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https://github.com/Febbweiss/sis.git
synced 2026-03-04 22:25:35 +00:00
Feature: adding explosions
Feature: adding CornWeapon explosion animation
This commit is contained in:
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images/explosion_big.png
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images/explosion_big.png
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After Width: | Height: | Size: 360 KiB |
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images/explosion_small.png
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images/explosion_small.png
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@@ -8,10 +8,126 @@
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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*/
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var ALIENS_WIDTH = 24,
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var ALIENS_WIDTH = 24,
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ALIENS_HEIGHT = 17,
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ALIENS_HEIGHT = 17,
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IMAGES_PREFIX = "images/";
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IMAGES_PREFIX = "images/",
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EXPLOSION_BIG = IMAGES_PREFIX + "explosion_big.png",
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EXPLOSION_BIG_RATE = 50,
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EXPLOSION_SMALL = IMAGES_PREFIX + "explosion_small.png",
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EXPLOSION_SMALL_RATE = 50;
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var EXPLOSIONS = {
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BIG : [
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{
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animation : new $.gQ.Animation({
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imageURL : EXPLOSION_BIG,
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numberOfFrame : 8,
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delta : 128,
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rate : EXPLOSION_BIG_RATE,
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type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
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}),
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width : 128,
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height: 128
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},
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{
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animation : new $.gQ.Animation({
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imageURL : EXPLOSION_BIG,
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offsety : 128,
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numberOfFrame : 8,
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delta : 128,
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rate : EXPLOSION_BIG_RATE,
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type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
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}),
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width : 128,
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height: 128
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},
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{
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animation : new $.gQ.Animation({
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imageURL : EXPLOSION_BIG,
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offsety : 256,
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numberOfFrame : 8,
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delta : 128,
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rate : EXPLOSION_BIG_RATE,
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type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
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}),
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width : 128,
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height: 128
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},
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{
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animation : new $.gQ.Animation({
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imageURL : EXPLOSION_BIG,
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offsety : 384,
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numberOfFrame : 8,
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delta : 128,
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rate : EXPLOSION_BIG_RATE,
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type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
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}),
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width : 128,
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height: 128
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},
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{
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animation : new $.gQ.Animation({
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imageURL : EXPLOSION_BIG,
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offsety : 512,
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numberOfFrame : 8,
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delta : 128,
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rate : EXPLOSION_BIG_RATE,
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type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
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}),
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width : 128,
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height: 128
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},
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{
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animation : new $.gQ.Animation({
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imageURL : EXPLOSION_BIG,
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offsety : 640,
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numberOfFrame : 8,
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delta : 128,
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rate : EXPLOSION_BIG_RATE,
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type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK
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}),
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width : 128,
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height: 128
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},
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{
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animation : new $.gQ.Animation({
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imageURL : EXPLOSION_BIG,
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offsety : 768,
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numberOfFrame : 8,
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delta : 128,
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rate : EXPLOSION_BIG_RATE,
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type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
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}),
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width : 128,
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height: 128
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},
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{
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animation : new $.gQ.Animation({
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imageURL : EXPLOSION_BIG,
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offsety : 896,
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numberOfFrame : 8,
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delta : 128,
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rate : EXPLOSION_BIG_RATE,
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type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
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}),
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width : 128,
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height: 128
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}
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],
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SMALL : [
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{
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animation : new $.gQ.Animation({
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imageURL : EXPLOSION_SMALL,
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numberOfFrame : 10,
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delta : 64,
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rate : EXPLOSION_SMALL_RATE,
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type : $.gQ.ANIMATION_HORIZONTAL | $.gQ.ANIMATION_CALLBACK | $.gQ.ANIMATION_ONCE
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}),
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width : 64,
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height: 64
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}
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]
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}
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var WORLD = {
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var WORLD = {
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farm : {
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farm : {
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hero : {
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hero : {
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@@ -186,7 +186,7 @@ Game = {
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Game.game_over();
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Game.game_over();
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return false;
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return false;
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}
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}
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if( alien.health > 0 && Math.random() < alien.aggression ) {
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if( alien.health > 0 && Math.random() < (alien.aggression * (Game.wave_index + 1)) ) {
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alien.fire($("#aliensShots"), "alienShot");
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alien.fire($("#aliensShots"), "alienShot");
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}
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}
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});
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});
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@@ -299,7 +299,11 @@ function CornWeapon() {
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var mediumAlien = getAliensMidHeight();
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var mediumAlien = getAliensMidHeight();
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if( shot.y() < mediumAlien ) {
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if( shot.y() < mediumAlien ) {
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var explosion = EXPLOSIONS.SMALL[0];
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$("#shipShots").addSprite("cornExplosion", {width: explosion.width, height: explosion.height, posx: shot.x() - explosion.width / 2, posy: shot.y() - explosion.height / 2});
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explosionSmall($("#cornExplosion"), function() {$("#cornExplosion").remove()});
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shot.remove();
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shot.remove();
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var shipShots = $("#shipShots");
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var shipShots = $("#shipShots");
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for( var i = 0; i < 8; i++) {
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for( var i = 0; i < 8; i++) {
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var cos = Math.cos( (Math.PI / 4) * i ),
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var cos = Math.cos( (Math.PI / 4) * i ),
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@@ -573,7 +577,7 @@ Ship.prototype = {
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Game.game_over();
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Game.game_over();
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return true;
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return true;
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}
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}
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var _this = this;
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var _this = this;
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setTimeout(function() {
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setTimeout(function() {
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$("#hero").children().show();
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$("#hero").children().show();
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@@ -26,6 +26,25 @@ var PLAYGROUND_WIDTH = 448,
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var animations = WORLD.farm;
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var animations = WORLD.farm;
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function explose( div, explosion, step, callback ) {
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if( step < explosion.length - 2 ) {
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div.setAnimation( explosion[step].animation, function() {
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explose( div, explosion, step + 1, callback );
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});
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} else {
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div.setAnimation( explosion[step].animation, callback);
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}
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};
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function explosionBig( div, callback ) {
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explose(div, EXPLOSIONS.BIG, 0, callback );
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};
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function explosionSmall( div, callback ) {
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explose(div, EXPLOSIONS.SMALL, 0, callback );
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};
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function displayModal(data) {
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function displayModal(data) {
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var score = data.score.toString();
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var score = data.score.toString();
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$.playground()
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$.playground()
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@@ -107,6 +126,12 @@ $(function(){
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posy: PLAYGROUND_HEIGHT - HUD_HEIGHT - 50
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posy: PLAYGROUND_HEIGHT - HUD_HEIGHT - 50
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})
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})
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.end()
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.end()
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.addSprite("explosion", {
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width: 64,
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height: 64,
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posx: 100,
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posy: 100
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})
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.end()
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.end()
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.addGroup( "shipShots", {posx: 0, posy: HUD_HEIGHT, width: PLAYGROUND_WIDTH, height: PLAYGROUND_HEIGHT - HUD_HEIGHT})
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.addGroup( "shipShots", {posx: 0, posy: HUD_HEIGHT, width: PLAYGROUND_WIDTH, height: PLAYGROUND_HEIGHT - HUD_HEIGHT})
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.end()
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.end()
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