Feature: add 2 kinds of aliens

Refactoring: better way to manage aliens
Refatcoring: creating models and animations folders to manage independent files
This commit is contained in:
Fabrice Ecaille
2013-11-28 17:52:19 +01:00
parent cc470ba791
commit dbef43e61b
14 changed files with 765 additions and 266 deletions

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@@ -23,10 +23,18 @@
<link href="css/scoreboard.css" type="text/css" rel="stylesheet"/>
<link href="css/countdown.css" type="text/css" rel="stylesheet"/>
<script src="js/spaceinvaders-animations.js" type="text/javascript" ></script>
<script src="js/animations/animations.js" type="text/javascript" ></script>
<script src="js/animations/aliens.js" type="text/javascript" ></script>
<script src="js/animations/explosions.js" type="text/javascript" ></script>
<script src="js/animations/worlds.js" type="text/javascript" ></script>
<script src="js/spaceinvaders-ui.js" type="text/javascript" ></script>
<script src="js/spaceinvaders-core.js" type="text/javascript" ></script>
<script src="js/spaceinvaders-models.js" type="text/javascript" ></script>
<script src="js/spaceinvaders-utils.js" type="text/javascript" ></script>
<script src="js/models/models.js" type="text/javascript" ></script>
<script src="js/models/aliens.js" type="text/javascript" ></script>
<script src="js/models/waves.js" type="text/javascript" ></script>
<script src="js/models/weapons.js" type="text/javascript" ></script>
<link href="css/spaceinvaders.css" type="text/css" rel="stylesheet"/>
</head>

45
js/animations/aliens.js Normal file
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@@ -0,0 +1,45 @@
var ALIENS_WIDTH = 25,
ALIENS_WIDTH_2 = 18,
ALIENS_HEIGHT = 17,
ALIENS_SPRITE = IMAGES_PREFIX + "invader.png",
ALIENS_RATE = 400;
var ALIENS_TYPE = [
{
animation : new $.gQ.Animation({
imageURL : ALIENS_SPRITE,
numberOfFrame : 2,
delta : 24,
rate : ALIENS_RATE,
type : $.gQ.ANIMATION_HORIZONTAL
}),
width : 24,
height: 18
},
{
animation : new $.gQ.Animation({
imageURL : ALIENS_SPRITE,
numberOfFrame : 2,
delta : ALIENS_WIDTH_2,
offsety : 20,
rate : ALIENS_RATE,
type : $.gQ.ANIMATION_HORIZONTAL
}),
width : ALIENS_WIDTH_2,
height: 17
},
{
animation : new $.gQ.Animation({
imageURL : ALIENS_SPRITE,
numberOfFrame : 2,
delta : ALIENS_WIDTH,
offsety : 40,
rate : ALIENS_RATE,
type : $.gQ.ANIMATION_HORIZONTAL
}),
width : ALIENS_WIDTH,
height: 18
}
]

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@@ -0,0 +1,11 @@
/*
* Copyright (c) 2013 Fabrice ECAILLE aka Febbweiss
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
var IMAGES_PREFIX = "images/";

117
js/animations/explosions.js Normal file
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@@ -0,0 +1,117 @@
var EXPLOSION_BIG = IMAGES_PREFIX + "explosion_big.png",
EXPLOSION_BIG_RATE = 50,
EXPLOSION_SMALL = IMAGES_PREFIX + "explosion_small.png",
EXPLOSION_SMALL_RATE = 50;
var EXPLOSIONS = {
BIG : [
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
}),
width : 128,
height: 128
},
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
offsety : 128,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
}),
width : 128,
height: 128
},
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
offsety : 256,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
}),
width : 128,
height: 128
},
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
offsety : 384,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
}),
width : 128,
height: 128
},
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
offsety : 512,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
}),
width : 128,
height: 128
},
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
offsety : 640,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
}),
width : 128,
height: 128
},
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
offsety : 768,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
}),
width : 128,
height: 128
},
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
offsety : 896,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
}),
width : 128,
height: 128
}
],
SMALL : [
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_SMALL,
numberOfFrame : 10,
delta : 64,
rate : EXPLOSION_SMALL_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
}),
width : 64,
height: 64
}
]
}

121
js/animations/worlds.js Normal file
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@@ -0,0 +1,121 @@
var FARM_SPRITE = IMAGES_PREFIX + "farm.png",
FARM_BACKGROUND_1 = IMAGES_PREFIX + "background.png",
FARM_BACKGROUND_2 = IMAGES_PREFIX + "background2.png";
var WORLD = {
farm : {
hero : {
ship : {
animation : new $.gameQuery.Animation({
imageURL : FARM_SPRITE
}),
width : 48,
height : 24,
posx : 0,
posy : 17
},
/*cockpit : {
animation : new $.gameQuery.Animation({
imageURL : FARM_SPRITE,
offsety : 24,
offsetx : 20
}),
width : 20,
height : 33,
posx : 28,
posy : 3
},*/
smallWheel : {
animation : new $.gameQuery.Animation({
imageURL : FARM_SPRITE,
offsetx : 0,
offsety : 24
}),
posx : 4,
posy : 30,
width: 14,
height: 14
},
bigWheel : {
animation : new $.gameQuery.Animation({
imageURL : FARM_SPRITE,
offsetx : 0,
offsety : 38
}),
width : 19,
height : 19,
posx : 25,
posy : 27
}
},
alien : {
animation : new $.gQ.Animation({
imageURL : IMAGES_PREFIX + "invader.png",
numberOfFrame : 2,
delta : ALIENS_WIDTH,
rate : 400,
type : $.gQ.ANIMATION_HORIZONTAL
}),
width : ALIENS_WIDTH,
height : ALIENS_HEIGHT
},
ufo : {
animation: new $.gQ.Animation({imageURL: IMAGES_PREFIX + "ufo.png"}),
width: 48,
height: 32,
posy: 10
},
life : {
animation : new $.gameQuery.Animation({
imageURL : FARM_SPRITE,
offsetx : 14,
offsety : 24
}),
width: 32,
height: 16
},
weapons : {
corn : {
animation : new $.gameQuery.Animation({
imageURL : FARM_SPRITE,
offsetx : 19,
offsety : 37
}),
width: 19,
height: 19
},
carot : {
animation : new $.gameQuery.Animation({
imageURL : FARM_SPRITE,
offsetx : 38,
offsety : 37
}),
width: 19,
height: 19
},
gun : {
animation : new $.gameQuery.Animation({
imageURL : FARM_SPRITE,
offsetx : 57,
offsety : 37
}),
width: 19,
height: 19
}
},
backgrounds : {
farm: {
background1 : {
animation : new $.gQ.Animation({
imageURL : FARM_BACKGROUND_1
})
},
background2 : {
animation : new $.gQ.Animation({
imageURL : FARM_BACKGROUND_2
})
}
}
}
}
};

81
js/models/aliens.js Normal file
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@@ -0,0 +1,81 @@
var ALIENS = {
alien1 : {
health : 1,
weapon : AlienWeapon,
score : 5,
aggression : 0.0005,
animation : ALIENS_TYPE[0]
},
alien2 : {
health : 1,
weapon : AlienWeapon,
score : 10,
aggression : 0.001,
animation : ALIENS_TYPE[1]
},
alien3 : {
health : 1,
weapon : AlienWeapon,
score : 20,
aggression : 0.0015,
animation : ALIENS_TYPE[2]
}
}
/*** Actors - Aliens ***/
function Alien(id, start, move, type) {
"use strict";
this.id = id;
this.x = start.x;
this.y = start.y;
this.moveFct = move;
this.weapon = new type.weapon();
this.fireDirectionY = 1;
this.originX = this.x;
this.originY = this.y;
this.directionX = -1;
this.speed = 0.5;
this.animation = type.animation;
this.width = type.animation.width;
this.height = type.animation.height;
this.health = type.health;
this.aggression = type.aggression;
this.score = type.score;
}
Alien.prototype = {
moveFct : null,
width : 0,
height : 0,
aggression : 0,
animation : null,
score : 0,
init : function() {
"use strict";
this.speed = 0;
this.node.x(this.x);
this.node.y(this.y);
},
move : function() {
"use strict";
this._super("move", arguments);
if (typeof this.moveFct !== undefined) {
this.moveFct();
}
},
destroy : function() {
this._super("destroy", arguments);
Game.addToScore( this.score );
}
};
heriter(Alien.prototype, Actor.prototype);
/*** Actors - Aliens - END ***/

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@@ -153,15 +153,41 @@ var MOVE = {
/*** Move - end ***/
var ALIENS = {
alien1 : {
health : 1,
weapon : AlienWeapon,
score : 5,
aggression : 0.0005,
animation : ALIENS_TYPE[0]
},
alien2 : {
health : 1,
weapon : AlienWeapon,
score : 10,
aggression : 0.001,
animation : ALIENS_TYPE[1]
},
alien3 : {
health : 1,
weapon : AlienWeapon,
score : 20,
aggression : 0.0015,
animation : ALIENS_TYPE[2]
}
}
/*** Waves ***/
var WAVES = [
{
wave : [ [ Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien ],
[ Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien ],
[ Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien ],
[ Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien ],
[ Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien ]
wave : [
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
[ ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3 ],
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ]
],
move : MOVE.translation,
bonus : [40, 20]
@@ -444,7 +470,7 @@ Actor.prototype = {
};
/*** Actors - Aliens ***/
function Alien(id, start, move) {
function Alien(id, start, move, type) {
"use strict";
this.id = id;
@@ -452,20 +478,28 @@ function Alien(id, start, move) {
this.y = start.y;
this.moveFct = move;
this.weapon = new AlienWeapon();
this.weapon = new type.weapon();
this.fireDirectionY = 1;
this.originX = this.x;
this.originY = this.y;
this.directionX = -1;
this.speed = 0.5;
this.animation = type.animation;
this.width = type.animation.width;
this.height = type.animation.height;
this.health = type.health;
this.aggression = type.aggression;
this.score = type.score;
}
Alien.prototype = {
moveFct : null,
width : ALIENS_WIDTH,
height : ALIENS_HEIGHT,
aggression : 0.0005,
width : 0,
height : 0,
aggression : 0,
animation : null,
score : 0,
init : function() {
"use strict";
@@ -484,7 +518,7 @@ Alien.prototype = {
destroy : function() {
this._super("destroy", arguments);
Game.addToScore( 5 );
Game.addToScore( this.score );
}
};

173
js/models/waves.js Normal file
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@@ -0,0 +1,173 @@
/*** Move ***/
var MOVE = {
translation : {
init : function (x, y) {
return {directionX : 1, directionY : 0};
},
move : function() {
var offset = (PLAYGROUND_WIDTH - 16 * this.width) / 2;
if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
this.directionX *= -1;
this.y = (this.y + this.height / 4);
}
},
},
mirror : {
init : function(x, y) {
if( x < PLAYGROUND_WIDTH / 2 ) {
return {directionX: -1, directionY: 0};
}
return {directionX: 1, directionY: 0};
},
move : function() {
var offset = this.width / 2;
if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
this.directionX *= -1;
this.y = (this.y + this.height / 4);
}
},
},
half_part_rotation : {
init : function (x, y) {
return {directionX:0, directionY:0};
},
move : function () {
var _this = $(this)[0],
mid = PLAYGROUND_WIDTH / 2,
center = _this.center,
width = _this.width;
if( this.directionX == 0 && this.directionY == 0 ) {
center = {x: ( this.getOriginX() < mid ? PLAYGROUND_WIDTH / 4 : 3 * PLAYGROUND_WIDTH / 4), y: getAliensMidHeight() };
width = distance(center, {x: this.x, y: this.y});
var xAxis = {x: width, y: 0},
current = {x: center.x - this.getOriginX(), y: center.y - this.getOriginY()},
alpha = angle( xAxis, current );
this.directionX = 0.01;
this.directionY = alpha;
$(this)[0].center = center;
$(this)[0].width = width;
}
if( this.getOriginX() < mid ) {
this.directionY = this.directionY + this.directionX;
} else {
this.directionY = this.directionY - this.directionX;
}
if( Math.abs(this.directionY) > 2 * Math.PI ) {
this.directionY = 0;
}
center.y = center.y + 0.1;
_this.center = center;
this.x = center.x + width * Math.cos(this.directionY);
this.y = center.y + width * Math.sin(this.directionY);
}
},
rotation : {
init : function (x, y) {
return {directionX:0, directionY:0};
},
move : function () {
var _this = $(this)[0],
mid = PLAYGROUND_WIDTH / 2,
center = _this.center,
width = _this.width;
if( this.directionX == 0 && this.directionY == 0 ) {
center = {x: mid, y: getAliensMidHeight() };
width = distance(center, {x: this.x, y: this.y});
var xAxis = {x: width, y: 0},
current = {x: center.x - this.getOriginX(), y: center.y - this.getOriginY()},
alpha = angle( xAxis, current );
this.directionX = 0.01;
this.directionY = alpha;
$(this)[0].center = center;
$(this)[0].width = width;
}
this.directionY = this.directionY - this.directionX;
if( Math.abs(this.directionY) > 2 * Math.PI ) {
this.directionY = 0;
}
center.y = center.y + 0.1;
_this.center = center;
this.x = center.x + width * Math.cos(this.directionY);
this.y = center.y + width * Math.sin(this.directionY);
}
},
sinusoid : {
init : function (x, y) {
return {directionX : 1, directionY : 1};
},
move : function () {
var offset = this.width / 2;
if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
this.directionX *= -1;
}
if( Math.abs(this.getOriginY() - this.getY()) >= 3 * this.height ) {
this.directionY *= -1;
}
}
}
};
/*** Move - end ***/
/*** Waves ***/
var WAVES = [
{
wave : [
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
[ ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3 ],
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ]
],
move : MOVE.translation,
bonus : [40, 20]
},
{
wave : [ [ Alien, Alien, Alien, undefined, Alien, Alien, Alien ],
[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien ],
[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien ],
[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien, Alien ],
[ Alien, Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien, Alien ]
],
move : MOVE.mirror,
bonus : [30, 15]
},
{
wave : [ [ undefined, undefined, Alien, undefined, undefined, undefined, undefined, undefined, Alien, undefined, undefined ],
[ undefined, Alien, Alien, Alien, undefined, undefined, undefined, Alien, Alien, Alien, undefined ],
[ Alien, Alien, undefined, Alien, Alien, undefined, Alien, Alien, undefined, Alien, Alien ],
[ undefined, Alien, Alien, Alien, Alien, undefined, undefined, Alien, Alien, Alien, undefined ],
[ undefined, undefined, Alien, undefined, undefined, undefined, undefined, undefined, Alien, undefined, undefined ]
],
move : MOVE.half_part_rotation,
bonus : [20, 10]
},
{
wave : [
[ undefined, undefined, undefined, undefined, Alien, undefined, undefined, undefined, undefined ],
[ undefined, undefined, undefined, Alien, Alien, Alien, undefined, undefined, undefined ],
[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
[ Alien, Alien, Alien, undefined, undefined, undefined, Alien, Alien, Alien ],
[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
[ undefined, undefined, undefined, Alien, Alien, Alien, undefined, undefined, undefined ],
[ undefined, undefined, undefined, undefined, Alien, undefined, undefined, undefined, undefined ]
],
move : MOVE.rotation,
bonus : [25, 12]
}
];
/*** Waves - end ***/

139
js/models/weapons.js Normal file
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@@ -0,0 +1,139 @@
/*** Weapons ***/
function Weapon() {
"use strict";
}
Weapon.prototype = {
speed : 5,
strength : 10,
stock: Infinity,
rof : 300,
ror : 1500,
load : 1,
max_load : 1,
width : 5,
height : 5,
shot_timer : false,
reload_timer : false,
directionX : 0,
directionY : 1,
animation : null,
clazz : "default",
callback : undefined,
fire : function() {
if (this.shot_timer || this.load <= 0) {
return false;
}
var _this = this;
this.load = Math.max(0,this.load - 1);
this.shot_timer = setInterval(function() {
if (_this.load > 0) {
clearTimeout(_this.shot_timer);
_this.shot_timer = false;
}
}, this.rof);
if( !this.reload_timer) {
this.reload_timer = setInterval( function() {
_this.load = Math.min(_this.load + 1, Math.min(_this.max_load, _this.stock));
if( _this.load == _this.max_load ) {
clearInterval(_this.reload_timer);
_this.reload_timer = false;
}
}, this.ror);
}
return true;
}
}
function ShotgunWeapon() {
"use strict";
this.directionY = -1;
this.rof = 200;
this.ror = 1500;
this.load = 2;
this.max_load = 2;
this.width = 3;
this.height = 3;
this.clazz = "Shotgun"
}
ShotgunWeapon.prototype = {
}
heriter(ShotgunWeapon.prototype, Weapon.prototype);
function CarotWeapon() {
"use strict";
this.directionY = -1;
this.stock = 10;
this.clazz = "carot";
this.load = 5;
this.max_load = 5;
this.width = 5;
this.height = 10;
}
CarotWeapon.prototype = {
}
heriter(CarotWeapon.prototype, Weapon.prototype);
function CornWeapon() {
"use strict";
this.directionY = -1;
this.stock = 3;
this.clazz = "corn";
this.load = 1;
this.max_load = 1;
this.callback = function(shot) {
var mediumAlien = getAliensMidHeight();
if( shot.y() < mediumAlien ) {
var x = shot.x(),
y = shot.y(),
explosion = EXPLOSIONS.SMALL[0];
$("#shipShots").addSprite("cornExplosion", {width: explosion.width, height: explosion.height, posx: x - explosion.width / 2, posy: y - explosion.height / 2});
explosionSmall($("#cornExplosion"), function() {$("#cornExplosion").remove()});
shot.remove();
var shipShots = $("#shipShots");
for( var i = 0; i < 8; i++) {
var cos = Math.cos( (Math.PI / 4) * i ),
sin = Math.sin( (Math.PI / 4) * i);
if( Math.abs(cos) < 0.01 ) {
cos = 0;
}
if( Math.abs(sin) < 0.01) {
sin = 0;
}
shipShots.addSprite( "shotCorn" + i, { posx : x + 5 * cos, posy : y + 5 * sin, width: 2, height: 2});
var shotCorn = $("#shotCorn" + i);
shotCorn.addClass("shipShot").addClass("shotCorn");
$("#shotCorn" + i)[0].weapon = $.extend({
directionX : cos < 0 ? -1 : cos > 0 ? 1 : 0,
directionY : sin < 0 ? -1 : sin > 0 ? 1 : 0,
speed : 1
}, shot.weapon);
}
}
}
}
CornWeapon.prototype = {
}
heriter(CornWeapon.prototype, Weapon.prototype);
function AlienWeapon() {
"use strict";
this.directionY = 1;
this.width = 5;
this.height = 10;
}
AlienWeapon.prototype = {
}
heriter(AlienWeapon.prototype, Weapon.prototype);
/*** Weapons -END ***/

View File

@@ -1,248 +0,0 @@
/*
* Copyright (c) 2013 Fabrice ECAILLE aka Febbweiss
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
var ALIENS_WIDTH = 24,
ALIENS_HEIGHT = 17,
IMAGES_PREFIX = "images/",
EXPLOSION_BIG = IMAGES_PREFIX + "explosion_big.png",
EXPLOSION_BIG_RATE = 50,
EXPLOSION_SMALL = IMAGES_PREFIX + "explosion_small.png",
EXPLOSION_SMALL_RATE = 50;
var EXPLOSIONS = {
BIG : [
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
}),
width : 128,
height: 128
},
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
offsety : 128,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
}),
width : 128,
height: 128
},
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
offsety : 256,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
}),
width : 128,
height: 128
},
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
offsety : 384,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
}),
width : 128,
height: 128
},
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
offsety : 512,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
}),
width : 128,
height: 128
},
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
offsety : 640,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
}),
width : 128,
height: 128
},
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
offsety : 768,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
}),
width : 128,
height: 128
},
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_BIG,
offsety : 896,
numberOfFrame : 8,
delta : 128,
rate : EXPLOSION_BIG_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
}),
width : 128,
height: 128
}
],
SMALL : [
{
animation : new $.gQ.Animation({
imageURL : EXPLOSION_SMALL,
numberOfFrame : 10,
delta : 64,
rate : EXPLOSION_SMALL_RATE,
type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
}),
width : 64,
height: 64
}
]
}
var WORLD = {
farm : {
hero : {
ship : {
animation : new $.gameQuery.Animation({
imageURL : IMAGES_PREFIX + "farm.png"
}),
width : 48,
height : 24,
posx : 0,
posy : 17
},
/*cockpit : {
animation : new $.gameQuery.Animation({
imageURL : IMAGES_PREFIX + "farm.png",
offsety : 24,
offsetx : 20
}),
width : 20,
height : 33,
posx : 28,
posy : 3
},*/
smallWheel : {
animation : new $.gameQuery.Animation({
imageURL : IMAGES_PREFIX + "farm.png",
offsetx : 0,
offsety : 24
}),
posx : 4,
posy : 30,
width: 14,
height: 14
},
bigWheel : {
animation : new $.gameQuery.Animation({
imageURL : IMAGES_PREFIX + "farm.png",
offsetx : 0,
offsety : 38
}),
width : 19,
height : 19,
posx : 25,
posy : 27
}
},
alien : {
animation : new $.gQ.Animation({
imageURL : IMAGES_PREFIX + "invader.png",
numberOfFrame : 2,
delta : ALIENS_WIDTH,
rate : 400,
type : $.gQ.ANIMATION_HORIZONTAL
}),
width : ALIENS_WIDTH,
height : ALIENS_HEIGHT
},
ufo : {
animation: new $.gQ.Animation({imageURL: IMAGES_PREFIX + "ufo.png"}),
width: 48,
height: 32,
posy: 10
},
life : {
animation : new $.gameQuery.Animation({
imageURL : IMAGES_PREFIX + "farm.png",
offsetx : 14,
offsety : 24
}),
width: 32,
height: 16
},
weapons : {
corn : {
animation : new $.gameQuery.Animation({
imageURL : IMAGES_PREFIX + "farm.png",
offsetx : 19,
offsety : 37
}),
width: 19,
height: 19
},
carot : {
animation : new $.gameQuery.Animation({
imageURL : IMAGES_PREFIX + "farm.png",
offsetx : 38,
offsety : 37
}),
width: 19,
height: 19
},
gun : {
animation : new $.gameQuery.Animation({
imageURL : IMAGES_PREFIX + "farm.png",
offsetx : 57,
offsety : 37
}),
width: 19,
height: 19
}
},
backgrounds : {
farm: {
background1 : {
animation : new $.gQ.Animation({
imageURL : IMAGES_PREFIX + "background.png"
})
},
background2 : {
animation : new $.gQ.Animation({
imageURL : IMAGES_PREFIX + "background2.png"
})
}
}
}
}
};

View File

@@ -104,14 +104,14 @@ Game = {
if( typeof type == "undefined" ) {
return;
}
var alien = new type("alien" + id, {
x : offset + x * ALIENS_WIDTH * 1.5,
y : START_Y + (y * 1.25 * ALIENS_HEIGHT)
}, move.move);
var alien = new Alien("alien" + id, {
x : offset + x * type.animation.width * 1.5,
y : START_Y + (y * 1.25 * type.animation.height)
}, move.move, type);
var directions = move.init( alien.x, alien.y );
alien.directionX = directions.directionX;
alien.directionY = directions.directionY;
$("#actors").addSprite("alien" + id, $.extend({posx : alien.x, posy : alien.y}, animations.alien));
$("#actors").addSprite("alien" + id, $.extend({posx : alien.x, posy : alien.y}, alien.animation));
alien.node = $("#alien" + id);
alien.node.addClass("alien");
$("#alien" + id)[0].alien = alien;

View File

@@ -126,6 +126,9 @@ $(function(){
posy: PLAYGROUND_HEIGHT - HUD_HEIGHT - 50
})
.end()
.addSprite("alienA", $.extend({posx : 50, posy : 300}, ALIENS[0]))
.addSprite("alienB", $.extend({posx : 50, posy : 400}, ALIENS[1]))
.addSprite("alienC", $.extend({posx : 50, posy : 500}, ALIENS[2]))
.addSprite("explosion", {
width: 64,
height: 64,
@@ -190,6 +193,9 @@ $(function(){
.end()
;
$("#alienA").addClass("alien");
$("#alienB").addClass("alien");
$("#alienC").addClass("alien");
$("#ground").css("background-color", "brown");
$("#levelLbl").append("Level").lettering();
$("#level").append("0").lettering();

12
js/spaceinvaders-utils.js Normal file
View File

@@ -0,0 +1,12 @@
function getAliensMidHeight() {
var higherAlien = Math.max.apply( null,
$(".alien").map(function() {
return $(this).y();
}).get() ),
lowerAlien = Math.min.apply( null,
$(".alien").map(function() {
return $(this).y();
}).get() );
return (higherAlien + lowerAlien) / 2;
}