mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
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254 lines
10 KiB
Python
254 lines
10 KiB
Python
import pygame
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from .base_screen import BaseScreen
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from ..graphic_utils import ScreenObjectsManager, TouchAndTextItem
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from ..input import InputManager
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class Keyboard(BaseScreen):
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def __init__(self, size, base_size, manager, fonts, listener):
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BaseScreen.__init__(self, size, base_size, manager, fonts)
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self.base_width = size[0]/10
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self.base_height = size[1]/5
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self.listener = listener
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self.manager = manager
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self.selected_row = 0
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self.selected_col = 0
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self.selected_others = -1
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self.font = pygame.font.SysFont("arial", size[1]/6)
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self.keyboards = [ScreenObjectsManager(), ScreenObjectsManager()]
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self.other_objects = ScreenObjectsManager()
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self.current_keyboard = 0
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self.keys = [[['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
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['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', '-'],
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[',', 'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', '_']],
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[['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
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['!', '@', '#', '$', '%', '&', '/', '(', ')', '='],
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['?', '{', '}', '_', '[', ']', '+', '<', '>', '*']]]
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line = self.base_height
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for row in self.keys[self.current_keyboard]:
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pos = 0
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for key in row:
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button = \
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TouchAndTextItem(self.font, key,
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(pos, line),
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(self.base_width, self.base_height),
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center=True, background=(150, 150, 150))
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self.keyboards[self.current_keyboard].\
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set_touch_object(key, button)
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pos += self.base_width
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line += self.base_height
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self.current_keyboard = 1
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line = self.base_height
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for row in self.keys[self.current_keyboard]:
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pos = 0
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for key in row:
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button = \
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TouchAndTextItem(self.font, key, (pos, line),
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(self.base_width, self.base_height),
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center=True, background=(150, 150, 150),
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scroll_no_fit=False)
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self.keyboards[self.current_keyboard].\
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set_touch_object(key, button)
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pos += self.base_width
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line += self.base_height
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self.current_keyboard = 0
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# Symbol button
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button = TouchAndTextItem(self.font, "123",
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(0, self.base_height*4),
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(self.base_width*2, self.base_height),
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center=True, background=(150, 150, 150),
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scroll_no_fit=False)
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self.other_objects.set_touch_object("symbols", button)
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# remove button
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button = TouchAndTextItem(self.font, "<-",
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(self.base_width*2, self.base_height*4),
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(self.base_width*2, self.base_height),
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center=True, background=(150, 150, 150),
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scroll_no_fit=False)
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self.other_objects.set_touch_object("remove", button)
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# Space button
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button = TouchAndTextItem(self.font, " ",
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(self.base_width*4, self.base_height*4),
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(self.base_width*4, self.base_height),
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center=True, background=(150, 150, 150),
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scroll_no_fit=False)
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self.other_objects.set_touch_object("space", button)
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# OK button
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button = TouchAndTextItem(self.font, "->",
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(self.base_width*8, self.base_height*4),
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(self.base_width*2, self.base_height),
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center=True, background=(150, 150, 150),
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scroll_no_fit=False)
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self.other_objects.set_touch_object("ok", button)
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# EditText button
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button = TouchAndTextItem(self.font, "",
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(0, 0),
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(self.size[0], self.base_height),
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center=False, scroll_no_fit=False)
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self.other_objects.set_object("text", button)
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self.selected_others = 3
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self.set_selected_other()
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def update(self, screen):
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screen.fill((0, 0, 0))
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self.keyboards[self.current_keyboard].render(screen)
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self.other_objects.render(screen)
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def touch_event(self, touch_event):
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if touch_event.type == InputManager.click:
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keys = self.keyboards[self.current_keyboard]\
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.get_touch_objects_in_pos(touch_event.current_pos)
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for key in keys:
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self.other_objects.get_object("text").add_text(key, False)
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keys = self.other_objects.get_touch_objects_in_pos(
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touch_event.current_pos)
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for key in keys:
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if key == 'symbols':
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self.change_keyboard()
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elif key == "remove":
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self.other_objects.get_object("text").remove_text(1, False)
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elif key == "space":
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self.other_objects.get_object("text").add_text(" ", False)
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elif key == "ok":
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text = self.other_objects.get_object("text").text
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self.listener.text_input(text)
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self.manager.close_keyboard()
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elif touch_event.type == InputManager.key:
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if not isinstance(touch_event.unicode, int):
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if touch_event.unicode == u'\x08':
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self.other_objects.get_object("text").remove_text(1, False)
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else:
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self.other_objects.get_object("text").add_text(
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touch_event.unicode, False)
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elif touch_event.direction is not None:
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x = 0
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y = 0
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if touch_event.direction == InputManager.left:
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x = -1
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elif touch_event.direction == InputManager.right:
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x = 1
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elif touch_event.direction == InputManager.up:
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y = -1
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elif touch_event.direction == InputManager.down:
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y = 1
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if touch_event.direction == InputManager.enter:
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self.selected_click()
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else:
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self.change_selected(x, y)
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def change_keyboard(self):
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if self.current_keyboard == 0:
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self.current_keyboard = 1
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else:
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self.current_keyboard = 0
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if self.selected_others < 0:
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self.change_selected(0, 0)
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def change_selected(self, x, y):
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if self.selected_others < 0:
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# We are on the keyboard
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# Update col
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self.selected_col += x
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if self.selected_col < 0:
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self.selected_col = 0
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elif self.selected_col > 9:
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self.selected_col = 9
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# Update row
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self.selected_row += y
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if self.selected_row < 0:
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self.selected_row = 0
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elif self.selected_row > 2:
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# Change to the bottom part
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if self.selected_col < 2:
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self.selected_others = 0
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elif self.selected_col < 4:
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self.selected_others = 1
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elif self.selected_col < 8:
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self.selected_others = 2
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else:
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self.selected_others = 3
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# Update selected
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if self.selected_others < 0:
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key = self.keys[self.current_keyboard][
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self.selected_row][self.selected_col]
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self.keyboards[self.current_keyboard].set_selected(key)
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else:
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self.keyboards[0].set_selected(None)
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self.keyboards[1].set_selected(None)
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self.set_selected_other()
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else:
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# We are on the bottom part
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if y < 0:
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# we are returning to the keyboard
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# Select col
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if self.selected_others == 0:
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self.selected_col = 0
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elif self.selected_others == 1:
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self.selected_col = 2
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elif self.selected_others == 2:
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self.selected_col = 4
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else:
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self.selected_col = 8
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self.selected_others = -1
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self.set_selected_other()
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self.selected_row = 2
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key = self.keys[self.current_keyboard][
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self.selected_row][self.selected_col]
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self.keyboards[self.current_keyboard].set_selected(key)
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elif x != 0:
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# We change in horizontal
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self.selected_others += x
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if self.selected_others < 0:
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self.selected_others = 0
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elif self.selected_others > 3:
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self.selected_others = 3
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self.set_selected_other()
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def selected_click(self):
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if self.selected_others >= 0:
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if self.selected_others == 0:
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self.change_keyboard()
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elif self.selected_others == 1:
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self.other_objects.get_object("text").remove_text(1, False)
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elif self.selected_others == 2:
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self.other_objects.get_object("text").add_text(" ", False)
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elif self.selected_others == 3:
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text = self.other_objects.get_object("text").text
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self.listener.text_input(text)
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self.manager.close_keyboard()
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else:
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key = self.keys[self.current_keyboard][
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self.selected_row][self.selected_col]
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self.other_objects.get_object("text").add_text(
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key, False)
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def set_selected_other(self):
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key = None
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if self.selected_others == 0:
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key = "symbols"
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elif self.selected_others == 1:
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key = "remove"
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elif self.selected_others == 2:
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key = "space"
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elif self.selected_others == 3:
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key = "ok"
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self.other_objects.set_selected(key)
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