mirror of
https://github.com/Febbweiss/sis.git
synced 2026-03-04 22:25:35 +00:00
Feature: add 2 kinds of aliens
Refactoring: better way to manage aliens Refatcoring: creating models and animations folders to manage independent files
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 2.5 KiB |
12
index.html
12
index.html
@@ -23,10 +23,18 @@
|
|||||||
<link href="css/scoreboard.css" type="text/css" rel="stylesheet"/>
|
<link href="css/scoreboard.css" type="text/css" rel="stylesheet"/>
|
||||||
<link href="css/countdown.css" type="text/css" rel="stylesheet"/>
|
<link href="css/countdown.css" type="text/css" rel="stylesheet"/>
|
||||||
|
|
||||||
<script src="js/spaceinvaders-animations.js" type="text/javascript" ></script>
|
<script src="js/animations/animations.js" type="text/javascript" ></script>
|
||||||
|
<script src="js/animations/aliens.js" type="text/javascript" ></script>
|
||||||
|
<script src="js/animations/explosions.js" type="text/javascript" ></script>
|
||||||
|
<script src="js/animations/worlds.js" type="text/javascript" ></script>
|
||||||
|
|
||||||
<script src="js/spaceinvaders-ui.js" type="text/javascript" ></script>
|
<script src="js/spaceinvaders-ui.js" type="text/javascript" ></script>
|
||||||
<script src="js/spaceinvaders-core.js" type="text/javascript" ></script>
|
<script src="js/spaceinvaders-core.js" type="text/javascript" ></script>
|
||||||
<script src="js/spaceinvaders-models.js" type="text/javascript" ></script>
|
<script src="js/spaceinvaders-utils.js" type="text/javascript" ></script>
|
||||||
|
<script src="js/models/models.js" type="text/javascript" ></script>
|
||||||
|
<script src="js/models/aliens.js" type="text/javascript" ></script>
|
||||||
|
<script src="js/models/waves.js" type="text/javascript" ></script>
|
||||||
|
<script src="js/models/weapons.js" type="text/javascript" ></script>
|
||||||
|
|
||||||
<link href="css/spaceinvaders.css" type="text/css" rel="stylesheet"/>
|
<link href="css/spaceinvaders.css" type="text/css" rel="stylesheet"/>
|
||||||
</head>
|
</head>
|
||||||
|
|||||||
45
js/animations/aliens.js
Normal file
45
js/animations/aliens.js
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
var ALIENS_WIDTH = 25,
|
||||||
|
ALIENS_WIDTH_2 = 18,
|
||||||
|
ALIENS_HEIGHT = 17,
|
||||||
|
ALIENS_SPRITE = IMAGES_PREFIX + "invader.png",
|
||||||
|
ALIENS_RATE = 400;
|
||||||
|
|
||||||
|
var ALIENS_TYPE = [
|
||||||
|
{
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : ALIENS_SPRITE,
|
||||||
|
numberOfFrame : 2,
|
||||||
|
delta : 24,
|
||||||
|
rate : ALIENS_RATE,
|
||||||
|
type : $.gQ.ANIMATION_HORIZONTAL
|
||||||
|
}),
|
||||||
|
width : 24,
|
||||||
|
height: 18
|
||||||
|
},
|
||||||
|
{
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : ALIENS_SPRITE,
|
||||||
|
numberOfFrame : 2,
|
||||||
|
delta : ALIENS_WIDTH_2,
|
||||||
|
offsety : 20,
|
||||||
|
rate : ALIENS_RATE,
|
||||||
|
type : $.gQ.ANIMATION_HORIZONTAL
|
||||||
|
}),
|
||||||
|
width : ALIENS_WIDTH_2,
|
||||||
|
height: 17
|
||||||
|
},
|
||||||
|
{
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : ALIENS_SPRITE,
|
||||||
|
numberOfFrame : 2,
|
||||||
|
delta : ALIENS_WIDTH,
|
||||||
|
offsety : 40,
|
||||||
|
rate : ALIENS_RATE,
|
||||||
|
type : $.gQ.ANIMATION_HORIZONTAL
|
||||||
|
}),
|
||||||
|
width : ALIENS_WIDTH,
|
||||||
|
height: 18
|
||||||
|
}
|
||||||
|
]
|
||||||
|
|
||||||
|
|
||||||
11
js/animations/animations.js
Normal file
11
js/animations/animations.js
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c) 2013 Fabrice ECAILLE aka Febbweiss
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
var IMAGES_PREFIX = "images/";
|
||||||
117
js/animations/explosions.js
Normal file
117
js/animations/explosions.js
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
var EXPLOSION_BIG = IMAGES_PREFIX + "explosion_big.png",
|
||||||
|
EXPLOSION_BIG_RATE = 50,
|
||||||
|
EXPLOSION_SMALL = IMAGES_PREFIX + "explosion_small.png",
|
||||||
|
EXPLOSION_SMALL_RATE = 50;
|
||||||
|
|
||||||
|
var EXPLOSIONS = {
|
||||||
|
BIG : [
|
||||||
|
{
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : EXPLOSION_BIG,
|
||||||
|
numberOfFrame : 8,
|
||||||
|
delta : 128,
|
||||||
|
rate : EXPLOSION_BIG_RATE,
|
||||||
|
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
|
||||||
|
}),
|
||||||
|
width : 128,
|
||||||
|
height: 128
|
||||||
|
},
|
||||||
|
{
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : EXPLOSION_BIG,
|
||||||
|
offsety : 128,
|
||||||
|
numberOfFrame : 8,
|
||||||
|
delta : 128,
|
||||||
|
rate : EXPLOSION_BIG_RATE,
|
||||||
|
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
|
||||||
|
}),
|
||||||
|
width : 128,
|
||||||
|
height: 128
|
||||||
|
},
|
||||||
|
{
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : EXPLOSION_BIG,
|
||||||
|
offsety : 256,
|
||||||
|
numberOfFrame : 8,
|
||||||
|
delta : 128,
|
||||||
|
rate : EXPLOSION_BIG_RATE,
|
||||||
|
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
|
||||||
|
}),
|
||||||
|
width : 128,
|
||||||
|
height: 128
|
||||||
|
},
|
||||||
|
{
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : EXPLOSION_BIG,
|
||||||
|
offsety : 384,
|
||||||
|
numberOfFrame : 8,
|
||||||
|
delta : 128,
|
||||||
|
rate : EXPLOSION_BIG_RATE,
|
||||||
|
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
|
||||||
|
}),
|
||||||
|
width : 128,
|
||||||
|
height: 128
|
||||||
|
},
|
||||||
|
{
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : EXPLOSION_BIG,
|
||||||
|
offsety : 512,
|
||||||
|
numberOfFrame : 8,
|
||||||
|
delta : 128,
|
||||||
|
rate : EXPLOSION_BIG_RATE,
|
||||||
|
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
|
||||||
|
}),
|
||||||
|
width : 128,
|
||||||
|
height: 128
|
||||||
|
},
|
||||||
|
{
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : EXPLOSION_BIG,
|
||||||
|
offsety : 640,
|
||||||
|
numberOfFrame : 8,
|
||||||
|
delta : 128,
|
||||||
|
rate : EXPLOSION_BIG_RATE,
|
||||||
|
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
|
||||||
|
}),
|
||||||
|
width : 128,
|
||||||
|
height: 128
|
||||||
|
},
|
||||||
|
{
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : EXPLOSION_BIG,
|
||||||
|
offsety : 768,
|
||||||
|
numberOfFrame : 8,
|
||||||
|
delta : 128,
|
||||||
|
rate : EXPLOSION_BIG_RATE,
|
||||||
|
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
|
||||||
|
}),
|
||||||
|
width : 128,
|
||||||
|
height: 128
|
||||||
|
},
|
||||||
|
{
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : EXPLOSION_BIG,
|
||||||
|
offsety : 896,
|
||||||
|
numberOfFrame : 8,
|
||||||
|
delta : 128,
|
||||||
|
rate : EXPLOSION_BIG_RATE,
|
||||||
|
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
|
||||||
|
}),
|
||||||
|
width : 128,
|
||||||
|
height: 128
|
||||||
|
}
|
||||||
|
],
|
||||||
|
SMALL : [
|
||||||
|
{
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : EXPLOSION_SMALL,
|
||||||
|
numberOfFrame : 10,
|
||||||
|
delta : 64,
|
||||||
|
rate : EXPLOSION_SMALL_RATE,
|
||||||
|
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
|
||||||
|
}),
|
||||||
|
width : 64,
|
||||||
|
height: 64
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
121
js/animations/worlds.js
Normal file
121
js/animations/worlds.js
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
var FARM_SPRITE = IMAGES_PREFIX + "farm.png",
|
||||||
|
FARM_BACKGROUND_1 = IMAGES_PREFIX + "background.png",
|
||||||
|
FARM_BACKGROUND_2 = IMAGES_PREFIX + "background2.png";
|
||||||
|
|
||||||
|
var WORLD = {
|
||||||
|
farm : {
|
||||||
|
hero : {
|
||||||
|
ship : {
|
||||||
|
animation : new $.gameQuery.Animation({
|
||||||
|
imageURL : FARM_SPRITE
|
||||||
|
}),
|
||||||
|
width : 48,
|
||||||
|
height : 24,
|
||||||
|
posx : 0,
|
||||||
|
posy : 17
|
||||||
|
},
|
||||||
|
/*cockpit : {
|
||||||
|
animation : new $.gameQuery.Animation({
|
||||||
|
imageURL : FARM_SPRITE,
|
||||||
|
offsety : 24,
|
||||||
|
offsetx : 20
|
||||||
|
}),
|
||||||
|
width : 20,
|
||||||
|
height : 33,
|
||||||
|
posx : 28,
|
||||||
|
posy : 3
|
||||||
|
},*/
|
||||||
|
smallWheel : {
|
||||||
|
animation : new $.gameQuery.Animation({
|
||||||
|
imageURL : FARM_SPRITE,
|
||||||
|
offsetx : 0,
|
||||||
|
offsety : 24
|
||||||
|
}),
|
||||||
|
posx : 4,
|
||||||
|
posy : 30,
|
||||||
|
width: 14,
|
||||||
|
height: 14
|
||||||
|
},
|
||||||
|
bigWheel : {
|
||||||
|
animation : new $.gameQuery.Animation({
|
||||||
|
imageURL : FARM_SPRITE,
|
||||||
|
offsetx : 0,
|
||||||
|
offsety : 38
|
||||||
|
}),
|
||||||
|
width : 19,
|
||||||
|
height : 19,
|
||||||
|
posx : 25,
|
||||||
|
posy : 27
|
||||||
|
}
|
||||||
|
},
|
||||||
|
alien : {
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : IMAGES_PREFIX + "invader.png",
|
||||||
|
numberOfFrame : 2,
|
||||||
|
delta : ALIENS_WIDTH,
|
||||||
|
rate : 400,
|
||||||
|
type : $.gQ.ANIMATION_HORIZONTAL
|
||||||
|
}),
|
||||||
|
width : ALIENS_WIDTH,
|
||||||
|
height : ALIENS_HEIGHT
|
||||||
|
},
|
||||||
|
ufo : {
|
||||||
|
animation: new $.gQ.Animation({imageURL: IMAGES_PREFIX + "ufo.png"}),
|
||||||
|
width: 48,
|
||||||
|
height: 32,
|
||||||
|
posy: 10
|
||||||
|
},
|
||||||
|
life : {
|
||||||
|
animation : new $.gameQuery.Animation({
|
||||||
|
imageURL : FARM_SPRITE,
|
||||||
|
offsetx : 14,
|
||||||
|
offsety : 24
|
||||||
|
}),
|
||||||
|
width: 32,
|
||||||
|
height: 16
|
||||||
|
},
|
||||||
|
weapons : {
|
||||||
|
corn : {
|
||||||
|
animation : new $.gameQuery.Animation({
|
||||||
|
imageURL : FARM_SPRITE,
|
||||||
|
offsetx : 19,
|
||||||
|
offsety : 37
|
||||||
|
}),
|
||||||
|
width: 19,
|
||||||
|
height: 19
|
||||||
|
},
|
||||||
|
carot : {
|
||||||
|
animation : new $.gameQuery.Animation({
|
||||||
|
imageURL : FARM_SPRITE,
|
||||||
|
offsetx : 38,
|
||||||
|
offsety : 37
|
||||||
|
}),
|
||||||
|
width: 19,
|
||||||
|
height: 19
|
||||||
|
},
|
||||||
|
gun : {
|
||||||
|
animation : new $.gameQuery.Animation({
|
||||||
|
imageURL : FARM_SPRITE,
|
||||||
|
offsetx : 57,
|
||||||
|
offsety : 37
|
||||||
|
}),
|
||||||
|
width: 19,
|
||||||
|
height: 19
|
||||||
|
}
|
||||||
|
},
|
||||||
|
backgrounds : {
|
||||||
|
farm: {
|
||||||
|
background1 : {
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : FARM_BACKGROUND_1
|
||||||
|
})
|
||||||
|
},
|
||||||
|
background2 : {
|
||||||
|
animation : new $.gQ.Animation({
|
||||||
|
imageURL : FARM_BACKGROUND_2
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
81
js/models/aliens.js
Normal file
81
js/models/aliens.js
Normal file
@@ -0,0 +1,81 @@
|
|||||||
|
var ALIENS = {
|
||||||
|
alien1 : {
|
||||||
|
health : 1,
|
||||||
|
weapon : AlienWeapon,
|
||||||
|
score : 5,
|
||||||
|
aggression : 0.0005,
|
||||||
|
animation : ALIENS_TYPE[0]
|
||||||
|
},
|
||||||
|
alien2 : {
|
||||||
|
health : 1,
|
||||||
|
weapon : AlienWeapon,
|
||||||
|
score : 10,
|
||||||
|
aggression : 0.001,
|
||||||
|
animation : ALIENS_TYPE[1]
|
||||||
|
},
|
||||||
|
alien3 : {
|
||||||
|
health : 1,
|
||||||
|
weapon : AlienWeapon,
|
||||||
|
score : 20,
|
||||||
|
aggression : 0.0015,
|
||||||
|
animation : ALIENS_TYPE[2]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*** Actors - Aliens ***/
|
||||||
|
function Alien(id, start, move, type) {
|
||||||
|
"use strict";
|
||||||
|
|
||||||
|
this.id = id;
|
||||||
|
this.x = start.x;
|
||||||
|
this.y = start.y;
|
||||||
|
this.moveFct = move;
|
||||||
|
|
||||||
|
this.weapon = new type.weapon();
|
||||||
|
this.fireDirectionY = 1;
|
||||||
|
|
||||||
|
this.originX = this.x;
|
||||||
|
this.originY = this.y;
|
||||||
|
this.directionX = -1;
|
||||||
|
this.speed = 0.5;
|
||||||
|
this.animation = type.animation;
|
||||||
|
this.width = type.animation.width;
|
||||||
|
this.height = type.animation.height;
|
||||||
|
this.health = type.health;
|
||||||
|
this.aggression = type.aggression;
|
||||||
|
this.score = type.score;
|
||||||
|
}
|
||||||
|
|
||||||
|
Alien.prototype = {
|
||||||
|
moveFct : null,
|
||||||
|
width : 0,
|
||||||
|
height : 0,
|
||||||
|
aggression : 0,
|
||||||
|
animation : null,
|
||||||
|
score : 0,
|
||||||
|
|
||||||
|
init : function() {
|
||||||
|
"use strict";
|
||||||
|
this.speed = 0;
|
||||||
|
this.node.x(this.x);
|
||||||
|
this.node.y(this.y);
|
||||||
|
},
|
||||||
|
|
||||||
|
move : function() {
|
||||||
|
"use strict";
|
||||||
|
this._super("move", arguments);
|
||||||
|
if (typeof this.moveFct !== undefined) {
|
||||||
|
this.moveFct();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
destroy : function() {
|
||||||
|
this._super("destroy", arguments);
|
||||||
|
Game.addToScore( this.score );
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
heriter(Alien.prototype, Actor.prototype);
|
||||||
|
|
||||||
|
/*** Actors - Aliens - END ***/
|
||||||
@@ -153,15 +153,41 @@ var MOVE = {
|
|||||||
|
|
||||||
/*** Move - end ***/
|
/*** Move - end ***/
|
||||||
|
|
||||||
|
var ALIENS = {
|
||||||
|
alien1 : {
|
||||||
|
health : 1,
|
||||||
|
weapon : AlienWeapon,
|
||||||
|
score : 5,
|
||||||
|
aggression : 0.0005,
|
||||||
|
animation : ALIENS_TYPE[0]
|
||||||
|
},
|
||||||
|
alien2 : {
|
||||||
|
health : 1,
|
||||||
|
weapon : AlienWeapon,
|
||||||
|
score : 10,
|
||||||
|
aggression : 0.001,
|
||||||
|
animation : ALIENS_TYPE[1]
|
||||||
|
},
|
||||||
|
alien3 : {
|
||||||
|
health : 1,
|
||||||
|
weapon : AlienWeapon,
|
||||||
|
score : 20,
|
||||||
|
aggression : 0.0015,
|
||||||
|
animation : ALIENS_TYPE[2]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/*** Waves ***/
|
/*** Waves ***/
|
||||||
|
|
||||||
var WAVES = [
|
var WAVES = [
|
||||||
{
|
{
|
||||||
wave : [ [ Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien ],
|
wave : [
|
||||||
[ Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien ],
|
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
|
||||||
[ Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien ],
|
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
|
||||||
[ Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien ],
|
[ ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3 ],
|
||||||
[ Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien ]
|
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
|
||||||
|
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ]
|
||||||
],
|
],
|
||||||
move : MOVE.translation,
|
move : MOVE.translation,
|
||||||
bonus : [40, 20]
|
bonus : [40, 20]
|
||||||
@@ -444,7 +470,7 @@ Actor.prototype = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
/*** Actors - Aliens ***/
|
/*** Actors - Aliens ***/
|
||||||
function Alien(id, start, move) {
|
function Alien(id, start, move, type) {
|
||||||
"use strict";
|
"use strict";
|
||||||
|
|
||||||
this.id = id;
|
this.id = id;
|
||||||
@@ -452,20 +478,28 @@ function Alien(id, start, move) {
|
|||||||
this.y = start.y;
|
this.y = start.y;
|
||||||
this.moveFct = move;
|
this.moveFct = move;
|
||||||
|
|
||||||
this.weapon = new AlienWeapon();
|
this.weapon = new type.weapon();
|
||||||
this.fireDirectionY = 1;
|
this.fireDirectionY = 1;
|
||||||
|
|
||||||
this.originX = this.x;
|
this.originX = this.x;
|
||||||
this.originY = this.y;
|
this.originY = this.y;
|
||||||
this.directionX = -1;
|
this.directionX = -1;
|
||||||
this.speed = 0.5;
|
this.speed = 0.5;
|
||||||
|
this.animation = type.animation;
|
||||||
|
this.width = type.animation.width;
|
||||||
|
this.height = type.animation.height;
|
||||||
|
this.health = type.health;
|
||||||
|
this.aggression = type.aggression;
|
||||||
|
this.score = type.score;
|
||||||
}
|
}
|
||||||
|
|
||||||
Alien.prototype = {
|
Alien.prototype = {
|
||||||
moveFct : null,
|
moveFct : null,
|
||||||
width : ALIENS_WIDTH,
|
width : 0,
|
||||||
height : ALIENS_HEIGHT,
|
height : 0,
|
||||||
aggression : 0.0005,
|
aggression : 0,
|
||||||
|
animation : null,
|
||||||
|
score : 0,
|
||||||
|
|
||||||
init : function() {
|
init : function() {
|
||||||
"use strict";
|
"use strict";
|
||||||
@@ -484,7 +518,7 @@ Alien.prototype = {
|
|||||||
|
|
||||||
destroy : function() {
|
destroy : function() {
|
||||||
this._super("destroy", arguments);
|
this._super("destroy", arguments);
|
||||||
Game.addToScore( 5 );
|
Game.addToScore( this.score );
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
173
js/models/waves.js
Normal file
173
js/models/waves.js
Normal file
@@ -0,0 +1,173 @@
|
|||||||
|
/*** Move ***/
|
||||||
|
|
||||||
|
var MOVE = {
|
||||||
|
translation : {
|
||||||
|
init : function (x, y) {
|
||||||
|
return {directionX : 1, directionY : 0};
|
||||||
|
},
|
||||||
|
move : function() {
|
||||||
|
var offset = (PLAYGROUND_WIDTH - 16 * this.width) / 2;
|
||||||
|
if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
|
||||||
|
this.directionX *= -1;
|
||||||
|
this.y = (this.y + this.height / 4);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
mirror : {
|
||||||
|
init : function(x, y) {
|
||||||
|
if( x < PLAYGROUND_WIDTH / 2 ) {
|
||||||
|
return {directionX: -1, directionY: 0};
|
||||||
|
}
|
||||||
|
return {directionX: 1, directionY: 0};
|
||||||
|
},
|
||||||
|
move : function() {
|
||||||
|
var offset = this.width / 2;
|
||||||
|
if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
|
||||||
|
this.directionX *= -1;
|
||||||
|
this.y = (this.y + this.height / 4);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
half_part_rotation : {
|
||||||
|
init : function (x, y) {
|
||||||
|
return {directionX:0, directionY:0};
|
||||||
|
},
|
||||||
|
move : function () {
|
||||||
|
var _this = $(this)[0],
|
||||||
|
mid = PLAYGROUND_WIDTH / 2,
|
||||||
|
center = _this.center,
|
||||||
|
width = _this.width;
|
||||||
|
|
||||||
|
if( this.directionX == 0 && this.directionY == 0 ) {
|
||||||
|
center = {x: ( this.getOriginX() < mid ? PLAYGROUND_WIDTH / 4 : 3 * PLAYGROUND_WIDTH / 4), y: getAliensMidHeight() };
|
||||||
|
width = distance(center, {x: this.x, y: this.y});
|
||||||
|
var xAxis = {x: width, y: 0},
|
||||||
|
current = {x: center.x - this.getOriginX(), y: center.y - this.getOriginY()},
|
||||||
|
alpha = angle( xAxis, current );
|
||||||
|
this.directionX = 0.01;
|
||||||
|
this.directionY = alpha;
|
||||||
|
$(this)[0].center = center;
|
||||||
|
$(this)[0].width = width;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( this.getOriginX() < mid ) {
|
||||||
|
this.directionY = this.directionY + this.directionX;
|
||||||
|
} else {
|
||||||
|
this.directionY = this.directionY - this.directionX;
|
||||||
|
}
|
||||||
|
if( Math.abs(this.directionY) > 2 * Math.PI ) {
|
||||||
|
this.directionY = 0;
|
||||||
|
}
|
||||||
|
center.y = center.y + 0.1;
|
||||||
|
_this.center = center;
|
||||||
|
this.x = center.x + width * Math.cos(this.directionY);
|
||||||
|
this.y = center.y + width * Math.sin(this.directionY);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
rotation : {
|
||||||
|
init : function (x, y) {
|
||||||
|
return {directionX:0, directionY:0};
|
||||||
|
},
|
||||||
|
move : function () {
|
||||||
|
var _this = $(this)[0],
|
||||||
|
mid = PLAYGROUND_WIDTH / 2,
|
||||||
|
center = _this.center,
|
||||||
|
width = _this.width;
|
||||||
|
|
||||||
|
if( this.directionX == 0 && this.directionY == 0 ) {
|
||||||
|
center = {x: mid, y: getAliensMidHeight() };
|
||||||
|
width = distance(center, {x: this.x, y: this.y});
|
||||||
|
var xAxis = {x: width, y: 0},
|
||||||
|
current = {x: center.x - this.getOriginX(), y: center.y - this.getOriginY()},
|
||||||
|
alpha = angle( xAxis, current );
|
||||||
|
this.directionX = 0.01;
|
||||||
|
this.directionY = alpha;
|
||||||
|
$(this)[0].center = center;
|
||||||
|
$(this)[0].width = width;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.directionY = this.directionY - this.directionX;
|
||||||
|
if( Math.abs(this.directionY) > 2 * Math.PI ) {
|
||||||
|
this.directionY = 0;
|
||||||
|
}
|
||||||
|
center.y = center.y + 0.1;
|
||||||
|
_this.center = center;
|
||||||
|
this.x = center.x + width * Math.cos(this.directionY);
|
||||||
|
this.y = center.y + width * Math.sin(this.directionY);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
sinusoid : {
|
||||||
|
init : function (x, y) {
|
||||||
|
return {directionX : 1, directionY : 1};
|
||||||
|
},
|
||||||
|
move : function () {
|
||||||
|
var offset = this.width / 2;
|
||||||
|
if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
|
||||||
|
this.directionX *= -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( Math.abs(this.getOriginY() - this.getY()) >= 3 * this.height ) {
|
||||||
|
this.directionY *= -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/*** Move - end ***/
|
||||||
|
|
||||||
|
|
||||||
|
/*** Waves ***/
|
||||||
|
|
||||||
|
var WAVES = [
|
||||||
|
{
|
||||||
|
wave : [
|
||||||
|
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
|
||||||
|
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
|
||||||
|
[ ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3 ],
|
||||||
|
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
|
||||||
|
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ]
|
||||||
|
],
|
||||||
|
move : MOVE.translation,
|
||||||
|
bonus : [40, 20]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
wave : [ [ Alien, Alien, Alien, undefined, Alien, Alien, Alien ],
|
||||||
|
[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien ],
|
||||||
|
[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien ],
|
||||||
|
[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien, Alien ],
|
||||||
|
[ Alien, Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien, Alien ]
|
||||||
|
],
|
||||||
|
move : MOVE.mirror,
|
||||||
|
bonus : [30, 15]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
wave : [ [ undefined, undefined, Alien, undefined, undefined, undefined, undefined, undefined, Alien, undefined, undefined ],
|
||||||
|
[ undefined, Alien, Alien, Alien, undefined, undefined, undefined, Alien, Alien, Alien, undefined ],
|
||||||
|
[ Alien, Alien, undefined, Alien, Alien, undefined, Alien, Alien, undefined, Alien, Alien ],
|
||||||
|
[ undefined, Alien, Alien, Alien, Alien, undefined, undefined, Alien, Alien, Alien, undefined ],
|
||||||
|
[ undefined, undefined, Alien, undefined, undefined, undefined, undefined, undefined, Alien, undefined, undefined ]
|
||||||
|
],
|
||||||
|
move : MOVE.half_part_rotation,
|
||||||
|
bonus : [20, 10]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
wave : [
|
||||||
|
[ undefined, undefined, undefined, undefined, Alien, undefined, undefined, undefined, undefined ],
|
||||||
|
[ undefined, undefined, undefined, Alien, Alien, Alien, undefined, undefined, undefined ],
|
||||||
|
[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
|
||||||
|
[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
|
||||||
|
[ Alien, Alien, Alien, undefined, undefined, undefined, Alien, Alien, Alien ],
|
||||||
|
[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
|
||||||
|
[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
|
||||||
|
[ undefined, undefined, undefined, Alien, Alien, Alien, undefined, undefined, undefined ],
|
||||||
|
[ undefined, undefined, undefined, undefined, Alien, undefined, undefined, undefined, undefined ]
|
||||||
|
],
|
||||||
|
move : MOVE.rotation,
|
||||||
|
bonus : [25, 12]
|
||||||
|
}
|
||||||
|
];
|
||||||
|
|
||||||
|
|
||||||
|
/*** Waves - end ***/
|
||||||
139
js/models/weapons.js
Normal file
139
js/models/weapons.js
Normal file
@@ -0,0 +1,139 @@
|
|||||||
|
/*** Weapons ***/
|
||||||
|
|
||||||
|
function Weapon() {
|
||||||
|
"use strict";
|
||||||
|
}
|
||||||
|
Weapon.prototype = {
|
||||||
|
speed : 5,
|
||||||
|
strength : 10,
|
||||||
|
stock: Infinity,
|
||||||
|
rof : 300,
|
||||||
|
ror : 1500,
|
||||||
|
load : 1,
|
||||||
|
max_load : 1,
|
||||||
|
width : 5,
|
||||||
|
height : 5,
|
||||||
|
shot_timer : false,
|
||||||
|
reload_timer : false,
|
||||||
|
directionX : 0,
|
||||||
|
directionY : 1,
|
||||||
|
animation : null,
|
||||||
|
clazz : "default",
|
||||||
|
callback : undefined,
|
||||||
|
|
||||||
|
fire : function() {
|
||||||
|
if (this.shot_timer || this.load <= 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
var _this = this;
|
||||||
|
this.load = Math.max(0,this.load - 1);
|
||||||
|
this.shot_timer = setInterval(function() {
|
||||||
|
if (_this.load > 0) {
|
||||||
|
clearTimeout(_this.shot_timer);
|
||||||
|
_this.shot_timer = false;
|
||||||
|
}
|
||||||
|
}, this.rof);
|
||||||
|
|
||||||
|
if( !this.reload_timer) {
|
||||||
|
this.reload_timer = setInterval( function() {
|
||||||
|
_this.load = Math.min(_this.load + 1, Math.min(_this.max_load, _this.stock));
|
||||||
|
if( _this.load == _this.max_load ) {
|
||||||
|
clearInterval(_this.reload_timer);
|
||||||
|
_this.reload_timer = false;
|
||||||
|
}
|
||||||
|
}, this.ror);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function ShotgunWeapon() {
|
||||||
|
"use strict";
|
||||||
|
this.directionY = -1;
|
||||||
|
this.rof = 200;
|
||||||
|
this.ror = 1500;
|
||||||
|
this.load = 2;
|
||||||
|
this.max_load = 2;
|
||||||
|
this.width = 3;
|
||||||
|
this.height = 3;
|
||||||
|
this.clazz = "Shotgun"
|
||||||
|
}
|
||||||
|
ShotgunWeapon.prototype = {
|
||||||
|
}
|
||||||
|
heriter(ShotgunWeapon.prototype, Weapon.prototype);
|
||||||
|
|
||||||
|
function CarotWeapon() {
|
||||||
|
"use strict";
|
||||||
|
this.directionY = -1;
|
||||||
|
this.stock = 10;
|
||||||
|
this.clazz = "carot";
|
||||||
|
this.load = 5;
|
||||||
|
this.max_load = 5;
|
||||||
|
this.width = 5;
|
||||||
|
this.height = 10;
|
||||||
|
}
|
||||||
|
CarotWeapon.prototype = {
|
||||||
|
|
||||||
|
}
|
||||||
|
heriter(CarotWeapon.prototype, Weapon.prototype);
|
||||||
|
|
||||||
|
function CornWeapon() {
|
||||||
|
"use strict";
|
||||||
|
this.directionY = -1;
|
||||||
|
this.stock = 3;
|
||||||
|
this.clazz = "corn";
|
||||||
|
this.load = 1;
|
||||||
|
this.max_load = 1;
|
||||||
|
this.callback = function(shot) {
|
||||||
|
var mediumAlien = getAliensMidHeight();
|
||||||
|
|
||||||
|
if( shot.y() < mediumAlien ) {
|
||||||
|
var x = shot.x(),
|
||||||
|
y = shot.y(),
|
||||||
|
explosion = EXPLOSIONS.SMALL[0];
|
||||||
|
$("#shipShots").addSprite("cornExplosion", {width: explosion.width, height: explosion.height, posx: x - explosion.width / 2, posy: y - explosion.height / 2});
|
||||||
|
explosionSmall($("#cornExplosion"), function() {$("#cornExplosion").remove()});
|
||||||
|
shot.remove();
|
||||||
|
|
||||||
|
var shipShots = $("#shipShots");
|
||||||
|
for( var i = 0; i < 8; i++) {
|
||||||
|
var cos = Math.cos( (Math.PI / 4) * i ),
|
||||||
|
sin = Math.sin( (Math.PI / 4) * i);
|
||||||
|
if( Math.abs(cos) < 0.01 ) {
|
||||||
|
cos = 0;
|
||||||
|
}
|
||||||
|
if( Math.abs(sin) < 0.01) {
|
||||||
|
sin = 0;
|
||||||
|
}
|
||||||
|
shipShots.addSprite( "shotCorn" + i, { posx : x + 5 * cos, posy : y + 5 * sin, width: 2, height: 2});
|
||||||
|
var shotCorn = $("#shotCorn" + i);
|
||||||
|
shotCorn.addClass("shipShot").addClass("shotCorn");
|
||||||
|
$("#shotCorn" + i)[0].weapon = $.extend({
|
||||||
|
directionX : cos < 0 ? -1 : cos > 0 ? 1 : 0,
|
||||||
|
directionY : sin < 0 ? -1 : sin > 0 ? 1 : 0,
|
||||||
|
speed : 1
|
||||||
|
}, shot.weapon);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CornWeapon.prototype = {
|
||||||
|
|
||||||
|
}
|
||||||
|
heriter(CornWeapon.prototype, Weapon.prototype);
|
||||||
|
|
||||||
|
|
||||||
|
function AlienWeapon() {
|
||||||
|
"use strict";
|
||||||
|
this.directionY = 1;
|
||||||
|
this.width = 5;
|
||||||
|
this.height = 10;
|
||||||
|
}
|
||||||
|
AlienWeapon.prototype = {
|
||||||
|
|
||||||
|
}
|
||||||
|
heriter(AlienWeapon.prototype, Weapon.prototype);
|
||||||
|
/*** Weapons -END ***/
|
||||||
|
|
||||||
@@ -1,248 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2013 Fabrice ECAILLE aka Febbweiss
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
|
||||||
*
|
|
||||||
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
var ALIENS_WIDTH = 24,
|
|
||||||
ALIENS_HEIGHT = 17,
|
|
||||||
IMAGES_PREFIX = "images/",
|
|
||||||
EXPLOSION_BIG = IMAGES_PREFIX + "explosion_big.png",
|
|
||||||
EXPLOSION_BIG_RATE = 50,
|
|
||||||
EXPLOSION_SMALL = IMAGES_PREFIX + "explosion_small.png",
|
|
||||||
EXPLOSION_SMALL_RATE = 50;
|
|
||||||
|
|
||||||
var EXPLOSIONS = {
|
|
||||||
BIG : [
|
|
||||||
{
|
|
||||||
animation : new $.gQ.Animation({
|
|
||||||
imageURL : EXPLOSION_BIG,
|
|
||||||
numberOfFrame : 8,
|
|
||||||
delta : 128,
|
|
||||||
rate : EXPLOSION_BIG_RATE,
|
|
||||||
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
|
|
||||||
}),
|
|
||||||
width : 128,
|
|
||||||
height: 128
|
|
||||||
},
|
|
||||||
{
|
|
||||||
animation : new $.gQ.Animation({
|
|
||||||
imageURL : EXPLOSION_BIG,
|
|
||||||
offsety : 128,
|
|
||||||
numberOfFrame : 8,
|
|
||||||
delta : 128,
|
|
||||||
rate : EXPLOSION_BIG_RATE,
|
|
||||||
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
|
|
||||||
}),
|
|
||||||
width : 128,
|
|
||||||
height: 128
|
|
||||||
},
|
|
||||||
{
|
|
||||||
animation : new $.gQ.Animation({
|
|
||||||
imageURL : EXPLOSION_BIG,
|
|
||||||
offsety : 256,
|
|
||||||
numberOfFrame : 8,
|
|
||||||
delta : 128,
|
|
||||||
rate : EXPLOSION_BIG_RATE,
|
|
||||||
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
|
|
||||||
}),
|
|
||||||
width : 128,
|
|
||||||
height: 128
|
|
||||||
},
|
|
||||||
{
|
|
||||||
animation : new $.gQ.Animation({
|
|
||||||
imageURL : EXPLOSION_BIG,
|
|
||||||
offsety : 384,
|
|
||||||
numberOfFrame : 8,
|
|
||||||
delta : 128,
|
|
||||||
rate : EXPLOSION_BIG_RATE,
|
|
||||||
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
|
|
||||||
}),
|
|
||||||
width : 128,
|
|
||||||
height: 128
|
|
||||||
},
|
|
||||||
{
|
|
||||||
animation : new $.gQ.Animation({
|
|
||||||
imageURL : EXPLOSION_BIG,
|
|
||||||
offsety : 512,
|
|
||||||
numberOfFrame : 8,
|
|
||||||
delta : 128,
|
|
||||||
rate : EXPLOSION_BIG_RATE,
|
|
||||||
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
|
|
||||||
}),
|
|
||||||
width : 128,
|
|
||||||
height: 128
|
|
||||||
},
|
|
||||||
{
|
|
||||||
animation : new $.gQ.Animation({
|
|
||||||
imageURL : EXPLOSION_BIG,
|
|
||||||
offsety : 640,
|
|
||||||
numberOfFrame : 8,
|
|
||||||
delta : 128,
|
|
||||||
rate : EXPLOSION_BIG_RATE,
|
|
||||||
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
|
|
||||||
}),
|
|
||||||
width : 128,
|
|
||||||
height: 128
|
|
||||||
},
|
|
||||||
{
|
|
||||||
animation : new $.gQ.Animation({
|
|
||||||
imageURL : EXPLOSION_BIG,
|
|
||||||
offsety : 768,
|
|
||||||
numberOfFrame : 8,
|
|
||||||
delta : 128,
|
|
||||||
rate : EXPLOSION_BIG_RATE,
|
|
||||||
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
|
|
||||||
}),
|
|
||||||
width : 128,
|
|
||||||
height: 128
|
|
||||||
},
|
|
||||||
{
|
|
||||||
animation : new $.gQ.Animation({
|
|
||||||
imageURL : EXPLOSION_BIG,
|
|
||||||
offsety : 896,
|
|
||||||
numberOfFrame : 8,
|
|
||||||
delta : 128,
|
|
||||||
rate : EXPLOSION_BIG_RATE,
|
|
||||||
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
|
|
||||||
}),
|
|
||||||
width : 128,
|
|
||||||
height: 128
|
|
||||||
}
|
|
||||||
],
|
|
||||||
SMALL : [
|
|
||||||
{
|
|
||||||
animation : new $.gQ.Animation({
|
|
||||||
imageURL : EXPLOSION_SMALL,
|
|
||||||
numberOfFrame : 10,
|
|
||||||
delta : 64,
|
|
||||||
rate : EXPLOSION_SMALL_RATE,
|
|
||||||
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
|
|
||||||
}),
|
|
||||||
width : 64,
|
|
||||||
height: 64
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
var WORLD = {
|
|
||||||
farm : {
|
|
||||||
hero : {
|
|
||||||
ship : {
|
|
||||||
animation : new $.gameQuery.Animation({
|
|
||||||
imageURL : IMAGES_PREFIX + "farm.png"
|
|
||||||
}),
|
|
||||||
width : 48,
|
|
||||||
height : 24,
|
|
||||||
posx : 0,
|
|
||||||
posy : 17
|
|
||||||
},
|
|
||||||
/*cockpit : {
|
|
||||||
animation : new $.gameQuery.Animation({
|
|
||||||
imageURL : IMAGES_PREFIX + "farm.png",
|
|
||||||
offsety : 24,
|
|
||||||
offsetx : 20
|
|
||||||
}),
|
|
||||||
width : 20,
|
|
||||||
height : 33,
|
|
||||||
posx : 28,
|
|
||||||
posy : 3
|
|
||||||
},*/
|
|
||||||
smallWheel : {
|
|
||||||
animation : new $.gameQuery.Animation({
|
|
||||||
imageURL : IMAGES_PREFIX + "farm.png",
|
|
||||||
offsetx : 0,
|
|
||||||
offsety : 24
|
|
||||||
}),
|
|
||||||
posx : 4,
|
|
||||||
posy : 30,
|
|
||||||
width: 14,
|
|
||||||
height: 14
|
|
||||||
},
|
|
||||||
bigWheel : {
|
|
||||||
animation : new $.gameQuery.Animation({
|
|
||||||
imageURL : IMAGES_PREFIX + "farm.png",
|
|
||||||
offsetx : 0,
|
|
||||||
offsety : 38
|
|
||||||
}),
|
|
||||||
width : 19,
|
|
||||||
height : 19,
|
|
||||||
posx : 25,
|
|
||||||
posy : 27
|
|
||||||
}
|
|
||||||
},
|
|
||||||
alien : {
|
|
||||||
animation : new $.gQ.Animation({
|
|
||||||
imageURL : IMAGES_PREFIX + "invader.png",
|
|
||||||
numberOfFrame : 2,
|
|
||||||
delta : ALIENS_WIDTH,
|
|
||||||
rate : 400,
|
|
||||||
type : $.gQ.ANIMATION_HORIZONTAL
|
|
||||||
}),
|
|
||||||
width : ALIENS_WIDTH,
|
|
||||||
height : ALIENS_HEIGHT
|
|
||||||
},
|
|
||||||
ufo : {
|
|
||||||
animation: new $.gQ.Animation({imageURL: IMAGES_PREFIX + "ufo.png"}),
|
|
||||||
width: 48,
|
|
||||||
height: 32,
|
|
||||||
posy: 10
|
|
||||||
},
|
|
||||||
life : {
|
|
||||||
animation : new $.gameQuery.Animation({
|
|
||||||
imageURL : IMAGES_PREFIX + "farm.png",
|
|
||||||
offsetx : 14,
|
|
||||||
offsety : 24
|
|
||||||
}),
|
|
||||||
width: 32,
|
|
||||||
height: 16
|
|
||||||
},
|
|
||||||
weapons : {
|
|
||||||
corn : {
|
|
||||||
animation : new $.gameQuery.Animation({
|
|
||||||
imageURL : IMAGES_PREFIX + "farm.png",
|
|
||||||
offsetx : 19,
|
|
||||||
offsety : 37
|
|
||||||
}),
|
|
||||||
width: 19,
|
|
||||||
height: 19
|
|
||||||
},
|
|
||||||
carot : {
|
|
||||||
animation : new $.gameQuery.Animation({
|
|
||||||
imageURL : IMAGES_PREFIX + "farm.png",
|
|
||||||
offsetx : 38,
|
|
||||||
offsety : 37
|
|
||||||
}),
|
|
||||||
width: 19,
|
|
||||||
height: 19
|
|
||||||
},
|
|
||||||
gun : {
|
|
||||||
animation : new $.gameQuery.Animation({
|
|
||||||
imageURL : IMAGES_PREFIX + "farm.png",
|
|
||||||
offsetx : 57,
|
|
||||||
offsety : 37
|
|
||||||
}),
|
|
||||||
width: 19,
|
|
||||||
height: 19
|
|
||||||
}
|
|
||||||
},
|
|
||||||
backgrounds : {
|
|
||||||
farm: {
|
|
||||||
background1 : {
|
|
||||||
animation : new $.gQ.Animation({
|
|
||||||
imageURL : IMAGES_PREFIX + "background.png"
|
|
||||||
})
|
|
||||||
},
|
|
||||||
background2 : {
|
|
||||||
animation : new $.gQ.Animation({
|
|
||||||
imageURL : IMAGES_PREFIX + "background2.png"
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
@@ -104,14 +104,14 @@ Game = {
|
|||||||
if( typeof type == "undefined" ) {
|
if( typeof type == "undefined" ) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
var alien = new type("alien" + id, {
|
var alien = new Alien("alien" + id, {
|
||||||
x : offset + x * ALIENS_WIDTH * 1.5,
|
x : offset + x * type.animation.width * 1.5,
|
||||||
y : START_Y + (y * 1.25 * ALIENS_HEIGHT)
|
y : START_Y + (y * 1.25 * type.animation.height)
|
||||||
}, move.move);
|
}, move.move, type);
|
||||||
var directions = move.init( alien.x, alien.y );
|
var directions = move.init( alien.x, alien.y );
|
||||||
alien.directionX = directions.directionX;
|
alien.directionX = directions.directionX;
|
||||||
alien.directionY = directions.directionY;
|
alien.directionY = directions.directionY;
|
||||||
$("#actors").addSprite("alien" + id, $.extend({posx : alien.x, posy : alien.y}, animations.alien));
|
$("#actors").addSprite("alien" + id, $.extend({posx : alien.x, posy : alien.y}, alien.animation));
|
||||||
alien.node = $("#alien" + id);
|
alien.node = $("#alien" + id);
|
||||||
alien.node.addClass("alien");
|
alien.node.addClass("alien");
|
||||||
$("#alien" + id)[0].alien = alien;
|
$("#alien" + id)[0].alien = alien;
|
||||||
|
|||||||
@@ -126,6 +126,9 @@ $(function(){
|
|||||||
posy: PLAYGROUND_HEIGHT - HUD_HEIGHT - 50
|
posy: PLAYGROUND_HEIGHT - HUD_HEIGHT - 50
|
||||||
})
|
})
|
||||||
.end()
|
.end()
|
||||||
|
.addSprite("alienA", $.extend({posx : 50, posy : 300}, ALIENS[0]))
|
||||||
|
.addSprite("alienB", $.extend({posx : 50, posy : 400}, ALIENS[1]))
|
||||||
|
.addSprite("alienC", $.extend({posx : 50, posy : 500}, ALIENS[2]))
|
||||||
.addSprite("explosion", {
|
.addSprite("explosion", {
|
||||||
width: 64,
|
width: 64,
|
||||||
height: 64,
|
height: 64,
|
||||||
@@ -190,6 +193,9 @@ $(function(){
|
|||||||
.end()
|
.end()
|
||||||
;
|
;
|
||||||
|
|
||||||
|
$("#alienA").addClass("alien");
|
||||||
|
$("#alienB").addClass("alien");
|
||||||
|
$("#alienC").addClass("alien");
|
||||||
$("#ground").css("background-color", "brown");
|
$("#ground").css("background-color", "brown");
|
||||||
$("#levelLbl").append("Level").lettering();
|
$("#levelLbl").append("Level").lettering();
|
||||||
$("#level").append("0").lettering();
|
$("#level").append("0").lettering();
|
||||||
|
|||||||
12
js/spaceinvaders-utils.js
Normal file
12
js/spaceinvaders-utils.js
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
function getAliensMidHeight() {
|
||||||
|
var higherAlien = Math.max.apply( null,
|
||||||
|
$(".alien").map(function() {
|
||||||
|
return $(this).y();
|
||||||
|
}).get() ),
|
||||||
|
lowerAlien = Math.min.apply( null,
|
||||||
|
$(".alien").map(function() {
|
||||||
|
return $(this).y();
|
||||||
|
}).get() );
|
||||||
|
|
||||||
|
return (higherAlien + lowerAlien) / 2;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user