diff --git a/index.html b/index.html
index 92ac6ce..a4417de 100644
--- a/index.html
+++ b/index.html
@@ -30,7 +30,7 @@
-
+
diff --git a/js/models/aliens.js b/js/models/aliens.js
index 2ca23f6..76f3831 100644
--- a/js/models/aliens.js
+++ b/js/models/aliens.js
@@ -10,25 +10,25 @@
var ALIENS = {
alien1 : {
- health : 1,
- weapon : AlienWeapon,
- score : 5,
- aggression : 0.0005,
- animation : ALIENS_TYPE[0]
+ health : 1,
+ weapon : WEAPONS.ALIEN,
+ score : 5,
+ aggression : 0.0005,
+ animation : ALIENS_TYPE[0]
},
alien2 : {
- health : 1,
- weapon : AlienWeapon,
- score : 10,
- aggression : 0.001,
- animation : ALIENS_TYPE[1]
+ health : 1,
+ weapon : WEAPONS.ALIEN,
+ score : 10,
+ aggression : 0.001,
+ animation : ALIENS_TYPE[1]
},
alien3 : {
- health : 1,
- weapon : AlienWeapon,
- score : 20,
- aggression : 0.0015,
- animation : ALIENS_TYPE[2]
+ health : 1,
+ weapon : WEAPONS.ALIEN,
+ score : 20,
+ aggression : 0.0015,
+ animation : ALIENS_TYPE[2]
}
}
@@ -42,7 +42,7 @@ function Alien(id, start, move, type) {
this.y = start.y;
this.moveFct = move;
- this.weapon = new type.weapon();
+ this.weapon = new Weapon(type.weapon);
this.fireDirectionY = 1;
this.originX = this.x;
diff --git a/js/models/models.js b/js/models/models.js
index d8ab6c8..ed2b9d3 100644
--- a/js/models/models.js
+++ b/js/models/models.js
@@ -24,355 +24,16 @@ function getAliensMidHeight() {
WORLD.farm.bonus = [
{
type: "weapon",
- clazz: CarotWeapon,
+ clazz: WEAPONS.CAROT,
animation: WORLD.farm.weapons.carot
},
{
type: "weapon",
- clazz: CornWeapon,
+ clazz: WEAPONS.CORN,
animation: WORLD.farm.weapons.corn
}
];
-/*** Move ***/
-
-var MOVE = {
- translation : {
- init : function (x, y) {
- return {directionX : 1, directionY : 0};
- },
- move : function() {
- var offset = (PLAYGROUND_WIDTH - 16 * this.width) / 2;
- if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
- this.directionX *= -1;
- this.y = (this.y + this.height / 4);
- }
- },
- },
- mirror : {
- init : function(x, y) {
- if( x < PLAYGROUND_WIDTH / 2 ) {
- return {directionX: -1, directionY: 0};
- }
- return {directionX: 1, directionY: 0};
- },
- move : function() {
- var offset = this.width / 2;
- if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
- this.directionX *= -1;
- this.y = (this.y + this.height / 4);
- }
- },
- },
- half_part_rotation : {
- init : function (x, y) {
- return {directionX:0, directionY:0};
- },
- move : function () {
- var _this = $(this)[0],
- mid = PLAYGROUND_WIDTH / 2,
- center = _this.center,
- width = _this.width;
-
- if( this.directionX == 0 && this.directionY == 0 ) {
- center = {x: ( this.getOriginX() < mid ? PLAYGROUND_WIDTH / 4 : 3 * PLAYGROUND_WIDTH / 4), y: getAliensMidHeight() };
- width = distance(center, {x: this.x, y: this.y});
- var xAxis = {x: width, y: 0},
- current = {x: center.x - this.getOriginX(), y: center.y - this.getOriginY()},
- alpha = angle( xAxis, current );
- this.directionX = 0.01;
- this.directionY = alpha;
- $(this)[0].center = center;
- $(this)[0].width = width;
- }
-
- if( this.getOriginX() < mid ) {
- this.directionY = this.directionY + this.directionX;
- } else {
- this.directionY = this.directionY - this.directionX;
- }
- if( Math.abs(this.directionY) > 2 * Math.PI ) {
- this.directionY = 0;
- }
- center.y = center.y + 0.1;
- _this.center = center;
- this.x = center.x + width * Math.cos(this.directionY);
- this.y = center.y + width * Math.sin(this.directionY);
- }
- },
-
- rotation : {
- init : function (x, y) {
- return {directionX:0, directionY:0};
- },
- move : function () {
- var _this = $(this)[0],
- mid = PLAYGROUND_WIDTH / 2,
- center = _this.center,
- width = _this.width;
-
- if( this.directionX == 0 && this.directionY == 0 ) {
- center = {x: mid, y: getAliensMidHeight() };
- width = distance(center, {x: this.x, y: this.y});
- var xAxis = {x: width, y: 0},
- current = {x: center.x - this.getOriginX(), y: center.y - this.getOriginY()},
- alpha = angle( xAxis, current );
- this.directionX = 0.01;
- this.directionY = alpha;
- $(this)[0].center = center;
- $(this)[0].width = width;
- }
-
- this.directionY = this.directionY - this.directionX;
- if( Math.abs(this.directionY) > 2 * Math.PI ) {
- this.directionY = 0;
- }
- center.y = center.y + 0.1;
- _this.center = center;
- this.x = center.x + width * Math.cos(this.directionY);
- this.y = center.y + width * Math.sin(this.directionY);
- }
- },
-
- sinusoid : {
- init : function (x, y) {
- return {directionX : 1, directionY : 1};
- },
- move : function () {
- var offset = this.width / 2;
- if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
- this.directionX *= -1;
- }
-
- if( Math.abs(this.getOriginY() - this.getY()) >= 3 * this.height ) {
- this.directionY *= -1;
- }
- }
- }
-};
-
-/*** Move - end ***/
-
-var ALIENS = {
- alien1 : {
- health : 1,
- weapon : AlienWeapon,
- score : 5,
- aggression : 0.0005,
- animation : ALIENS_TYPE[0]
- },
- alien2 : {
- health : 1,
- weapon : AlienWeapon,
- score : 10,
- aggression : 0.001,
- animation : ALIENS_TYPE[1]
- },
- alien3 : {
- health : 1,
- weapon : AlienWeapon,
- score : 20,
- aggression : 0.0015,
- animation : ALIENS_TYPE[2]
- }
-}
-
-
-/*** Waves ***/
-
-var WAVES = [
- {
- wave : [
- [ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
- [ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
- [ ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3 ],
- [ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
- [ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ]
- ],
- move : MOVE.translation,
- bonus : [40, 20]
- },
- {
- wave : [ [ Alien, Alien, Alien, undefined, Alien, Alien, Alien ],
- [ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien ],
- [ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien ],
- [ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien, Alien ],
- [ Alien, Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien, Alien ]
- ],
- move : MOVE.mirror,
- bonus : [30, 15]
- },
- {
- wave : [ [ undefined, undefined, Alien, undefined, undefined, undefined, undefined, undefined, Alien, undefined, undefined ],
- [ undefined, Alien, Alien, Alien, undefined, undefined, undefined, Alien, Alien, Alien, undefined ],
- [ Alien, Alien, undefined, Alien, Alien, undefined, Alien, Alien, undefined, Alien, Alien ],
- [ undefined, Alien, Alien, Alien, Alien, undefined, undefined, Alien, Alien, Alien, undefined ],
- [ undefined, undefined, Alien, undefined, undefined, undefined, undefined, undefined, Alien, undefined, undefined ]
- ],
- move : MOVE.half_part_rotation,
- bonus : [20, 10]
- },
- {
- wave : [
- [ undefined, undefined, undefined, undefined, Alien, undefined, undefined, undefined, undefined ],
- [ undefined, undefined, undefined, Alien, Alien, Alien, undefined, undefined, undefined ],
- [ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
- [ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
- [ Alien, Alien, Alien, undefined, undefined, undefined, Alien, Alien, Alien ],
- [ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
- [ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
- [ undefined, undefined, undefined, Alien, Alien, Alien, undefined, undefined, undefined ],
- [ undefined, undefined, undefined, undefined, Alien, undefined, undefined, undefined, undefined ]
- ],
- move : MOVE.rotation,
- bonus : [25, 12]
- }
- ];
-
-
-/*** Waves - end ***/
-
-
-/*** Weapons ***/
-
-function Weapon() {
- "use strict";
-}
-Weapon.prototype = {
- speed : 5,
- strength : 10,
- stock: Infinity,
- rof : 300,
- ror : 1500,
- load : 1,
- max_load : 1,
- width : 5,
- height : 5,
- shot_timer : false,
- reload_timer : false,
- directionX : 0,
- directionY : 1,
- animation : null,
- clazz : "default",
- callback : undefined,
-
- fire : function() {
- if (this.shot_timer || this.load <= 0) {
- return false;
- }
-
- var _this = this;
- this.load = Math.max(0,this.load - 1);
- this.shot_timer = setInterval(function() {
- if (_this.load > 0) {
- clearTimeout(_this.shot_timer);
- _this.shot_timer = false;
- }
- }, this.rof);
-
- if( !this.reload_timer) {
- this.reload_timer = setInterval( function() {
- _this.load = Math.min(_this.load + 1, Math.min(_this.max_load, _this.stock));
- if( _this.load == _this.max_load ) {
- clearInterval(_this.reload_timer);
- _this.reload_timer = false;
- }
- }, this.ror);
- }
- return true;
- }
-
-}
-
-function ShotgunWeapon() {
- "use strict";
- this.directionY = -1;
- this.rof = 200;
- this.ror = 1500;
- this.load = 2;
- this.max_load = 2;
- this.width = 3;
- this.height = 3;
- this.clazz = "Shotgun"
-}
-ShotgunWeapon.prototype = {
-}
-heriter(ShotgunWeapon.prototype, Weapon.prototype);
-
-function CarotWeapon() {
- "use strict";
- this.directionY = -1;
- this.stock = 10;
- this.clazz = "carot";
- this.load = 5;
- this.max_load = 5;
- this.width = 5;
- this.height = 10;
-}
-CarotWeapon.prototype = {
-
-}
-heriter(CarotWeapon.prototype, Weapon.prototype);
-
-function CornWeapon() {
- "use strict";
- this.directionY = -1;
- this.stock = 3;
- this.clazz = "corn";
- this.load = 1;
- this.max_load = 1;
- this.callback = function(shot) {
- var mediumAlien = getAliensMidHeight();
-
- if( shot.y() < mediumAlien ) {
- var x = shot.x(),
- y = shot.y(),
- explosion = EXPLOSIONS.SMALL[0];
- $("#shipShots").addSprite("cornExplosion", {width: explosion.width, height: explosion.height, posx: x - explosion.width / 2, posy: y - explosion.height / 2});
- explosionSmall($("#cornExplosion"), function() {$("#cornExplosion").remove()});
- shot.remove();
-
- var shipShots = $("#shipShots");
- for( var i = 0; i < 8; i++) {
- var cos = Math.cos( (Math.PI / 4) * i ),
- sin = Math.sin( (Math.PI / 4) * i);
- if( Math.abs(cos) < 0.01 ) {
- cos = 0;
- }
- if( Math.abs(sin) < 0.01) {
- sin = 0;
- }
- shipShots.addSprite( "shotCorn" + i, { posx : x + 5 * cos, posy : y + 5 * sin, width: 2, height: 2});
- var shotCorn = $("#shotCorn" + i);
- shotCorn.addClass("shipShot").addClass("shotCorn");
- $("#shotCorn" + i)[0].weapon = $.extend({
- directionX : cos < 0 ? -1 : cos > 0 ? 1 : 0,
- directionY : sin < 0 ? -1 : sin > 0 ? 1 : 0,
- speed : 1
- }, shot.weapon);
- }
- }
- }
-}
-CornWeapon.prototype = {
-
-}
-heriter(CornWeapon.prototype, Weapon.prototype);
-
-
-function AlienWeapon() {
- "use strict";
- this.directionY = 1;
- this.width = 5;
- this.height = 10;
-}
-AlienWeapon.prototype = {
-
-}
-heriter(AlienWeapon.prototype, Weapon.prototype);
-/*** Weapons -END ***/
-
-
/*** Actors ***/
function Actor() {
"use strict";
@@ -469,62 +130,6 @@ Actor.prototype = {
}
};
-/*** Actors - Aliens ***/
-function Alien(id, start, move, type) {
- "use strict";
-
- this.id = id;
- this.x = start.x;
- this.y = start.y;
- this.moveFct = move;
-
- this.weapon = new type.weapon();
- this.fireDirectionY = 1;
-
- this.originX = this.x;
- this.originY = this.y;
- this.directionX = -1;
- this.speed = 0.5;
- this.animation = type.animation;
- this.width = type.animation.width;
- this.height = type.animation.height;
- this.health = type.health;
- this.aggression = type.aggression;
- this.score = type.score;
-}
-
-Alien.prototype = {
- moveFct : null,
- width : 0,
- height : 0,
- aggression : 0,
- animation : null,
- score : 0,
-
- init : function() {
- "use strict";
- this.speed = 0;
- this.node.x(this.x);
- this.node.y(this.y);
- },
-
- move : function() {
- "use strict";
- this._super("move", arguments);
- if (typeof this.moveFct !== undefined) {
- this.moveFct();
- }
- },
-
- destroy : function() {
- this._super("destroy", arguments);
- Game.addToScore( this.score );
- }
-};
-
-heriter(Alien.prototype, Actor.prototype);
-
-/*** Actors - Aliens - END ***/
/*** Actors - Heroes - END ***/
function Ship(id, start, speed, animation) {
@@ -533,7 +138,7 @@ function Ship(id, start, speed, animation) {
this.x = start.x;
this.y = start.y;
- this.weapon = new ShotgunWeapon();
+ this.weapon = new Weapon(WEAPONS.SHOTGUN);
this.fireDirectionY = -1;
this.originX = this.x;
@@ -615,7 +220,7 @@ Ship.prototype = {
Game.shots.total = Game.shots.total + 1;
this.weapon.stock--;
if( this.weapon.stock == 0 ) {
- this.weapon = new ShotgunWeapon();
+ this.weapon = new Weapon(WEAPONS.SHOTGUN);
$("#current_weapon").setAnimation(this.weapon.animation);
}
}
diff --git a/js/models/weapons.js b/js/models/weapons.js
index f634bf0..1460b95 100644
--- a/js/models/weapons.js
+++ b/js/models/weapons.js
@@ -8,9 +8,91 @@
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-function Weapon() {
- "use strict";
+var WEAPONS = {
+ SHOTGUN : {
+ directionY : -1,
+ rof : 200,
+ ror : 1500,
+ load : 2,
+ max_load : 2,
+ width : 3,
+ height : 3,
+ clazz : "Shotgun"
+ },
+ CAROT : {
+ directionY : -1,
+ stock : 10,
+ clazz : "carot",
+ load : 5,
+ max_load : 5,
+ width : 5,
+ height : 10
+ },
+ CORN : {
+ directionY : -1,
+ stock : 3,
+ clazz : "corn",
+ load : 1,
+ max_load : 1,
+ callback : function(shot) {
+ var mediumAlien = getAliensMidHeight();
+
+ if( shot.y() < mediumAlien ) {
+ var x = shot.x(),
+ y = shot.y(),
+ explosion = EXPLOSIONS.SMALL[0];
+ $("#shipShots").addSprite("cornExplosion", {width: explosion.width, height: explosion.height, posx: x - explosion.width / 2, posy: y - explosion.height / 2});
+ explosionSmall($("#cornExplosion"), function() {$("#cornExplosion").remove()});
+ shot.remove();
+
+ var shipShots = $("#shipShots");
+ for( var i = 0; i < 8; i++) {
+ var cos = Math.cos( (Math.PI / 4) * i ),
+ sin = Math.sin( (Math.PI / 4) * i);
+ if( Math.abs(cos) < 0.01 ) {
+ cos = 0;
+ }
+ if( Math.abs(sin) < 0.01) {
+ sin = 0;
+ }
+ shipShots.addSprite( "shotCorn" + i, { posx : x + 5 * cos, posy : y + 5 * sin, width: 2, height: 2});
+ var shotCorn = $("#shotCorn" + i);
+ shotCorn.addClass("shipShot").addClass("shotCorn");
+ $("#shotCorn" + i)[0].weapon = $.extend({
+ directionX : cos < 0 ? -1 : cos > 0 ? 1 : 0,
+ directionY : sin < 0 ? -1 : sin > 0 ? 1 : 0,
+ speed : 1
+ }, shot.weapon);
+ }
+ }
+ }
+ },
+ ALIEN : {
+ directionY : 1,
+ width : 5,
+ height : 10
+ }
}
+
+function Weapon(type) {
+ "use strict";
+ this.directionY = type.directionY || 1;
+ this.directionX = type.directionX || 0;
+ this.width = type.width;
+ this.height = type.height;
+ this.speed = type.speed || 5;
+ this.strenght = type.strength || 10;
+ this.stock = type.stock || Infinity;
+ this.rof = type.rof || 300;
+ this.ror = type.ror || 1500;
+ this.load = type.load || 1;
+ this.max_load = type.max_load || 1;
+ this.animation = type.animation;
+ this.clazz = type.clazz || "default";
+ this.callback = type.callback;
+
+}
+
Weapon.prototype = {
speed : 5,
strength : 10,
@@ -55,91 +137,4 @@ Weapon.prototype = {
return true;
}
-}
-
-function ShotgunWeapon() {
- "use strict";
- this.directionY = -1;
- this.rof = 200;
- this.ror = 1500;
- this.load = 2;
- this.max_load = 2;
- this.width = 3;
- this.height = 3;
- this.clazz = "Shotgun"
-}
-ShotgunWeapon.prototype = {
-}
-heriter(ShotgunWeapon.prototype, Weapon.prototype);
-
-function CarotWeapon() {
- "use strict";
- this.directionY = -1;
- this.stock = 10;
- this.clazz = "carot";
- this.load = 5;
- this.max_load = 5;
- this.width = 5;
- this.height = 10;
-}
-CarotWeapon.prototype = {
-
-}
-heriter(CarotWeapon.prototype, Weapon.prototype);
-
-function CornWeapon() {
- "use strict";
- this.directionY = -1;
- this.stock = 3;
- this.clazz = "corn";
- this.load = 1;
- this.max_load = 1;
- this.callback = function(shot) {
- var mediumAlien = getAliensMidHeight();
-
- if( shot.y() < mediumAlien ) {
- var x = shot.x(),
- y = shot.y(),
- explosion = EXPLOSIONS.SMALL[0];
- $("#shipShots").addSprite("cornExplosion", {width: explosion.width, height: explosion.height, posx: x - explosion.width / 2, posy: y - explosion.height / 2});
- explosionSmall($("#cornExplosion"), function() {$("#cornExplosion").remove()});
- shot.remove();
-
- var shipShots = $("#shipShots");
- for( var i = 0; i < 8; i++) {
- var cos = Math.cos( (Math.PI / 4) * i ),
- sin = Math.sin( (Math.PI / 4) * i);
- if( Math.abs(cos) < 0.01 ) {
- cos = 0;
- }
- if( Math.abs(sin) < 0.01) {
- sin = 0;
- }
- shipShots.addSprite( "shotCorn" + i, { posx : x + 5 * cos, posy : y + 5 * sin, width: 2, height: 2});
- var shotCorn = $("#shotCorn" + i);
- shotCorn.addClass("shipShot").addClass("shotCorn");
- $("#shotCorn" + i)[0].weapon = $.extend({
- directionX : cos < 0 ? -1 : cos > 0 ? 1 : 0,
- directionY : sin < 0 ? -1 : sin > 0 ? 1 : 0,
- speed : 1
- }, shot.weapon);
- }
- }
- }
-}
-CornWeapon.prototype = {
-
-}
-heriter(CornWeapon.prototype, Weapon.prototype);
-
-
-function AlienWeapon() {
- "use strict";
- this.directionY = 1;
- this.width = 5;
- this.height = 10;
-}
-AlienWeapon.prototype = {
-
-}
-heriter(AlienWeapon.prototype, Weapon.prototype);
+}
\ No newline at end of file
diff --git a/js/spaceinvaders-core.js b/js/spaceinvaders-core.js
index 669245f..7190972 100644
--- a/js/spaceinvaders-core.js
+++ b/js/spaceinvaders-core.js
@@ -256,7 +256,7 @@ Game = {
var bonus = $(this)[0].bonus;
if( collisions.length > 0 ) {
if( bonus.type === "weapon" ) {
- Game.ship.weapon = new bonus.clazz;
+ Game.ship.weapon = new Weapon(bonus.clazz);
$("#current_weapon").setAnimation(bonus.animation.animation);
this.remove();
}