat(repeat)
self.core.tracklist.set_single(single)
self.options_changed()