mirror of
https://github.com/Febbweiss/mopidy-touchscreen.git
synced 2026-03-05 06:35:43 +00:00
64 lines
1.9 KiB
Python
64 lines
1.9 KiB
Python
import random
|
|
|
|
<<<<<<< HEAD
|
|
change_speed = 2
|
|
|
|
import pygame
|
|
|
|
=======
|
|
import pygame
|
|
>>>>>>> d49db26693cc07087bc620dcdc603290ef56557b
|
|
|
|
class DynamicBackground():
|
|
def __init__(self, size):
|
|
self.size = size
|
|
self.current = get_valid_color()
|
|
self.target = get_valid_color()
|
|
self.surface = None
|
|
|
|
def draw_background(self, surface):
|
|
same = True
|
|
for x in range(0, 3):
|
|
if abs(self.current[x]-self.target[x]) < change_speed:
|
|
self.current[x] = self.target[x]
|
|
else:
|
|
if self.current[x] > self.target[x]:
|
|
self.current[x] -= change_speed
|
|
elif self.current[x] < self.target[x]:
|
|
self.current[x] += change_speed
|
|
if self.current != self.target:
|
|
same = False
|
|
#if same:
|
|
# self.target = get_valid_color()
|
|
surface.fill(self.current)
|
|
if self.surface is not None:
|
|
surface.blit(self.surface,(0,0))
|
|
|
|
def set_target_color(self, color, surface):
|
|
self.target = [color[0], color[1], color[2]]
|
|
#irudi = pygame.Surface(surface.get_size())
|
|
#pygame.transform.laplacian(surface, irudi)
|
|
irudi = surface
|
|
target = pygame.Surface(self.size)
|
|
pygame.transform.smoothscale(irudi, self.size, target)
|
|
target.set_alpha(80)
|
|
self.surface = target
|
|
|
|
|
|
# Returns an array with 3 integers in range of 0-255
|
|
# The sum of the three integers will be lower than 255*2
|
|
# (510) to avoid very bright colors
|
|
# White text should be seen ok with this background color
|
|
|
|
|
|
def get_valid_color():
|
|
color = [0, 0, 0]
|
|
total = 0
|
|
for i in range(0, 3):
|
|
color[i] = random.randint(0, 255)
|
|
total += color[i]
|
|
extra = total - 510
|
|
if extra > 0:
|
|
i = random.randint(0, 2)
|
|
color[i] -= extra
|
|
return color |