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Refactoring: better way to manage aliens Refatcoring: creating models and animations folders to manage independent files
174 lines
6.1 KiB
JavaScript
174 lines
6.1 KiB
JavaScript
/*** Move ***/
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var MOVE = {
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translation : {
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init : function (x, y) {
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return {directionX : 1, directionY : 0};
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},
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move : function() {
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var offset = (PLAYGROUND_WIDTH - 16 * this.width) / 2;
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if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
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this.directionX *= -1;
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this.y = (this.y + this.height / 4);
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}
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},
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},
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mirror : {
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init : function(x, y) {
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if( x < PLAYGROUND_WIDTH / 2 ) {
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return {directionX: -1, directionY: 0};
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}
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return {directionX: 1, directionY: 0};
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},
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move : function() {
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var offset = this.width / 2;
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if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
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this.directionX *= -1;
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this.y = (this.y + this.height / 4);
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}
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},
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},
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half_part_rotation : {
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init : function (x, y) {
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return {directionX:0, directionY:0};
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},
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move : function () {
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var _this = $(this)[0],
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mid = PLAYGROUND_WIDTH / 2,
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center = _this.center,
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width = _this.width;
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if( this.directionX == 0 && this.directionY == 0 ) {
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center = {x: ( this.getOriginX() < mid ? PLAYGROUND_WIDTH / 4 : 3 * PLAYGROUND_WIDTH / 4), y: getAliensMidHeight() };
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width = distance(center, {x: this.x, y: this.y});
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var xAxis = {x: width, y: 0},
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current = {x: center.x - this.getOriginX(), y: center.y - this.getOriginY()},
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alpha = angle( xAxis, current );
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this.directionX = 0.01;
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this.directionY = alpha;
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$(this)[0].center = center;
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$(this)[0].width = width;
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}
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if( this.getOriginX() < mid ) {
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this.directionY = this.directionY + this.directionX;
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} else {
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this.directionY = this.directionY - this.directionX;
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}
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if( Math.abs(this.directionY) > 2 * Math.PI ) {
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this.directionY = 0;
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}
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center.y = center.y + 0.1;
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_this.center = center;
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this.x = center.x + width * Math.cos(this.directionY);
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this.y = center.y + width * Math.sin(this.directionY);
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}
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},
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rotation : {
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init : function (x, y) {
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return {directionX:0, directionY:0};
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},
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move : function () {
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var _this = $(this)[0],
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mid = PLAYGROUND_WIDTH / 2,
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center = _this.center,
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width = _this.width;
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if( this.directionX == 0 && this.directionY == 0 ) {
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center = {x: mid, y: getAliensMidHeight() };
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width = distance(center, {x: this.x, y: this.y});
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var xAxis = {x: width, y: 0},
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current = {x: center.x - this.getOriginX(), y: center.y - this.getOriginY()},
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alpha = angle( xAxis, current );
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this.directionX = 0.01;
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this.directionY = alpha;
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$(this)[0].center = center;
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$(this)[0].width = width;
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}
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this.directionY = this.directionY - this.directionX;
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if( Math.abs(this.directionY) > 2 * Math.PI ) {
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this.directionY = 0;
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}
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center.y = center.y + 0.1;
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_this.center = center;
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this.x = center.x + width * Math.cos(this.directionY);
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this.y = center.y + width * Math.sin(this.directionY);
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}
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},
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sinusoid : {
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init : function (x, y) {
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return {directionX : 1, directionY : 1};
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},
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move : function () {
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var offset = this.width / 2;
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if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
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this.directionX *= -1;
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}
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if( Math.abs(this.getOriginY() - this.getY()) >= 3 * this.height ) {
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this.directionY *= -1;
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}
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}
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}
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};
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/*** Move - end ***/
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/*** Waves ***/
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var WAVES = [
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{
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wave : [
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[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
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[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
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[ ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3 ],
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[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
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[ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ]
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],
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move : MOVE.translation,
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bonus : [40, 20]
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},
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{
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wave : [ [ Alien, Alien, Alien, undefined, Alien, Alien, Alien ],
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[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien ],
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[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien ],
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[ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien, Alien ],
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[ Alien, Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien, Alien ]
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],
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move : MOVE.mirror,
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bonus : [30, 15]
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},
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{
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wave : [ [ undefined, undefined, Alien, undefined, undefined, undefined, undefined, undefined, Alien, undefined, undefined ],
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[ undefined, Alien, Alien, Alien, undefined, undefined, undefined, Alien, Alien, Alien, undefined ],
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[ Alien, Alien, undefined, Alien, Alien, undefined, Alien, Alien, undefined, Alien, Alien ],
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[ undefined, Alien, Alien, Alien, Alien, undefined, undefined, Alien, Alien, Alien, undefined ],
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[ undefined, undefined, Alien, undefined, undefined, undefined, undefined, undefined, Alien, undefined, undefined ]
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],
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move : MOVE.half_part_rotation,
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bonus : [20, 10]
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},
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{
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wave : [
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[ undefined, undefined, undefined, undefined, Alien, undefined, undefined, undefined, undefined ],
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[ undefined, undefined, undefined, Alien, Alien, Alien, undefined, undefined, undefined ],
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[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
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[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
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[ Alien, Alien, Alien, undefined, undefined, undefined, Alien, Alien, Alien ],
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[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
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[ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
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[ undefined, undefined, undefined, Alien, Alien, Alien, undefined, undefined, undefined ],
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[ undefined, undefined, undefined, undefined, Alien, undefined, undefined, undefined, undefined ]
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],
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move : MOVE.rotation,
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bonus : [25, 12]
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}
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];
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/*** Waves - end ***/
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