Files
sis/js/models/weapons.js
Fabrice Ecaille dbef43e61b Feature: add 2 kinds of aliens
Refactoring: better way to manage aliens
Refatcoring: creating models and animations folders to manage independent files
2013-11-28 17:52:19 +01:00

140 lines
3.0 KiB
JavaScript

/*** Weapons ***/
function Weapon() {
"use strict";
}
Weapon.prototype = {
speed : 5,
strength : 10,
stock: Infinity,
rof : 300,
ror : 1500,
load : 1,
max_load : 1,
width : 5,
height : 5,
shot_timer : false,
reload_timer : false,
directionX : 0,
directionY : 1,
animation : null,
clazz : "default",
callback : undefined,
fire : function() {
if (this.shot_timer || this.load <= 0) {
return false;
}
var _this = this;
this.load = Math.max(0,this.load - 1);
this.shot_timer = setInterval(function() {
if (_this.load > 0) {
clearTimeout(_this.shot_timer);
_this.shot_timer = false;
}
}, this.rof);
if( !this.reload_timer) {
this.reload_timer = setInterval( function() {
_this.load = Math.min(_this.load + 1, Math.min(_this.max_load, _this.stock));
if( _this.load == _this.max_load ) {
clearInterval(_this.reload_timer);
_this.reload_timer = false;
}
}, this.ror);
}
return true;
}
}
function ShotgunWeapon() {
"use strict";
this.directionY = -1;
this.rof = 200;
this.ror = 1500;
this.load = 2;
this.max_load = 2;
this.width = 3;
this.height = 3;
this.clazz = "Shotgun"
}
ShotgunWeapon.prototype = {
}
heriter(ShotgunWeapon.prototype, Weapon.prototype);
function CarotWeapon() {
"use strict";
this.directionY = -1;
this.stock = 10;
this.clazz = "carot";
this.load = 5;
this.max_load = 5;
this.width = 5;
this.height = 10;
}
CarotWeapon.prototype = {
}
heriter(CarotWeapon.prototype, Weapon.prototype);
function CornWeapon() {
"use strict";
this.directionY = -1;
this.stock = 3;
this.clazz = "corn";
this.load = 1;
this.max_load = 1;
this.callback = function(shot) {
var mediumAlien = getAliensMidHeight();
if( shot.y() < mediumAlien ) {
var x = shot.x(),
y = shot.y(),
explosion = EXPLOSIONS.SMALL[0];
$("#shipShots").addSprite("cornExplosion", {width: explosion.width, height: explosion.height, posx: x - explosion.width / 2, posy: y - explosion.height / 2});
explosionSmall($("#cornExplosion"), function() {$("#cornExplosion").remove()});
shot.remove();
var shipShots = $("#shipShots");
for( var i = 0; i < 8; i++) {
var cos = Math.cos( (Math.PI / 4) * i ),
sin = Math.sin( (Math.PI / 4) * i);
if( Math.abs(cos) < 0.01 ) {
cos = 0;
}
if( Math.abs(sin) < 0.01) {
sin = 0;
}
shipShots.addSprite( "shotCorn" + i, { posx : x + 5 * cos, posy : y + 5 * sin, width: 2, height: 2});
var shotCorn = $("#shotCorn" + i);
shotCorn.addClass("shipShot").addClass("shotCorn");
$("#shotCorn" + i)[0].weapon = $.extend({
directionX : cos < 0 ? -1 : cos > 0 ? 1 : 0,
directionY : sin < 0 ? -1 : sin > 0 ? 1 : 0,
speed : 1
}, shot.weapon);
}
}
}
}
CornWeapon.prototype = {
}
heriter(CornWeapon.prototype, Weapon.prototype);
function AlienWeapon() {
"use strict";
this.directionY = 1;
this.width = 5;
this.height = 10;
}
AlienWeapon.prototype = {
}
heriter(AlienWeapon.prototype, Weapon.prototype);
/*** Weapons -END ***/