Files
mopidy-touchscreen/mopidy_touchscreen/screens/keyboard_screen.py
2015-05-23 15:04:02 +02:00

248 lines
9.9 KiB
Python

import pygame
from .base_screen import BaseScreen
from ..graphic_utils import ScreenObjectsManager, TouchAndTextItem
from ..input import InputManager
class Keyboard(BaseScreen):
def __init__(self, size, base_size, manager, fonts, listener):
BaseScreen.__init__(self, size, base_size, manager, fonts)
self.base_width = size[0]/10
self.base_height = size[1]/5
self.listener = listener
self.manager = manager
self.selected_row = 0
self.selected_col = 0
self.selected_others = -1
self.font = pygame.font.SysFont("arial", size[1]/6)
self.keyboards = [ScreenObjectsManager(), ScreenObjectsManager()]
self.other_objects = ScreenObjectsManager()
self.current_keyboard = 0
self.keys = [[['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', '-'],
[',', 'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', '_']],
[['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
['!', '@', '#', '$', '%', '&', '/', '(', ')', '='],
['?', '{', '}', '_', '[', ']', '+', '<', '>', '*']]]
line = self.base_height
for row in self.keys[self.current_keyboard]:
pos = 0
for key in row:
button = \
TouchAndTextItem(self.font, key,
(pos, line),
(self.base_width, self.base_height),
center=True, background=(150, 150, 150))
self.keyboards[self.current_keyboard].\
set_touch_object(key, button)
pos += self.base_width
line += self.base_height
self.current_keyboard = 1
line = self.base_height
for row in self.keys[self.current_keyboard]:
pos = 0
for key in row:
button = \
TouchAndTextItem(self.font, key, (pos, line),
(self.base_width, self.base_height),
center=True, background=(150, 150, 150))
self.keyboards[self.current_keyboard].\
set_touch_object(key, button)
pos += self.base_width
line += self.base_height
self.current_keyboard = 0
# Symbol button
button = TouchAndTextItem(self.font, "123",
(0, self.base_height*4),
(self.base_width*2, self.base_height),
center=True, background=(150, 150, 150))
self.other_objects.set_touch_object("symbols", button)
# remove button
button = TouchAndTextItem(self.font, "<-",
(self.base_width*2, self.base_height*4),
(self.base_width*2, self.base_height),
center=True, background=(150, 150, 150))
self.other_objects.set_touch_object("remove", button)
# Space button
button = TouchAndTextItem(self.font, " ",
(self.base_width*4, self.base_height*4),
(self.base_width*4, self.base_height),
center=True, background=(150, 150, 150))
self.other_objects.set_touch_object("space", button)
# OK button
button = TouchAndTextItem(self.font, "->",
(self.base_width*8, self.base_height*4),
(self.base_width*2, self.base_height),
center=True, background=(150, 150, 150))
self.other_objects.set_touch_object("ok", button)
# EditText button
button = TouchAndTextItem(self.font, "",
(0, 0),
(self.base_width*10, self.base_height),
center=True)
self.other_objects.set_object("text", button)
self.change_selected(0, 0)
def update(self, screen):
screen.fill((0, 0, 0))
self.keyboards[self.current_keyboard].render(screen)
self.other_objects.render(screen)
def touch_event(self, touch_event):
if touch_event.type == InputManager.click:
keys = self.keyboards[self.current_keyboard]\
.get_touch_objects_in_pos(touch_event.current_pos)
for key in keys:
self.other_objects.get_object("text").add_text(key, False)
keys = self.other_objects.get_touch_objects_in_pos(
touch_event.current_pos)
for key in keys:
if key == 'symbols':
self.change_keyboard()
elif key == "remove":
self.other_objects.get_object("text").remove_text(1, False)
elif key == "space":
self.other_objects.get_object("text").add_text(" ", False)
elif key == "ok":
text = self.other_objects.get_object("text").text
self.listener.text_input(text)
self.manager.close_keyboard()
elif touch_event.type == InputManager.key:
if not isinstance(touch_event.unicode, int):
if touch_event.unicode == u'\x08':
self.other_objects.get_object("text").remove_text(1, False)
else:
self.other_objects.get_object("text").add_text(
touch_event.unicode, False)
elif touch_event.direction is not None:
x = 0
y = 0
if touch_event.direction == InputManager.left:
x = -1
elif touch_event.direction == InputManager.right:
x = 1
elif touch_event.direction == InputManager.up:
y = -1
elif touch_event.direction == InputManager.down:
y = 1
if touch_event.direction == InputManager.enter:
self.selected_click()
else:
self.change_selected(x, y)
def change_keyboard(self):
if self.current_keyboard == 0:
self.current_keyboard = 1
else:
self.current_keyboard = 0
if self.selected_others < 0:
self.change_selected(0, 0)
def change_selected(self, x, y):
if self.selected_others < 0:
# We are on the keyboard
# Update col
self.selected_col += x
if self.selected_col < 0:
self.selected_col = 0
elif self.selected_col > 9:
self.selected_col = 9
# Update row
self.selected_row += y
if self.selected_row < 0:
self.selected_row = 0
elif self.selected_row > 2:
# Change to the bottom part
if self.selected_col < 2:
self.selected_others = 0
elif self.selected_col < 4:
self.selected_others = 1
elif self.selected_col < 8:
self.selected_others = 2
else:
self.selected_others = 3
# Update selected
if self.selected_others < 0:
key = self.keys[self.current_keyboard][
self.selected_row][self.selected_col]
self.keyboards[self.current_keyboard].set_selected(key)
else:
self.keyboards[0].set_selected(None)
self.keyboards[1].set_selected(None)
self.set_selected_other()
else:
# We are on the bottom part
if y < 0:
# we are returning to the keyboard
# Select col
if self.selected_others == 0:
self.selected_col = 0
elif self.selected_others == 1:
self.selected_col = 2
elif self.selected_others == 2:
self.selected_col = 4
else:
self.selected_col = 8
self.selected_others = -1
self.set_selected_other()
self.selected_row = 2
key = self.keys[self.current_keyboard][
self.selected_row][self.selected_col]
self.keyboards[self.current_keyboard].set_selected(key)
elif x != 0:
# We change in horizontal
self.selected_others += x
if self.selected_others < 0:
self.selected_others = 0
elif self.selected_others > 3:
self.selected_others = 3
self.set_selected_other()
def selected_click(self):
if self.selected_others >= 0:
if self.selected_others == 0:
self.change_keyboard()
elif self.selected_others == 1:
self.other_objects.get_object("text").remove_text(1, False)
elif self.selected_others == 2:
self.other_objects.get_object("text").add_text(" ", False)
elif self.selected_others == 3:
text = self.other_objects.get_object("text").text
self.listener.text_input(text)
self.manager.close_keyboard()
else:
key = self.keys[self.current_keyboard][
self.selected_row][self.selected_col]
self.other_objects.get_object("text").add_text(
key, False)
def set_selected_other(self):
key = None
if self.selected_others == 0:
key = "symbols"
elif self.selected_others == 1:
key = "remove"
elif self.selected_others == 2:
key = "space"
elif self.selected_others == 3:
key = "ok"
self.other_objects.set_selected(key)