Files
mopidy-touchscreen/mopidy_touchscreen/screens/search_screen.py
Ander e98e198224 Lower CPU usage
Screen will not be always updated
2015-05-19 17:04:47 +02:00

172 lines
6.3 KiB
Python

from base_screen import BaseScreen
import pygame
from ..graphic_utils import ListView,\
ScreenObjectsManager, TouchAndTextItem
from ..input import InputManager
mode_track_name = 0
mode_album_name = 1
mode_artist_name = 2
class SearchScreen(BaseScreen):
def __init__(self, size, base_size, manager, fonts):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.list_view = ListView((0, self.base_size*2), (
self.size[0], self.size[1] -
3*self.base_size), self.base_size, manager.fonts['base'])
self.results_strings = []
self.results = []
self.screen_objects = ScreenObjectsManager()
self.query = ""
# Search button
button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
(0, self.base_size),
None, center=True)
self.screen_objects.set_touch_object(
"search", button)
x = button.get_right_pos()
# Query text
text = TouchAndTextItem(self.fonts['base'], self.query, (0, 0),
(self.size[0], self.base_size), center=True)
self.screen_objects.set_touch_object("query", text)
# Mode buttons
button_size = ((self.size[0]-x)/3, self.base_size)
self.mode_objects_keys = ["mode_track", "mode_album",
"mode_artist"]
# Track button
button = TouchAndTextItem(self.fonts['base'], "Track",
(x, self.base_size),
(button_size[0], self.base_size),
center=True)
self.screen_objects.set_touch_object(
self.mode_objects_keys[0], button)
# Album button
button = TouchAndTextItem(self.fonts['base'], "Album",
(button_size[0]+x, self.base_size),
button_size, center=True)
self.screen_objects.set_touch_object(
self.mode_objects_keys[1], button)
# Artist button
button = TouchAndTextItem(self.fonts['base'], "Artist",
(button_size[0]*2+x, self.base_size),
button_size, center=True)
self.screen_objects.set_touch_object(
self.mode_objects_keys[2], button)
# Top Bar
self.top_bar = pygame.Surface(
(self.size[0], self.base_size * 2),
pygame.SRCALPHA)
self.top_bar.fill((0, 0, 0, 128))
self.mode = -1
self.set_mode(mode=mode_track_name)
self.set_query("Search")
def should_update(self):
return self.list_view.should_update()
def update(self, screen, update_type, rects):
screen.blit(self.top_bar, (0, 0))
self.screen_objects.render(screen)
update_all = (update_type == BaseScreen.update_all)
self.list_view.render(screen, update_all, rects)
def set_mode(self, mode=mode_track_name):
if mode is not self.mode:
self.mode = mode
for key in self.mode_objects_keys:
self.screen_objects.get_touch_object(key).\
set_active(False)
self.screen_objects.get_touch_object(
self.mode_objects_keys[self.mode]).set_active(True)
def set_query(self, query=""):
self.query = query
self.screen_objects.get_touch_object("query").set_text(
self.query, False)
def search(self, query=None, mode=None):
if query is not None:
self.set_query(query)
if mode is not None:
self.set_mode(mode)
if self.mode == mode_track_name:
search_query = {'any': [self.query]}
elif self.mode == mode_album_name:
search_query = {'album': [self.query]}
else:
search_query = {'artist': [self.query]}
if len(self.query) > 0:
current_results = self.manager.core.library.search(
search_query).get()
self.results = []
self.results_strings = []
for backend in current_results:
if mode == mode_track_name:
iterable = backend.tracks
elif mode == mode_album_name:
iterable = backend.albums
else:
iterable = backend.artists
for result in iterable:
self.results.append(result)
self.results_strings.append(result.name)
self.list_view.set_list(self.results_strings)
def touch_event(self, touch_event):
if touch_event.type == InputManager.click:
clicked = self.list_view.touch_event(touch_event)
if clicked is not None:
self.manager.core.tracklist.clear()
self.manager.core.tracklist.add(
uri=self.results[clicked].uri)
self.manager.core.playback.play()
else:
clicked = self.screen_objects.get_touch_objects_in_pos(
touch_event.down_pos)
if len(clicked) > 0:
clicked = clicked[0]
if clicked == self.mode_objects_keys[0]:
self.search(mode=0)
if clicked == self.mode_objects_keys[1]:
self.search(mode=1)
if clicked == self.mode_objects_keys[2]:
self.search(mode=2)
if clicked == "query" or clicked == "search":
self.manager.open_keyboard(self)
else:
pos = self.list_view.touch_event(touch_event)
if pos is not None:
self.manager.core.tracklist.clear()
self.manager.core.tracklist.add(
uri=self.results[pos].uri)
self.manager.core.playback.play()
def change_screen(self, direction):
if direction == InputManager.right:
if self.mode < 2:
self.set_mode(self.mode+1)
return True
elif direction == InputManager.left:
if self.mode > 0:
self.set_mode(self.mode-1)
return True
else:
self.manager.open_keyboard(self)
return False
def text_input(self, text):
self.search(text, self.mode)