This commit is contained in:
Ander
2015-01-22 00:23:55 +01:00
parent 3bf0072fdf
commit 161b8381a2
12 changed files with 201 additions and 150 deletions

View File

@@ -31,8 +31,19 @@ class ScreenManager():
self.fonts = {}
self.background = DynamicBackground()
self.current_screen = library_index
self.init_manager(size)
# Init variables in init
self.base_size = None
self.size = None
self.screens = None
self.track = None
self.screen_changed = None
self.input_manager = InputManager(size)
self.down_bar_objects = ScreenObjectsManager()
self.down_bar_solid = None
self.down_bar = None
self.init_manager(size)
def init_manager(self, size):
self.size = size
@@ -40,29 +51,29 @@ class ScreenManager():
font = resource_filename(
Requirement.parse("mopidy-touchscreen"),
"mopidy_touchscreen/icomoon.ttf")
self.fonts['base'] = pygame.font.SysFont("verdana",
self.fonts['base'] = pygame.font.SysFont("arial",
self.base_size)
self.fonts['icon'] = pygame.font.Font(font, self.base_size)
try:
self.screens = [
SearchScreen(size, self.base_size, self, self.fonts),
MainScreen(size, self.base_size, self, self.fonts, self.cache, self.core, self.background),
MainScreen(size, self.base_size, self, self.fonts,
self.cache, self.core, self.background),
Tracklist(size, self.base_size, self, self.fonts),
LibraryScreen(size, self.base_size, self, self.fonts),
PlaylistScreen(size, self.base_size, self, self.fonts),
PlaylistScreen(size,
self.base_size, self, self.fonts),
MenuScreen(size, self.base_size, self, self.fonts)]
except:
traceback.print_exc()
self.track = None
self.input_manager = InputManager(size)
self.down_bar_objects = ScreenObjectsManager()
self.screen_changed = True
# Menu buttons
button_size = (self.size[0] / 6, self.base_size)
# Search button
# Search button
button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
(0, self.base_size * 7),
button_size, center=True)
@@ -100,7 +111,9 @@ class ScreenManager():
# Menu button
button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
(x, self.base_size * 7), button_size, center=True)
(x, self.base_size * 7),
button_size,
center=True)
self.down_bar_objects.set_touch_object("menu_5", button)
# Down bar Solid
@@ -109,9 +122,9 @@ class ScreenManager():
# Down bar
self.down_bar = pygame.Surface(
(self.size[0], self.size[1] - self.base_size * 7), pygame.SRCALPHA)
self.down_bar.fill((0,0,0,200))
(self.size[0], self.size[1] - self.base_size * 7),
pygame.SRCALPHA)
self.down_bar.fill((0, 0, 0, 200))
self.options_changed()
self.mute_changed(self.core.playback.mute.get())
@@ -122,7 +135,8 @@ class ScreenManager():
def update(self):
surface = pygame.Surface(self.size)
self.background.draw_background([surface, self.down_bar_solid])
self.background.draw_background([surface,
self.down_bar_solid])
self.screens[self.current_screen].update(surface,
self.screen_changed)
surface.blit(self.down_bar_solid, (0, self.base_size * 7))
@@ -137,7 +151,8 @@ class ScreenManager():
self.screens[tracklist_index].track_started(track)
def track_playback_ended(self, tl_track, time_position):
self.screens[main_screen_index].track_playback_ended(tl_track, time_position)
self.screens[main_screen_index].track_playback_ended(
tl_track, time_position)
def event(self, event):
event = self.input_manager.event(event)
@@ -147,7 +162,9 @@ class ScreenManager():
def manage_event(self, event):
if event.type == InputManager.click:
objects = self.down_bar_objects.get_touch_objects_in_pos(event.current_pos)
objects = \
self.down_bar_objects.get_touch_objects_in_pos(
event.current_pos)
return self.click_on_objects(objects, event)
else:
if event.type == InputManager.key:
@@ -163,7 +180,8 @@ class ScreenManager():
self.screens[main_screen_index].volume_changed(volume)
def playback_state_changed(self, old_state, new_state):
self.screens[main_screen_index].playback_state_changed(old_state, new_state)
self.screens[main_screen_index].playback_state_changed(
old_state, new_state)
def mute_changed(self, mute):
self.screens[main_screen_index].mute_changed(mute)
@@ -194,7 +212,8 @@ class ScreenManager():
self.screens[playlist_index].playlists_loaded()
def set_connection(self, connection, loading):
self.screens[main_screen_index].set_connection(connection, loading)
self.screens[main_screen_index].set_connection(connection,
loading)
def check_connection(self):
self.screens[menu_index].check_connection()