mirror of
https://github.com/Febbweiss/sis.git
synced 2026-03-05 06:35:37 +00:00
Feature: add 2 kinds of aliens
Refactoring: better way to manage aliens Refatcoring: creating models and animations folders to manage independent files
This commit is contained in:
173
js/models/waves.js
Normal file
173
js/models/waves.js
Normal file
@@ -0,0 +1,173 @@
|
||||
/*** Move ***/
|
||||
|
||||
var MOVE = {
|
||||
translation : {
|
||||
init : function (x, y) {
|
||||
return {directionX : 1, directionY : 0};
|
||||
},
|
||||
move : function() {
|
||||
var offset = (PLAYGROUND_WIDTH - 16 * this.width) / 2;
|
||||
if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
|
||||
this.directionX *= -1;
|
||||
this.y = (this.y + this.height / 4);
|
||||
}
|
||||
},
|
||||
},
|
||||
mirror : {
|
||||
init : function(x, y) {
|
||||
if( x < PLAYGROUND_WIDTH / 2 ) {
|
||||
return {directionX: -1, directionY: 0};
|
||||
}
|
||||
return {directionX: 1, directionY: 0};
|
||||
},
|
||||
move : function() {
|
||||
var offset = this.width / 2;
|
||||
if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
|
||||
this.directionX *= -1;
|
||||
this.y = (this.y + this.height / 4);
|
||||
}
|
||||
},
|
||||
},
|
||||
half_part_rotation : {
|
||||
init : function (x, y) {
|
||||
return {directionX:0, directionY:0};
|
||||
},
|
||||
move : function () {
|
||||
var _this = $(this)[0],
|
||||
mid = PLAYGROUND_WIDTH / 2,
|
||||
center = _this.center,
|
||||
width = _this.width;
|
||||
|
||||
if( this.directionX == 0 && this.directionY == 0 ) {
|
||||
center = {x: ( this.getOriginX() < mid ? PLAYGROUND_WIDTH / 4 : 3 * PLAYGROUND_WIDTH / 4), y: getAliensMidHeight() };
|
||||
width = distance(center, {x: this.x, y: this.y});
|
||||
var xAxis = {x: width, y: 0},
|
||||
current = {x: center.x - this.getOriginX(), y: center.y - this.getOriginY()},
|
||||
alpha = angle( xAxis, current );
|
||||
this.directionX = 0.01;
|
||||
this.directionY = alpha;
|
||||
$(this)[0].center = center;
|
||||
$(this)[0].width = width;
|
||||
}
|
||||
|
||||
if( this.getOriginX() < mid ) {
|
||||
this.directionY = this.directionY + this.directionX;
|
||||
} else {
|
||||
this.directionY = this.directionY - this.directionX;
|
||||
}
|
||||
if( Math.abs(this.directionY) > 2 * Math.PI ) {
|
||||
this.directionY = 0;
|
||||
}
|
||||
center.y = center.y + 0.1;
|
||||
_this.center = center;
|
||||
this.x = center.x + width * Math.cos(this.directionY);
|
||||
this.y = center.y + width * Math.sin(this.directionY);
|
||||
}
|
||||
},
|
||||
|
||||
rotation : {
|
||||
init : function (x, y) {
|
||||
return {directionX:0, directionY:0};
|
||||
},
|
||||
move : function () {
|
||||
var _this = $(this)[0],
|
||||
mid = PLAYGROUND_WIDTH / 2,
|
||||
center = _this.center,
|
||||
width = _this.width;
|
||||
|
||||
if( this.directionX == 0 && this.directionY == 0 ) {
|
||||
center = {x: mid, y: getAliensMidHeight() };
|
||||
width = distance(center, {x: this.x, y: this.y});
|
||||
var xAxis = {x: width, y: 0},
|
||||
current = {x: center.x - this.getOriginX(), y: center.y - this.getOriginY()},
|
||||
alpha = angle( xAxis, current );
|
||||
this.directionX = 0.01;
|
||||
this.directionY = alpha;
|
||||
$(this)[0].center = center;
|
||||
$(this)[0].width = width;
|
||||
}
|
||||
|
||||
this.directionY = this.directionY - this.directionX;
|
||||
if( Math.abs(this.directionY) > 2 * Math.PI ) {
|
||||
this.directionY = 0;
|
||||
}
|
||||
center.y = center.y + 0.1;
|
||||
_this.center = center;
|
||||
this.x = center.x + width * Math.cos(this.directionY);
|
||||
this.y = center.y + width * Math.sin(this.directionY);
|
||||
}
|
||||
},
|
||||
|
||||
sinusoid : {
|
||||
init : function (x, y) {
|
||||
return {directionX : 1, directionY : 1};
|
||||
},
|
||||
move : function () {
|
||||
var offset = this.width / 2;
|
||||
if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
|
||||
this.directionX *= -1;
|
||||
}
|
||||
|
||||
if( Math.abs(this.getOriginY() - this.getY()) >= 3 * this.height ) {
|
||||
this.directionY *= -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/*** Move - end ***/
|
||||
|
||||
|
||||
/*** Waves ***/
|
||||
|
||||
var WAVES = [
|
||||
{
|
||||
wave : [
|
||||
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
|
||||
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
|
||||
[ ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3 ],
|
||||
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
|
||||
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ]
|
||||
],
|
||||
move : MOVE.translation,
|
||||
bonus : [40, 20]
|
||||
},
|
||||
{
|
||||
wave : [ [ Alien, Alien, Alien, undefined, Alien, Alien, Alien ],
|
||||
[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien ],
|
||||
[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien ],
|
||||
[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien, Alien ],
|
||||
[ Alien, Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien, Alien ]
|
||||
],
|
||||
move : MOVE.mirror,
|
||||
bonus : [30, 15]
|
||||
},
|
||||
{
|
||||
wave : [ [ undefined, undefined, Alien, undefined, undefined, undefined, undefined, undefined, Alien, undefined, undefined ],
|
||||
[ undefined, Alien, Alien, Alien, undefined, undefined, undefined, Alien, Alien, Alien, undefined ],
|
||||
[ Alien, Alien, undefined, Alien, Alien, undefined, Alien, Alien, undefined, Alien, Alien ],
|
||||
[ undefined, Alien, Alien, Alien, Alien, undefined, undefined, Alien, Alien, Alien, undefined ],
|
||||
[ undefined, undefined, Alien, undefined, undefined, undefined, undefined, undefined, Alien, undefined, undefined ]
|
||||
],
|
||||
move : MOVE.half_part_rotation,
|
||||
bonus : [20, 10]
|
||||
},
|
||||
{
|
||||
wave : [
|
||||
[ undefined, undefined, undefined, undefined, Alien, undefined, undefined, undefined, undefined ],
|
||||
[ undefined, undefined, undefined, Alien, Alien, Alien, undefined, undefined, undefined ],
|
||||
[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
|
||||
[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
|
||||
[ Alien, Alien, Alien, undefined, undefined, undefined, Alien, Alien, Alien ],
|
||||
[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
|
||||
[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
|
||||
[ undefined, undefined, undefined, Alien, Alien, Alien, undefined, undefined, undefined ],
|
||||
[ undefined, undefined, undefined, undefined, Alien, undefined, undefined, undefined, undefined ]
|
||||
],
|
||||
move : MOVE.rotation,
|
||||
bonus : [25, 12]
|
||||
}
|
||||
];
|
||||
|
||||
|
||||
/*** Waves - end ***/
|
||||
Reference in New Issue
Block a user