Initial commit

This commit is contained in:
Fabrice Ecaille
2013-09-25 18:26:19 +02:00
commit 883157e3a6
22 changed files with 3271 additions and 0 deletions

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js/spaceinvaders-models.js Normal file
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/*** Weapons ***/
function Weapon() {
"use strict";
}
Weapon.prototype = {
speed : 5,
strength : 10,
rof : 300,
ror : 1500,
load : 3,
max_load : 3,
width : 5,
height : 20,
shot_timer : false,
reload_timer : false,
directionX : 0,
directionY : 1,
animation : null,
fire : function() {
if (this.shot_timer || this.load <= 0) {
return false;
}
var _this = this;
this.load = Math.max(0,this.load - 1);
this.shot_timer = setInterval(function() {
if (_this.load > 0) {
clearTimeout(_this.shot_timer);
_this.shot_timer = false;
}
}, this.rof);
if( !this.reload_timer) {
this.reload_timer = setInterval( function() {
_this.load = Math.min(_this.load + 1, _this.max_load);
if( _this.load == _this.max_load ) {
clearInterval(_this.reload_timer);
_this.reload_timer = false;
}
}, this.ror);
}
return true;
}
}
function HeroWeapon() {
"use strict";
this.directionY = -1;
}
HeroWeapon.prototype = {
}
heriter(HeroWeapon.prototype, Weapon.prototype);
function AlienWeapon() {
"use strict";
this.directionY = 1;
this.width = 5;
this.height = 10;
}
AlienWeapon.prototype = {
}
heriter(AlienWeapon.prototype, Weapon.prototype);
/*** Weapons -END ***/
/*** Actors ***/
function Actor() {
"use strict";
}
Actor.prototype = {
id : null,
node : null,
x : null,
y : null,
originX : 0,
originY : 0,
speed : null,
health : 1,
directionX : 0,
directionY : 0,
fireDirectionX : 0,
fireDirectionY : 0,
weapon : null,
animations : {},
getX : function() {
"use strict";
return this.x;
},
getY : function() {
"use strict";
return this.y;
},
move : function() {
"use strict";
if (!Game.running) {
return;
}
this.x += this.directionX * this.speed;
this.y += this.directionY * this.speed;
this.x = Math.min(this.x, PLAYGROUND_WIDTH - this.node.w());
this.x = Math.max(this.x, 0);
this.node.x(this.x);
this.node.y(this.y);
},
getOriginX : function() {
return this.originX;
},
getOriginY : function() {
return this.originY;
},
up : function(active) {
"use strict";
this.directionY = active ? -1 : 0;
},
down : function(active) {
"use strict";
this.directionY = active ? 1 : 0;
},
left : function(active) {
"use strict";
this.directionX = active ? -1 : 0;
},
right : function(active) {
"use strict";
this.directionX = active ? 1 : 0;
},
fire : function(layout, clazz) {
var name = "shot" + Math.ceil(Math.random() * 1000);
if (this.weapon.fire(layout)) {
layout.addSprite(name, $.extend({ posx : this.x + this.node.w() / 2, posy : this.y + this.fireDirectionY * this.node.h()}, this.weapon));
$("#" + name).addClass(clazz)
$("#" + name)[0].weapon = this.weapon;
}
},
hit : function() {
this.health = this.health - 1;
if( this.health == 0 ) {
this.destroy();
}
return this.health;
},
destroy : function() {
$("#" + this.id).remove();
}
};
/*** Actors - Aliens ***/
function Alien(id, start, move) {
"use strict";
this.id = id;
this.x = start.x;
this.y = start.y;
this.moveFct = move;
this.weapon = new AlienWeapon();
this.fireDirectionY = 1;
this.originX = this.x;
this.originY = this.y;
this.directionX = -1;
this.speed = 0.5;
}
Alien.prototype = {
speed : 0,
directionX : 0,
directionY : 0,
moveFct : null,
width : ALIENS_WIDTH,
height : ALIENS_HEIGHT,
aggression : 0.0005,
init : function() {
"use strict";
this.speed = 0;
this.node.x(this.x);
this.node.y(this.y);
},
move : function() {
"use strict";
this._super("move", arguments);
if (typeof this.moveFct !== undefined) {
this.moveFct();
}
},
destroy : function() {
this._super("destroy", arguments);
Game.addToScore( 5 );
}
};
heriter(Alien.prototype, Actor.prototype);
/*** Actors - Aliens - END ***/
/*** Actors - Heroes - END ***/
function Ship(id, start, speed, animation) {
"use strict";
this.id = id;
this.x = start.x;
this.y = start.y;
this.weapon = new HeroWeapon();
this.fireDirectionY = -1;
this.originX = this.x;
this.originY = this.y;
this.speed = speed;
this.animation = animation;
/*this.bigWheel = $("#bigWheel");
this.smallWheel = $("#smallWheel");
var bigWheelRadius = bigWheel.h() / 2,
smallWheelRadius = smallWheel.h() / 2;
this.bigWheelAngle = this.speed * 360 / ( 2 * Math.PI * bigWheelRadius );
this.smallWheelAngle = this.speed * 360 / ( 2 * Math.PI * smallWheelRadius );*/
}
Ship.prototype = {
speed : 0,
directionX : 0,
directionY : 0,
lives : 3,
animation : null,
/*bigWheel : null,
bigWheelAngle : 0,
smallWheel : null,
smallWheelAngle : 0,*/
init : function() {
"use strict";
this.speed = 0;
this.node.x(this.x);
this.node.y(this.y);
},
/**
* Arc = (2* Pi * R) / (360) * alpha
*
*/
move : function() {
"use strict";
this._super("move", arguments);
},
/* right : function(active) {
if( this.x + this.node.w() > PLAYGROUND_WIDTH ){
return false;
}
this._super("right", arguments);
this.bigWheel.rotate(this.bigWheelAngle, true);
this.smallWheel.rotate(this.smallWheelAngle, true);
},
left : function(active) {
if( this.x < 0 ){
return false;
}
this._super("left", arguments);
this.bigWheel.rotate(this.bigWheelAngle, true);
this.smallWheel.rotate(this.smallWheelAngle, true);
},
*/
up : function(active) {
if (this.y < (PLAYGROUND_HEIGHT - 2 * HUD_HEIGHT)) {
return false;
}
this._super("up", arguments);
},
destroy : function() {
$("#life" + this.lives).remove();
this.lives = this.lives - 1;
$("#hero").children().hide();
var _this = this;
setTimeout(function() {
$("#hero").children().show();
_this.health = 1;
}, 2000);
}
};
heriter(Ship.prototype, Actor.prototype);
/*** Actors - Heroes - END ***/
/*** Actors - END ***/